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Marie Sester Interview: Access, Transparency and Visibility in “Exposure”, by Eduardo Navas

Still from second video sequence.

Image and text source: gallery.calit2.net

The following is an interview published for the exhibition “Exposure” A Video Installation, Pre-9/11, at gallery@calit2.net, on view from April 10 to June 6, 2008. In this interview Sester’s views on Surveillance expose how elements of appropriation vital to Remix are at play in culture publicly, and which since 2001, have redefined privacy for the average person. This interview was originally published in conjunction with the text “Exposure” Pre-9/11.

Marie Sester is an artist born in France, currently living in Los Angeles. She was trained as an architect, but soon after receiving her degree realized that her real interest was in understanding the role of architecture as discourse in culture and politics. She found art an ideal space to develop her interdisciplinary projects. Sester sees her art practice as an ongoing process partly defined by a person’s desire to visualize certain things, while making others invisible. Throughout the 1990s, Sester explored how surveillance redefined our understanding of reality. In the following interview Marie Sester generously shares the story behind her three-channel installation, “Exposure,” explaining how her role as an artist allowed her access to information which she could not obtain today due to the security measures put in place after 9/11.

[Eduardo Navas]: You explain that you are interested in the concepts of transparency, visibility and access. Can you explain how these came to shape your project “Exposure” and your interest in surveillance?

[Marie Sester]: The situation that became a reality in the U.S. after 9/11 had been developing in Europe for some time. Bombing attacks were part of my reality in France, hijacking planes and taking passengers as hostages was something we lived with day to day. This was often done to ask for money, or demand for political prisoners to be released. Such unfortunate events were not part of U.S. reality.

Terrorism was already present in Europe. There were many individuals from small groups using what today we call terrorist strategies; it was at this time that surveillance devices were introduced. I was intrigued by this shift, which was a bit disturbing. As surveillance technology started to be introduced at the airport, it became normal to have one’s luggage X-ray scanned. It became common to find scanners at the airport, as well as government buildings like City Hall. The unexpected beauty of surveillance technology fascinated me.

Suddenly, there was a new form of presence and reality defined by these new devices. And I wanted to work with the images they produced. I had already been working with pre-made objects and images for some time. At that time I forged and assembled the notions of transparency, visibility and access and they are still the basis of my work.
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“Exposure” A Video Installation, by Marie Sester, Text by Eduardo Navas

Text: “Exposure” Pre-9/11

Text source: gallery@calit2.net

This text was written for the exhibition “Exposure” A Video installation About Surveillance Pre-9/11 by Marie Sester. Sester’s work exposes how elements of appropriation vital to Remix are at play in surveillance, an area of culture which since 2001 has played a pivotal role in redefining privacy for the average person.

The awareness of a work of art’s historical context is closely linked to aesthetics. While viewers could, first and foremost, approach a work with the sole aim of exploring its formal qualities, at some point they must acknowledge when, how and why the work was produced, which means that the work’s history becomes an inherent part of its meaning. “Exposure,” a three-channel video installation by Marie Sester, on view at gallery@calit2 from April 10 to June 6, 2008, is a prime example of this development.

The work consists of images of x-rayed vehicles juxtaposed with architecture. Sester’s investment in exploring the aesthetics of x-ray surveillance became an obsession that initially led her to embark on the pursuit of detailed images of airport luggage, which she considered extensions of the human body. Her research eventually resulted in the x-ray images of trucks taken at Orly Airport in Paris, juxtaposed with a house located in the East Bay Hills of Northern California, now part of “Exposure.”

The installation was first exhibited as part of the exhibition “Blind Vision: Video and Limits of Perception” at the San Jose Museum of Art from August 4 through November 14, 2001. Coincidentally, the tragic events of 9/11 took place while the exhibition was on view, and the meaning of “Exposure” changed at that moment, when the concept of surveillance became directly linked to terrorist preemption. Surveillance in the past did not have such specific overtones.

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Youtube Video: DJ Spooky - That Subliminal Kid -Remix Culture

Still from Youtube upload: Spooky lectures on Remix Culture and Sampling

Looking for material on Remix Culture, I recently ran into this two hour lecture by DJ Spooky at University of North Carolina at Chapel Hill. Spooky beat juggles history to argue his position on sampling. From the Phonograph to the Jamaican Sound System, one gets a good sense of the potential creativity that Spooky and other promoters of Remix Culture believe in. Some of the questions at the end are quite interesting, and challenging. Definitely worth the 100 minutes of your time.

Various Remix Videos and Mashups

Image source: still of Dave Chapelle impersonating Rick James from “Mashup Video with Jackson, Britney & Rick

The following is a set of links I prepared for one of my classes on film and video language. I repost them here for later use, and to share with the online community. The list is not by any means exhaustive, and is not linear in any way. The top links are mashups and the bottom links are early hip hop and rock videos. They were chosen in part because of the different approaches to video making, this was necessary for the class, because the students need to understand how music video language evolved throughout the eighties and nineties on to today.

Some of the videos also show early traces of sampling, for example, Trans Europe Express was sampled by Afrika Bambaataa for Planet Rock. Also, the remix of Tour de France juxtaposed with the early version shows how electronic music has evolved while acknowledging the important paradigms set by early electrofunk compositions. The now well known mashups of Christina Aguilera and the Strokes, Madonna and the Sex Pistols, as well as Michael Jackson, Britney Spears the White Stripes and Rick James are some of the most successful remixes in this genre. Part of me admittedly rejects them for their popularity, but the creativity that has gone into the audio remix as well as the video editing have to be noted, because they have at this point set a standard in Remix Culture.

Christina Aguilera and the Strokes, Mashup:
http://www.youtube.com/watch?v=Wl85yq_k0V0

Madonna/Sex Pistols Mashup:
http://www.youtube.com/watch?v=ucLIYZ-tyiQ
Madonna Eurithmics Mashup:
http://www.youtube.com/watch?v=dK-
ppQnAl8A&feature=related
Madonna/Depeche Mode:
http://www.youtube.com/watch?v=DW2
YUyeK5FI&feature=related

Michael Jackson/ Britney Spears and Rick James”
http://www.youtube.com/watch?v=q6
A8uivUNX0&feature=relate
d

Oasis, “Wonderwall”
http://www.youtube.com/watch?v=FAPtTS0TYtU

Greenday, “Boulevard of Broken Dreams”
http://youtube.com/watch?v=bxfpMGLMZ7Y

Early Version:http://www.youtube.com/watch?v=akGR
WdkAxhI&feature=related

Greenday/Oasis with Travis Mashup with Eminem:
http://youtube.com/watch?v=0DzDcAW6GmQ
Yet another twist on the mashup:
http://youtube.com/watch?v=vNLop_nuCzo

Talking Head’s “Burning Down the House”
http://youtube.com/watch?v=st1lH8zcIuQ
&feature=related
Talking Head’s “Wild Wild Life”
http://youtube.com/watch?v=4NXkM8PsPXs

The Cars, “Magic”
http://youtube.com/watch?v=6bEu9wLDjKY
The Cars, “Shake it Up”
http://youtube.com/watch?v=foj81S44_
bE&feature=related

Sex Pistols, “God Save the Queen”
http://youtube.com/watch?v=8z2M_hpoPwk

Ramones, “Rock and Roll High School”
http://youtube.com/watch?v=hLahs7yCprQ

Malcom Mc Claren, “Buffalo Gals”
http://youtube.com/watch?v=7b1zKyVeKgk

Sugar Hill Gang’s Rapper’s Delight:
http://youtube.com/watch?v=diiL9bq
valo&feature=related
In Scrubs:
http://youtube.com/watch?v=
CtAlZB2iqCU&feature=related

Soul Sonic Force’s “Planet Rock”
http://youtube.com/watch?v=9h6pcqC6wrI
Grandmaster Flash’s “The Message”
http://youtube.com/watch?v=k3kRuJhIVIo

Kraftwerk, “Tour De France” Original Version:
http://youtube.com/watch?v=VPowpIR
VOuY&feature=related
Kraftwerk, “Tour De France,” 2003
http://youtube.com/watch?v=sQz-C
ZvkY8k&feature=related
Kraftwerk, “The Robots”
http://youtube.com/watch?v=VXa9tXcMhXQ
Kraftwerk, “Trans Europe Express”
http://youtube.com/watch?v=LWlgbAc3bbM

Notes on Planet B-Boy, by Eduardo Navas

Image source: Youtube, still from Planet B-Boy Excerpt

Planet B-Boy website: http://planetbboy.com

I just saw Planet B-Boy, directed by Benson Lee at Ken Cinema, in San Diego. I was hoping to get more of a historical overview about B-Boying, similarly to how Scratch, by Doug Pray, took a historical survey of turntablism but this was not the case. The film does provide a brief history of B-Boying in the United States, then quickly shows how it became a global movement. The cooption of Breakdancing by the media is briefly mentioned, to then move to 1991, when an annual B-Boy competition was started in Germany which today is globally recognized. The actual investment of the film, however, is not in B-Boying globally, but B-Boying in South Korea. They’re the best, as far as I can tell–something I knew before I saw the film–and this film was made to prove just that.

Anyone who views Planet B-Boy on the big screen will not be disappointed. All the crews, even those from Latvia, and Greece, make brief but impressive appearances. But in the end, I was left with the desire for a film that is truly sensitive to the global power of Breakdancing. What Planet B-Boy does show is that hip hop is no longer U.S. centric; today, it is owned by the world, just like soccer. A concise historical film about Breakdancing as a global movement is yet to be made. Planet B-Boy does not come close to that, but it will have to do for now.

Following some B-Boy moments from Youtube:

Landmark Shots from Around the World:
http://www.youtube.com/watch?v=gfq2Zwr0ABM&feature=user

Excerpt from the film focusing on Korea:
http://www.youtube.com/watch?v=gNh6qpsuo58

Planet B-Boy, France:
http://www.youtube.com/watch?v=CeYzfazXUZ0&feature=user

Knucklehead Zoo:
http://www.youtube.com/watch?v=KuScZjuVTE4&feature=user

Early Battle:
http://www.youtube.com/watch?v=sn7AQf9JqH0&feature=user

Notes on Deeves’s “Beats of Boredom,” by Eduardo Navas

Image still of “Beats of Boredom” by Adams Deeves

The music video “Beats of Boredom” by Adams Deeves has been circulating among online video sites for some time now. Some sites where it can viewed include I-am-bored, Vimeo, and Youtube.

The video was created with clips of a man who finds himself at home with nothing to do. He does what most people who are bored would do: watch TV, eat a not so healthy snack, and then do some cleaning. The originality of “Beats of Boredom” is in the way the sequences are edited, which are built on top of each other rhythmically as new moments of the boring afternoon are introduced. The end result is a music video of an instrumental song clearly influenced by hip hop and variations of house that ordinarily would go unnoticed, were it not for the fact that the sounds were produced with household items.

The video starts with a series of water drops, then the man plays with a small radio, cut to the sound of a tea kettle, then the man scrapes a toast, sits and eats in front of the TV, wondering what to do; then he slaps his right hand on his right leg: once, twice–then hits his chest with his fist, and snaps his fingers; then he opens and closes the zipper of a sofa pillow to mimic the sound of a record being scratched, then he slaps the pillow, creating a similar sound to a base drum; and repeats the whole process. At this point we have the basic rhythmic structure of the music composition in place, and it is a matter of adding other elements on top.

Other activities include placing a CD player in a stereo system, turning on a printer, scratching a jacket’s sleeve with his index finger, going to the refrigerator to look for something to eat, then opening what appears to be a beer bottle; then flipping the pages of a closed note book with his thumb–and turning on and off a vacuum to make the sound of a DJ quickly cutting the sound level on a mixer.

At the end he is asked by a woman who comes into the apartment “What are you doing?” He replies “what?” she repeats, “what are you doing?” he replies, “nothing.”

This video shows how material activities attain value, which in this case consists of careful repetition of sound recordings from an uneventful day. A slap does not mean much if performed once, but when repeated it becomes a vehicle of representation. When this is recognized as a creative possibility, a second, third and fourth slap could follow, and this is the basis of rhythm. Repetition of activities, whether in music or other areas of culture, is necessary to create value–or more simply meaning. Repetition becomes even more stable and efficient when recording technology is used to preserve image and sound for replay.

What we encounter in “Beats of Boredom,” then, are all the necessary elements for any activity to become and be repeated as a mix, and eventually a remix. Most importantly, the video is already a remix because it is composed of samples from a boring day, and in order to understand it as a composition, it is necessary to not only listen to the sound, but also view the video clips as the sound samples are added on top of each other. “Beat of Boredom” gives equal weight to, both, image and sound, something not always accomplished successfully by either music or video artists. Nevertheless, “Beats of Boredom” is primarily a video, which shows how with recording technology one has the power to take representation and manipulate it, mix it and remix it. And once “Beats of Boredom” is repeated enough and becomes recognizable it will enter the realm of the spectacle, and will be prone to becoming remixed or simply consumed passively, not because of its innovation, but because of its recognition as a popular composition.

Thanks to Greg J. Smith for turning me to this work.

Wikipedia Questions Paths to More Money, by The Associated Press

Image Capture: Remix Theory

Text source: NYTimes
Scroll the list of the 10 most popular Web sites in the U.S., and you’ll encounter the Internet’s richest corporate players — names like Yahoo, Amazon.com, News Corp., Microsoft and Google.

Except for No. 7: Wikipedia. And there lies a delicate situation.

With 2 million articles in English alone, the Internet encyclopedia ”anyone can edit” stormed the Web’s top ranks through the work of unpaid volunteers and the assistance of donors. But that gives Wikipedia far less financial clout than its Web peers, and doing almost anything to improve that situation invites scrutiny from the same community that proudly generates the content.

And so, much as how its base of editors and bureaucrats endlessly debate touchy articles and other changes to the site, Wikipedia’s community churns with questions over how the nonprofit Wikimedia Foundation, which oversees the project, should get and spend its money.

Read the entire article at a  NYTimes

Free! Why $0.00 Is the Future of Business, by Chris Anderson


Image and text source: Wired

Originally published: February 25, 2008

At the age of 40, King Gillette was a frustrated inventor, a bitter anticapitalist, and a salesman of cork-lined bottle caps. It was 1895, and despite ideas, energy, and wealthy parents, he had little to show for his work. He blamed the evils of market competition. Indeed, the previous year he had published a book, The Human Drift, which argued that all industry should be taken over by a single corporation owned by the public and that millions of Americans should live in a giant city called Metropolis powered by Niagara Falls. His boss at the bottle cap company, meanwhile, had just one piece of advice: Invent something people use and throw away.

One day, while he was shaving with a straight razor that was so worn it could no longer be sharpened, the idea came to him. What if the blade could be made of a thin metal strip? Rather than spending time maintaining the blades, men could simply discard them when they became dull. A few years of metallurgy experimentation later, the disposable-blade safety razor was born. But it didn’t take off immediately. In its first year, 1903, Gillette sold a total of 51 razors and 168 blades. Over the next two decades, he tried every marketing gimmick he could think of. He put his own face on the package, making him both legendary and, some people believed, fictional. He sold millions of razors to the Army at a steep discount, hoping the habits soldiers developed at war would carry over to peacetime. He sold razors in bulk to banks so they could give them away with new deposits (”shave and save” campaigns). Razors were bundled with everything from Wrigley’s gum to packets of coffee, tea, spices, and marshmallows. The freebies helped to sell those products, but the tactic helped Gillette even more. By giving away the razors, which were useless by themselves, he was creating demand for disposable blades. A few billion blades later, this business model is now the foundation of entire industries: Give away the cell phone, sell the monthly plan; make the videogame console cheap and sell expensive games; install fancy coffeemakers in offices at no charge so you can sell managers expensive coffee sachets.

Read the entire article at Wired.

Lessig Lectures on Free Culture at the 23C3, December 2006

Image source: Google Video

I recently found a video of Lessig discussing his position on Free Culture at the 23C3 in Berlin in December 2006. In this video Lessig refers to Remix Culture/Free Culture as Read/Write Culture. This video shows his thinking process in the development of his latest term. Some of his propositions found in his three major books are revisited briefly. One good thing about Lessig is that he does not repeat his book examples; instead, he uses more recent material and discusses the history of radio, BMI vs. ASCAP. Lessig’s last book, Code 2.0, was published in 2006, so this video serves as a decent update about his position, given that he lectured at the end of the same year. Worth spending 1:15 on google video.

Text and Interview for the Exhibition “An 8-bit Moment in Gameplay,” by Eduardo Navas

Image and text source: gallery@calit2

The following text and interview were written for the exhibition “An 8-bit Moment in Gameplay: [giantJoystick],” featuring a ten-foot scale working model of the Atari Joystick by artist and media theorist, Mary Flanagan. The exhibition takes place from February 4 to March 17, 2008. You can read more about it at http://gallery.calit2.net.

Both, text and interview, focus in part on the concept of gameplay and its relation to the mainstream as well as the fine arts. The texts are worth archiving in Remix Theory because they shed light on video game culture which, as it’s no secret, relies extensively in concepts of appropriation intimately linked to the current practice of remixing (Remix). For instance, video game players, or gamers, are no longer only expected to play games as out of a package, or as released online; gamers are expected to actually contribute to the game infrastructure by customizing it, either for personal play, or for the enjoyment of the larger community, following the tradition of open source. Examples of this activity are numerous (see Wikipedia list).

Video game culture is in large part fueled by the same principles that have made networked culture possible: the possibility to share and remix code as desired, to then re-release it for the community to use and improve upon, again. This tendency follows my proposition about the blogger which encapsulates a consumer/producer model that is proactive in media culture. Some skepticism is healthy here, and it must be acknowledged that romanticizing such model is a real danger for new media and remix culture.

The following texts, then, offer a window to some of the issues that inform gameplay today. The texts can be considered valuable because they reflect upon and extend the opinion of one of today’s gameplay insiders, Mary Flanagan.

TEXT: An 8-bit Moment in Gameplay: [giantJoystick]

gallery@calit2
Atkinson Hall
University of California, San Diego
February 4 to March 17, 2008
Featuring [giantJoystick] by Mary Flanigan

gallery@calit2 proudly presents “An 8-bit Moment in Gameplay: [giantJoystick],” featuring a working, large-scale game-interface-sculpture designed for collaborative play by artist and media theorist Mary Flanagan. [giantJoystick] (2006) takes us back to the early days of video games when they entered the home. It features classic Atari games from the 1980s, including Adventure, Asteroids, Breakout, Centipede, Circus Atari, Gravitar, Missile Command, Pong, Volleyball, and Yar’s Revenge. The recontextualization of such classics opens a space to reflect on the brief and dense history of video games and the aesthetics of play.

Video game consoles, which offered low-resolution graphics known as 8-bit, were made popular in large part by Atari in 1977. However, video games did not enter the average household in full force until the early 1980s. To many, the years 1979 to 1986 are remembered as the “golden age” of video games – a period when popular culture would also be exposed to digital technology with the introduction of the personal computer. It is, then, not surprising that video games entered the home in this time period. Flanagan’s [giantJoystick] takes us back to this pivotal moment by turning the Atari joystick into a work of art, which carefully combines her interests in art-making as well as gameplay.

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