The Routledge Handbook of Remix Studies and Digital Humanities was published in March, 2021. In order to highlight our third anthology on remix studies and support interdisciplinary research on remix as a form of creative production and communication, xtine burrough, Owen Gallagher, and I decided to organize a series of dialogues via Zoom. The first dialogue took place on May 5, 2021. It featured scholars, artists, and designers: Anne Burdick, David J. Gunkel, Virginia Kuhn, and Paul D. Miller AKA DJ Spooky. A video recording of the event is archived and available for viewing.
Our second dialogue is taking place on September 23 and will feature scholars, artists, and designers: Aram Sinnreich, Maggie Clifford, Fernanda Rosa, Scott Church, and Michael Collins who are brought together to continue our ongoing discussions on remix as a creative variable at play across culture. Registration for this free event is free via Zoom.
Information about The Routledge Handbook of Remix Studies and our previous two publications can be found at remixstudies.com
We are planning three more remix studies events for Fall 2021 and Spring of 2022.
My book Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix (Routledge 2018) is now available on hardback, paperback, and ebook. I want to thank the entire team at Routledge for making the publication process an energetic and positive experience. This book is the result of my long term engagement with remix in terms of theory and practice as both scholar and practitioner. Below is the backcover description along with reviews by Jay David Bolter, DJ Spooky, and David J. Gunkel. I give more specific thanks in the book to many people that helped me along the way. I hope the book will be of interest to everyone who finds remixing an important and vital form of creative expression for global communication. Photos documenting the moment I received my personal copies are available on my Twitter feed.
From the back cover:
Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and repurposing of content and form. Consequently basic elements which were previously exclusive to postproduction for editing image, sound and text, are now part of daily communication. This in turn pushes artists and designers to reconsider their creative methodologies.
Author Eduardo Navas divides his book into three parts: Media Production, Metaproduction, and Postproduction. The chapters that comprise the three parts each include an introduction, goals for guidelines of a studio-based project, which are complemented with an explanation of relevant history, as well as examples and case studies. Each set of guidelines is open-ended, enabling the reader to repurpose the instructional material according to their own methodologies and choice of medium. Navas also provides theoretical context to encourage critical reflection on the effects of remix in the production of art and design.
Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix is the first book of guidelines to take into account the historical, theoretical, and practical context of remix as an interdisciplinary act. It is an essential read for those interested in remix studies and appropriation in art, design and media.
Reviews
“Art, Media Design, and Postproduction is the perfect synthesis of practice and theory. It provides sensible guidelines and engaging exercises in the aesthetics of remix and appropriation. It also offers a sophisticated framework for appreciating the history and theory of remix. An indispensable text for every theorist, artist, or designer interested in this key aspect of contemporary media culture.” -Jay David Bolter, Georgia Institute of Technology
“This collection of writings on the immensity of remixing, sampling, collage and the other recombinant arts is sly, fresh, and relentlessly engaging. It reaffirms the resiliency of the artistic imagination in an era of digital overload. Read it as a guide for the perennially optimistic in a very cynical and dark time.” -Paul D. Miller aka DJ Spooky
“In this ground-breaking book, Eduardo Navas puts Remix Theory to work, providing readers with a practical guide to thinking remix by doing remix. He expertly stages innovative engagements with content creation practices that are designed not just to be read but to be used and reused in new and revealing ways.” -David J. Gunkel, Northern Illinois University
Cover concept by Eduardo Navas, Owen Gallagher and xtine burrough
Cover image: DJHughman
I have not posted for many months, the reason being that I have been working on several writing projects. One of them will be released very soon. The cover for Keywords in Remix Studies, to be published by Routledge later this year, has been released. I am so happy to have been able to collaborate once again with xtine burrough and Owen Gallagher. I hope everyone finds the book of relevance in terms of remix as a creative field. Below is a brief description.
Keywords in Remix Studies consists of twenty-four chapters authored by researchers who share interests in remix studies and remix culture throughout the arts and humanities. The essays reflect on the critical, historical and theoretical lineage of remix to the technological production that makes contemporary forms of communication and creativity possible. Remix enjoys international attention as it continues to become a paradigm of reference across many disciplines, due in part to its interdisciplinary nature as an unexpectedly fragmented approach and method useful in various fields to expand specific research interests. The focus on a specific keyword for each essay enables contributors to expose culture and society’s inconclusive relation with the creative process, and questions assumptions about authorship, plagiarism and originality. Keywords in Remix Studies is a resource for scholars, including researchers, practitioners, lecturers and students, interested in some or all aspects of remix studies. It can be a reference manual and introductory resource, as well as a teaching tool across the humanities and social sciences.
During the Fall of 2016, I taught Art 315 at Penn State, which is a new media studio practice class that introduces students to basic principles of time-based media. The class focuses on bringing together image, sound and text to create experimental and open ended narratives. The class begins exploring sound, particularly noise and ambient sound recorded by students. The students then learn basic editing of music in combination with ambient noise to then move on to basic video editing techniques. They explore the three basic shots in storytelling: the close-up, the mid-shot, and the wide-shot. They also learn basic principles of special effects and end up with a reel of selections that represent the best work they produced throughout the term. The last piece in each of the reels that follow below are remixes of material that each student considered relevant to their respective vision. I am very happy to share the five reels that students agreed to share publicly. My entire class produced very strong work throughout the term, and this is just a sample of all the material they worked very hard to produce.
During the month of January and February of 2015, I began to consider how to reconfigure selected tweets of my @poemita twitter account as poems. The first outcome of this process was three sets of image-layouts of selected poems from the years 2010-2013 which I called “Poem Portraits.” They are available on the main @Poemita project page:
Simultaneously, I had been working with D3 to develop a force layout for visualizations of selected entries from my project Minima Moralia Redux (This set of visualizations will be discussed in a separate entry). Such layout is designed mainly to show the relevance of words within each of Adorno’s aphoristic essays. At one point in this process, it occurred to me that I could use D3 force layouts not only for research based visualizations, but as an actual medium to rewrite poems. Hence, I repurposed D3 features to develop a set of poems as shown in figures 1 – 4.
Graphic by Ben Jackson and Chris Ritter as credited on Buzzfeed
The chart above was posted on Buzzfeed back in October of 2012. It was linked to an article titled “Why Remix Culture Needs New Copyright Laws.” The article revisits many of the issues that are still prevalent in 2013 in terms of remix. One would expect major changes at this stage of media production, especially with social media, but the chart reminds independent media producers that there is much work that needs to be done.
I received a tweet with the image above. I think it’s a good remix in its own right. It appropriates not only the title of my book but also the concept behind the sound of music quite well.
This text was commissioned by mooove.com. Excerpt follows below. For the full text please visit mooove.com:
Mobile applications became quite popular when Apple’s smartphone, the iPhone, was introduced in 2007; reciprocally, apps are one of the reasons (if not the main reason) why the iPhone itself became so popular. Later, the popularity of its follow-up, the iPad tablet, cemented an emerging market’s strong interest in software development for mobile devices. Artists and designers began to experiment with app technology almost as soon as it was introduced, and the result has been the emerging aesthetics of mobility, which at the moment shows great potential for creative exploration in the arts in direct relation to diverse areas of information-based research.
This essay is a critical overview of the New Aesthetic in the context of what I define as The Framework of Culture. The New Aesthetic relies heavily on principles of remixing, and for this reason it is not so much a movement, but arguably more of an attitude towards media production that is overtly aware of computing processes that are embedded in every aspect of daily life. Material considered part of The New Aesthetic often, though not always, consists of pixilated designs that make reference to digital manipulation of contemporary media.
One of the The New Aesthetic’s resonating issues is that by using the word “new” it appears invested in the recontextualization of cultural production that is aware of its materialization through the use of digital technology. At the same time, it also appears to be revisiting much of what new media already examined during the early stages of networked communication beginning in the mid-nineties. [1] The subject of interest in this text is not whether The New Aesthetic may be something actually “new,” or simply a trend revisiting cultural variables already well defined by previous stages of media production. Rather, what is relevant is that The New Aesthetic makes evident how recycling of concepts and materials is at play in ways that differ from previous forms of production.
This text was commissioned for the publication Future Exhibitions, Swedish Traveling Exhibitions, published in 2010. It is released as the third and last in a series of texts that were written during and after my residency for The Swedish Traveling Exhibitions.
Note: This text is a brief analysis of the way exhibitions and art works were being redefined in 2010 and before by the growing ubiquity of interactive technology in art production and its presentation in art centers as well as public spaces. Even though culture has experienced quite a few changes in social media and other forms of communication since this essay was originally written, the text is released online as a complement to its other forms of publication because it holds a critical position that is not contingent upon specific trends, but on long standing questions of art production.
Exhibitions at the beginning of the twenty-first century are becoming spaces of flux. The usual static exhibition and installation with labels and proper cues for visitors to keep a safe distance—which is likely the default image that comes to mind when one thinks of museums and other public institutions—is being replaced by displays and installations that encourage some form of visitor interaction. Interactivity can take place directly with the object, an online resource, or downloadable virtual tours, often with the aim not only to have an aesthetic experience but also to inform visitors on some issue. While this new approach is certainly exciting, it also places real challenges for institutions in the arts and other fields on how to organize exhibitions that resonate with the contemporary audience. In this regard, exhibitions tend to borrow from new forms of interaction often linked to artistic expression to highlight and bring audience’s attention to relevant information. In what follows some of the variables that make exhibitions spaces of flux that increasingly rely on creative and even artistic solutions for engaging the audience will be discussed primarily in relation to art but will extend to other fields such as architecture, design, and the public space.