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Various Remix Videos and Mashups

Image source: still of Dave Chapelle impersonating Rick James from “Mashup Video with Jackson, Britney & Rick

The following is a set of links I prepared for one of my classes on film and video language. I repost them here for later use, and to share with the online community. The list is not by any means exhaustive, and is not linear in any way. The top links are mashups and the bottom links are early hip hop and rock videos. They were chosen in part because of the different approaches to video making, this was necessary for the class, because the students need to understand how music video language evolved throughout the eighties and nineties on to today.

Some of the videos also show early traces of sampling, for example, Trans Europe Express was sampled by Afrika Bambaataa for Planet Rock. Also, the remix of Tour de France juxtaposed with the early version shows how electronic music has evolved while acknowledging the important paradigms set by early electrofunk compositions. The now well known mashups of Christina Aguilera and the Strokes, Madonna and the Sex Pistols, as well as Michael Jackson, Britney Spears the White Stripes and Rick James are some of the most successful remixes in this genre. Part of me admittedly rejects them for their popularity, but the creativity that has gone into the audio remix as well as the video editing have to be noted, because they have at this point set a standard in Remix Culture.

Christina Aguilera and the Strokes, Mashup:
http://www.youtube.com/watch?v=Wl85yq_k0V0

Madonna/Sex Pistols Mashup:
http://www.youtube.com/watch?v=ucLIYZ-tyiQ
Madonna Eurithmics Mashup:
http://www.youtube.com/watch?v=dK-
ppQnAl8A&feature=related
Madonna/Depeche Mode:
http://www.youtube.com/watch?v=DW2
YUyeK5FI&feature=related

Michael Jackson/ Britney Spears and Rick James”
http://www.youtube.com/watch?v=q6
A8uivUNX0&feature=relate
d

Oasis, “Wonderwall”
http://www.youtube.com/watch?v=FAPtTS0TYtU

Greenday, “Boulevard of Broken Dreams”
http://youtube.com/watch?v=bxfpMGLMZ7Y

Early Version:http://www.youtube.com/watch?v=akGR
WdkAxhI&feature=related

Greenday/Oasis with Travis Mashup with Eminem:
http://youtube.com/watch?v=0DzDcAW6GmQ
Yet another twist on the mashup:
http://youtube.com/watch?v=vNLop_nuCzo

Talking Head’s “Burning Down the House”
http://youtube.com/watch?v=st1lH8zcIuQ
&feature=related
Talking Head’s “Wild Wild Life”
http://youtube.com/watch?v=4NXkM8PsPXs

The Cars, “Magic”
http://youtube.com/watch?v=6bEu9wLDjKY
The Cars, “Shake it Up”
http://youtube.com/watch?v=foj81S44_
bE&feature=related

Sex Pistols, “God Save the Queen”
http://youtube.com/watch?v=8z2M_hpoPwk

Ramones, “Rock and Roll High School”
http://youtube.com/watch?v=hLahs7yCprQ

Malcom Mc Claren, “Buffalo Gals”
http://youtube.com/watch?v=7b1zKyVeKgk

Sugar Hill Gang’s Rapper’s Delight:
http://youtube.com/watch?v=diiL9bq
valo&feature=related
In Scrubs:
http://youtube.com/watch?v=
CtAlZB2iqCU&feature=related

Soul Sonic Force’s “Planet Rock”
http://youtube.com/watch?v=9h6pcqC6wrI
Grandmaster Flash’s “The Message”
http://youtube.com/watch?v=k3kRuJhIVIo

Kraftwerk, “Tour De France” Original Version:
http://youtube.com/watch?v=VPowpIR
VOuY&feature=related
Kraftwerk, “Tour De France,” 2003
http://youtube.com/watch?v=sQz-C
ZvkY8k&feature=related
Kraftwerk, “The Robots”
http://youtube.com/watch?v=VXa9tXcMhXQ
Kraftwerk, “Trans Europe Express”
http://youtube.com/watch?v=LWlgbAc3bbM

Notes on Planet B-Boy, by Eduardo Navas

Image source: Youtube, still from Planet B-Boy Excerpt

Planet B-Boy website: http://planetbboy.com

I just saw Planet B-Boy, directed by Benson Lee at Ken Cinema, in San Diego. I was hoping to get more of a historical overview about B-Boying, similarly to how Scratch, by Doug Pray, took a historical survey of turntablism but this was not the case. The film does provide a brief history of B-Boying in the United States, then quickly shows how it became a global movement. The cooption of Breakdancing by the media is briefly mentioned, to then move to 1991, when an annual B-Boy competition was started in Germany which today is globally recognized. The actual investment of the film, however, is not in B-Boying globally, but B-Boying in South Korea. They’re the best, as far as I can tell–something I knew before I saw the film–and this film was made to prove just that.

Anyone who views Planet B-Boy on the big screen will not be disappointed. All the crews, even those from Latvia, and Greece, make brief but impressive appearances. But in the end, I was left with the desire for a film that is truly sensitive to the global power of Breakdancing. What Planet B-Boy does show is that hip hop is no longer U.S. centric; today, it is owned by the world, just like soccer. A concise historical film about Breakdancing as a global movement is yet to be made. Planet B-Boy does not come close to that, but it will have to do for now.

Following some B-Boy moments from Youtube:

Landmark Shots from Around the World:
http://www.youtube.com/watch?v=gfq2Zwr0ABM&feature=user

Excerpt from the film focusing on Korea:
http://www.youtube.com/watch?v=gNh6qpsuo58

Planet B-Boy, France:
http://www.youtube.com/watch?v=CeYzfazXUZ0&feature=user

Knucklehead Zoo:
http://www.youtube.com/watch?v=KuScZjuVTE4&feature=user

Early Battle:
http://www.youtube.com/watch?v=sn7AQf9JqH0&feature=user

Notes on Deeves’s “Beats of Boredom,” by Eduardo Navas

Image still of “Beats of Boredom” by Adams Deeves

The music video “Beats of Boredom” by Adams Deeves has been circulating among online video sites for some time now. Some sites where it can viewed include I-am-bored, Vimeo, and Youtube.

The video was created with clips of a man who finds himself at home with nothing to do. He does what most people who are bored would do: watch TV, eat a not so healthy snack, and then do some cleaning. The originality of “Beats of Boredom” is in the way the sequences are edited, which are built on top of each other rhythmically as new moments of the boring afternoon are introduced. The end result is a music video of an instrumental song clearly influenced by hip hop and variations of house that ordinarily would go unnoticed, were it not for the fact that the sounds were produced with household items.

The video starts with a series of water drops, then the man plays with a small radio, cut to the sound of a tea kettle, then the man scrapes a toast, sits and eats in front of the TV, wondering what to do; then he slaps his right hand on his right leg: once, twice–then hits his chest with his fist, and snaps his fingers; then he opens and closes the zipper of a sofa pillow to mimic the sound of a record being scratched, then he slaps the pillow, creating a similar sound to a base drum; and repeats the whole process. At this point we have the basic rhythmic structure of the music composition in place, and it is a matter of adding other elements on top.

Other activities include placing a CD player in a stereo system, turning on a printer, scratching a jacket’s sleeve with his index finger, going to the refrigerator to look for something to eat, then opening what appears to be a beer bottle; then flipping the pages of a closed note book with his thumb–and turning on and off a vacuum to make the sound of a DJ quickly cutting the sound level on a mixer.

At the end he is asked by a woman who comes into the apartment “What are you doing?” He replies “what?” she repeats, “what are you doing?” he replies, “nothing.”

This video shows how material activities attain value, which in this case consists of careful repetition of sound recordings from an uneventful day. A slap does not mean much if performed once, but when repeated it becomes a vehicle of representation. When this is recognized as a creative possibility, a second, third and fourth slap could follow, and this is the basis of rhythm. Repetition of activities, whether in music or other areas of culture, is necessary to create value–or more simply meaning. Repetition becomes even more stable and efficient when recording technology is used to preserve image and sound for replay.

What we encounter in “Beats of Boredom,” then, are all the necessary elements for any activity to become and be repeated as a mix, and eventually a remix. Most importantly, the video is already a remix because it is composed of samples from a boring day, and in order to understand it as a composition, it is necessary to not only listen to the sound, but also view the video clips as the sound samples are added on top of each other. “Beat of Boredom” gives equal weight to, both, image and sound, something not always accomplished successfully by either music or video artists. Nevertheless, “Beats of Boredom” is primarily a video, which shows how with recording technology one has the power to take representation and manipulate it, mix it and remix it. And once “Beats of Boredom” is repeated enough and becomes recognizable it will enter the realm of the spectacle, and will be prone to becoming remixed or simply consumed passively, not because of its innovation, but because of its recognition as a popular composition.

Thanks to Greg J. Smith for turning me to this work.

Wikipedia Questions Paths to More Money, by The Associated Press

Image Capture: Remix Theory

Text source: NYTimes
Scroll the list of the 10 most popular Web sites in the U.S., and you’ll encounter the Internet’s richest corporate players — names like Yahoo, Amazon.com, News Corp., Microsoft and Google.

Except for No. 7: Wikipedia. And there lies a delicate situation.

With 2 million articles in English alone, the Internet encyclopedia ”anyone can edit” stormed the Web’s top ranks through the work of unpaid volunteers and the assistance of donors. But that gives Wikipedia far less financial clout than its Web peers, and doing almost anything to improve that situation invites scrutiny from the same community that proudly generates the content.

And so, much as how its base of editors and bureaucrats endlessly debate touchy articles and other changes to the site, Wikipedia’s community churns with questions over how the nonprofit Wikimedia Foundation, which oversees the project, should get and spend its money.

Read the entire article at a  NYTimes

Free! Why $0.00 Is the Future of Business, by Chris Anderson


Image and text source: Wired

Originally published: February 25, 2008

At the age of 40, King Gillette was a frustrated inventor, a bitter anticapitalist, and a salesman of cork-lined bottle caps. It was 1895, and despite ideas, energy, and wealthy parents, he had little to show for his work. He blamed the evils of market competition. Indeed, the previous year he had published a book, The Human Drift, which argued that all industry should be taken over by a single corporation owned by the public and that millions of Americans should live in a giant city called Metropolis powered by Niagara Falls. His boss at the bottle cap company, meanwhile, had just one piece of advice: Invent something people use and throw away.

One day, while he was shaving with a straight razor that was so worn it could no longer be sharpened, the idea came to him. What if the blade could be made of a thin metal strip? Rather than spending time maintaining the blades, men could simply discard them when they became dull. A few years of metallurgy experimentation later, the disposable-blade safety razor was born. But it didn’t take off immediately. In its first year, 1903, Gillette sold a total of 51 razors and 168 blades. Over the next two decades, he tried every marketing gimmick he could think of. He put his own face on the package, making him both legendary and, some people believed, fictional. He sold millions of razors to the Army at a steep discount, hoping the habits soldiers developed at war would carry over to peacetime. He sold razors in bulk to banks so they could give them away with new deposits (“shave and save” campaigns). Razors were bundled with everything from Wrigley’s gum to packets of coffee, tea, spices, and marshmallows. The freebies helped to sell those products, but the tactic helped Gillette even more. By giving away the razors, which were useless by themselves, he was creating demand for disposable blades. A few billion blades later, this business model is now the foundation of entire industries: Give away the cell phone, sell the monthly plan; make the videogame console cheap and sell expensive games; install fancy coffeemakers in offices at no charge so you can sell managers expensive coffee sachets.

Read the entire article at Wired.

Lessig Lectures on Free Culture at the 23C3, December 2006

Image source: Google Video

I recently found a video of Lessig discussing his position on Free Culture at the 23C3 in Berlin in December 2006. In this video Lessig refers to Remix Culture/Free Culture as Read/Write Culture. This video shows his thinking process in the development of his latest term. Some of his propositions found in his three major books are revisited briefly. One good thing about Lessig is that he does not repeat his book examples; instead, he uses more recent material and discusses the history of radio, BMI vs. ASCAP. Lessig’s last book, Code 2.0, was published in 2006, so this video serves as a decent update about his position, given that he lectured at the end of the same year. Worth spending 1:15 on google video.

Text and Interview for the Exhibition “An 8-bit Moment in Gameplay,” by Eduardo Navas

Image and text source: gallery@calit2

The following text and interview were written for the exhibition “An 8-bit Moment in Gameplay: [giantJoystick],” featuring a ten-foot scale working model of the Atari Joystick by artist and media theorist, Mary Flanagan. The exhibition takes place from February 4 to March 17, 2008. You can read more about it at http://gallery.calit2.net.

Both, text and interview, focus in part on the concept of gameplay and its relation to the mainstream as well as the fine arts. The texts are worth archiving in Remix Theory because they shed light on video game culture which, as it’s no secret, relies extensively in concepts of appropriation intimately linked to the current practice of remixing (Remix). For instance, video game players, or gamers, are no longer only expected to play games as out of a package, or as released online; gamers are expected to actually contribute to the game infrastructure by customizing it, either for personal play, or for the enjoyment of the larger community, following the tradition of open source. Examples of this activity are numerous (see Wikipedia list).

Video game culture is in large part fueled by the same principles that have made networked culture possible: the possibility to share and remix code as desired, to then re-release it for the community to use and improve upon, again. This tendency follows my proposition about the blogger which encapsulates a consumer/producer model that is proactive in media culture. Some skepticism is healthy here, and it must be acknowledged that romanticizing such model is a real danger for new media and remix culture.

The following texts, then, offer a window to some of the issues that inform gameplay today. The texts can be considered valuable because they reflect upon and extend the opinion of one of today’s gameplay insiders, Mary Flanagan.

TEXT: An 8-bit Moment in Gameplay: [giantJoystick]

gallery@calit2
Atkinson Hall
University of California, San Diego
February 4 to March 17, 2008
Featuring [giantJoystick] by Mary Flanigan

gallery@calit2 proudly presents “An 8-bit Moment in Gameplay: [giantJoystick],” featuring a working, large-scale game-interface-sculpture designed for collaborative play by artist and media theorist Mary Flanagan. [giantJoystick] (2006) takes us back to the early days of video games when they entered the home. It features classic Atari games from the 1980s, including Adventure, Asteroids, Breakout, Centipede, Circus Atari, Gravitar, Missile Command, Pong, Volleyball, and Yar’s Revenge. The recontextualization of such classics opens a space to reflect on the brief and dense history of video games and the aesthetics of play.

Video game consoles, which offered low-resolution graphics known as 8-bit, were made popular in large part by Atari in 1977. However, video games did not enter the average household in full force until the early 1980s. To many, the years 1979 to 1986 are remembered as the “golden age” of video games – a period when popular culture would also be exposed to digital technology with the introduction of the personal computer. It is, then, not surprising that video games entered the home in this time period. Flanagan’s [giantJoystick] takes us back to this pivotal moment by turning the Atari joystick into a work of art, which carefully combines her interests in art-making as well as gameplay.

Read the rest of this entry »

Mashups Are Breaking the Mold at Microsoft, by John Markoff

Image and text source: NYTimes

Published: February 10, 2008

REDMOND, Wash. — TUCKED away in a building on this forested corporate campus, John Montgomery and his team of 17 programmers might be more at home in Silicon Valley than at Microsoft.

Compared with its tenacious Internet competitors like Google and Yahoo, Microsoft is generally still viewed as being more of the shrink-wrapped software generation than the Web 2.0 world.

In Silicon Valley today, software is increasingly delivered as a Web service, it is often put together by teams of programmers who might be scattered on three continents, it’s often free to users, and Web surfers usually do the testing soon after the first prototype is complete.

By contrast, Microsoft has long been a software engineering culture in which huge projects like Windows Vista are developed and tested by teams of hundreds, and whose completion time is measured in a large fraction of decades.

Although it is not yet widely visible to the outside world, some people inside Microsoft are beginning to break that mold.

Mr. Montgomery, a veteran product manager who has also worked as a computer industry writer and editor, is an example of how it just might be possible to teach dinosaurs to dance.

Read the entire article at NYTimes

Chance in a Lifetime: John G. Hanhardt on Nam June Paik

Image source: Albright-Knox Art Gallery
Originally published on ArtForum,  April, 2006  by John G. Hanhardt

Text source: Bnet

DO YOU KNOW….?
How soon TV-chair will be available in most museums?
How soon artists will have their own TV channels?
How soon wall to wall TV for video art will be installed in most homes?
–Nam June Paik, A New Design for TV Chair, 1973

THE CULTURAL SIGNIFICANCE of Nam June Paik–who died at his home in Miami Beach on January 29–is clear in the expressions commonly used to describe his unique role in transforming the nascent medium of video into a contemporary art form, from the “father of video art” to the “George Washington of video.” It is incredible to think that an entire decade before Paik predicted the ubiquity of video technology in A New Design for TV Chair, he was featuring his “prepared,” or altered, televisions in solo exhibitions. And as we become the media culture he envisioned in his artwork and writings, we can see how the range of Paik’s creative accomplishments and both the prescience and breadth of his thinking–in a practice unlike anything that preceded him–are all the more astonishing. From his early performances to his work in music, television, video, and film, Paik was constantly in action, exploring and expanding the horizons of art.

Read the entire article at  Bnet

Lee “Scratch” Perry and Mad Professor: Twisting the dial to twist the music, by Todd Dominey

Image source: Music Club

Text source: Rootsworld

Original publication date: unknown

Popular music has a long history of aural innovators, from Brian Wilson and his downward spiral to Phil Spector’s wall of sound. They are often romanticized as shadowy knob-twiddling visionaries who through mixing boards and miles of cable added new worlds to stereophonic sound. Reggae music, with an admittedly limited rhythm structure, has been propelled forward by it’s own pioneers, with Lee “Scratch” Perry and the Mad Professor holding top rank. In their own unique ways, both have created indelible catalogs of hit reggae albums, sonic experiments, and plenty of wicked bass heavy dub, traditionally the instrumental B-side or “version” of a popular song spliced and diced into a teeth-rattling art form all its own.

The two are from different generations and continents, yet both Professor and Perry walk the same twisted line. Both are passionate for electronics (Professor built his own mixing board as a teenager while Perry pushed four track recorders beyond comprehension), both built their own record company from the ground up (Ariwa / Black Ark), and both have produced music for a surprising range of artists including Massive Attack, U-Roy and the
Orb (Professor) to The Skatalites, The Clash and the Beastie Boys (Perry).

Read the entire article at Rootsworld

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