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Archive of the category 'Criticism'

Nike Remixed, by Pau Figueres

Image: Nike Swoosh installation in front of the Palmer Museum at Penn State.

Pau Figueres,Visiting Scholar in the School of Visual Arts (SoVA) at Penn State, installed a Nike swoosh composed of rocks in front of the Palmer Museum. It was a pleasure to host him and work with him in his research on remix and anti-consumerism during his Spring 2015 residency. A brief article of his installation and research was featured on the SoVA website. I quote part of it below:

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During spring 2015, SoVA hosted Pau Figueres, a visiting scholar/artist from Bilbao, Spain. Pau was working on a project, Remix and Sampling of Mass Media and Advertising in Visual Art: Aesthetics and the Problematics of Anti-Consumerism Critique, with New Media faculty member Eduardo Navas. While here, as part of his research, Pau staged a temporary ‘intervention’ of an ephemeral art piece in the form of the iconic Nike ‘swoosh’ that was placed in the Palmer Museum of Art plaza. His temporary installation brought to mind the malleability of the power of the commercial icon—an inference about how pebbles are eroded from river flow, yet the stones also shape the course of the river.

[...]

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The Revolution will be Sponsored: Research by Pau Figueres

Figure 1: Screenshot of Pau Figueres’s online project “The Revolution will be Sponsored

During the 2015 Spring academic term, I am hosting in the School of Visual Arts at Penn State, Visiting Scholar Pau Figueres, who is an artist and Ph.D. candidate from Bilbao, Spain. His research focuses on anti-consumerism and concepts of recyclability.

Upon arriving at Penn State Figueres began to produce a diverse set of works on branding that he should be making public in the future. As part of his activities he also developed an online resource, “The Revolution will be Sponsored,” on which he shares the work of artists who focus on, and/or use or critique corporate brands. The online entries in effect have turned out to be an artistic curation, meaning its more of an art project, itself.

Figueres’s methodology includes implementing principles of remix in his analysis, which is the reason why he is doing research under my guidance. I look forward to the results of his ongoing investigation.  In the mean time, one can reflect on his current online project, which in effect exposes how art and commerce are much closer than ever.

Preliminary Notes on Theodor Adorno’s Minima Moralia Part 3

MinimaMoP2LongShot

Figure 1: Detail of Minima Moralia Redux Remixes 51 – 55. First set of entries part of the second part of Minima Moralia Redux.

Read the entire entry at Remix Data

Minima Moralia Redux, a selective remix of Theodor Adorno’s Minima Moralia, enters a second phase in 2015. This was not foreseen when I began the project back in 2011, because the work is not only a work of art, but also research on data analytics, as well as a critical reflection on networked culture.

The first part of Minima Moralia Redux (entries  one to fifty), consisted of updating Theodor Adorno’s aphorisms–that is to remix them as contemporary reflections of the way global society and culture is engaging with emerging technology. When I finished the first section, I realized that the project’s aesthetics were changing. This was for a few reasons. In terms of research, the first section provided more than enough data for me to data-mine Adorno’s approach to writing; therefore, I came to see no need in following this methodology. I plan to make my findings about this aspect  public in a formal paper in the future.

Read the entire entry at Remix Data

Pictoplasma: White Noise, Eduardo Navas Interviewed on Remix and Sampling

Figure 1: “Do You Want Fries with that?” by  Ian Stevenson

The following is an interview conducted for the exhibition Pictoplasma: White Noise, curated by Lars Denicke and Peter Thaler, which took place at La Casa Encendida, Madrid Spain from May 23, to September 8, 2013. I was asked questions on how remix functions in art practice,  if there is a difference between remix and sampling, among other issues that the concept of remixing raises with digital and non-digital forms of production. This interview was released as part of a print publication that complemented the exhibit, but it was not made available online. I am now making it public because my answers raise issues that I have not discussed in other texts or interviews.   I thank Lars and Peter for their interest in my views on the subject of remix.

 

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Pictoplasma – Remix is what we all do now: cut/copy and paste. You have defined remix culture as the creative exchange of information made possible by digital technologies. Can one only speak of remix in cultural production if it is digital? Or if digital is not a prerequisite, how are analogue remixes embedded into digital culture? What is the difference between remixing and quoting or referencing?

E. Navas – First it should be noted that the concept of remixing is specific to contemporary times. Not everything is a remix – this is hard for me to say given that I was a DJ for almost 15 years (and would love to make such an overreaching claim), but it is precisely because I DJed for so long that I know that remixing is a very specific act. Having said that, the principles of remixing, or remix as discourse, have become important across culture, and this is why remix culture is so popular today, especially when discussing creativity as endorsed by Creative Commons.

When looking back in history you will notice that as a concept for daily creativity, remix was not that popular until remixing became a driving force in music, particularly in disco and hip hop. This means that the concept of remix is popular today not because anyone in particular decided to talk about it to promote some sort of organized movement, but rather because culture as a whole began to use the term to describe the type of creative production that is possible with contemporary technology. The reality is that remix is synonymous with the digital because it was the digital that made the concrete act of taking actual samples from recordings to then manipulate them into something new, while leaving the sampled source intact. This was not the case with collages, which were created by cutting out from images or photographs to create new compositions. In collages the”‘sampled” material was destroyed because it was cut out, but with digital technology, the sampled source is left intact, this was done before in photography, of course, starting in the 19th century. When you take a photograph you are sampling from real life, but the subject of your photograph remains untouched. People at this time, however, did not think about this as an act of sampling, but of recording. But in fact early photography was sampling from real life.

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A Modular Framework: Beyond Tautological History, by Eduardo Navas

A Modular Framework: Beyond Tautological History
Essay written for the exhibition A Modular Framework
CCESV, El Salvador
November 9 –December 17, 2010.
by Eduardo Navas

Note: This essay was written for the exhibition A Modular Framework, which took place at the Cultural Center of Spain in El Salvador, November 9 – December 17, 2010. The catalog was never published due to limitation of funds. I considered publishing this essay in art journals focused on Latin American Art, but the response by some was that it was either too specific and could not fit their specific theme at the moment, or that it read too much like an exhibition catalog essay which would not sit well outside of the context for which it was originally written. It has been nearly five years since I wrote the text, and I have decided to release it online, as part of my general research shared on Remix Theory. I am doing this because I believe that it is fair for the artists who participated in the exhibition to have access to the writing I produced. I also think that what I write in terms of critical theory and postcolonial studies may be of interest to people invested in Latin American Art.

Some of the issues raised in terms of the history of new media and Latin America may have changed since I wrote the essay in 2010. I leave it unchanged because I don’t see the point in updating the cultural context given that the exhibit was curated to reflect on the issues at play in 2010. Below is an excerpt. The full text can be downloaded in PDF format.

___________

A Modular Framework is an exhibition that brings together artists from Latin America, or artists who have ties to Latin America, and have been producing new media work since at least the mid-nineties, when new media and digital art began to take shape. Most of the works included in the exhibition are recent, and were chosen as examples of diverse and rigorous art practices. The artists, themselves, while they crossover into art practice at large, are pioneers in digital and new media art in their own countries and for this reason they were invited to participate in the exhibition.

A Modular Framework is the first of its kind in the Central American Region, and as such its purpose is to better acquaint the local culture with new media and digital art practice. At the same time, the exhibit is designed as a marking point, as a fragmentary modular assessment of the rich production of new media art by a specific set of artists who share similarities in their approach to the medium of digital art as a proper practice. The works included comment in one way or another on interconnectivity and possibilities of communication by exploring diverse interests in politics and aesthetics.  This diverse activity is the result of a long process of art production that is intertwined with global culture.  For this reason, before examining each of the selections, it is necessary to briefly outline the relation of new media and digital art practice in contemporary art history.

The Context of New Media and Digital Art
The type of work produced in new media and digital art is often linked by art and media historians to an interdisciplinary practice defined by the interest to move outside of the gallery as previously explored during the seventies with site-specific art, and especially conceptual and performance art.  Of these three, conceptualism has been more often presented as a predecessor of new media and digital art practice.   During the nineties, the Internet was viewed by emerging artists, who had online access, as a space in which to present work outside of not only the gallery but also their immediate locality.   Such developments have influenced how new media works are currently presented as objects of art in a physical space.  The works included in A Modular Framework reflect on this process, from different starting points.

Download the full text in PDF format.

Art Packets & Cultural Politics: A brief reflection on the work of Joelle Dietrick and Owen Mundy, by Eduardo Navas

Image: Joelle Dietrick and Owen Mundy, “Grid Sequence Me and The Sea is a Smooth Space,” 2013, Three Channel Projection Dimensions variable, Flashpoint Gallery, Washington D.C., Photographs by Brandon Webster

The following essay was published in Joelle Dietrick’s and Owen Mundy’s art catalog survey of their ongoing art collaboration titled Packet Switching, published at the end of 2014. A PDF of the actual catalog is available for download. I want to thank Joelle and Owen for inviting me to write about their work, which, as the essay should make evident, I consider an important contribution to contemporary media art practice.

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Joelle Dietrick’s and Owen Mundy’s ongoing body of work titled Packet Switching focuses on the relation among information exchange, architecture, and social issues. They examine and appropriate the action of data transfer across networks to show the major implications that these three cultural elements have at large.  Packet Switching, in technical terms, is straight-forward; it is designed to be practical, to transfer information over a network, broken into small pieces at point A then to be sent to point B, where it is put back together. Each packet does not necessarily take the same route, and may even go through different cities around the world before it gets to its final destination. The technology that makes this possible was first introduced as a strategic tactic by the U.S. Government to win The Cold War.

Throughout the 1950s and 60s the relation between the military and research universities was the foundation of our contemporary networked culture.[1]  Packet switching was used to send information from and to various centers across the United States. Such a decentralized system of intelligence was developed in case of a Soviet Attack. The network used for this information exchange eventually became the foundation of the Internet.[2] It is evident that delivering information from point A to point B was politically motivated, and in this sense its cultural implementation was pre-defined by the struggle for global power.

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Routledge Companion to Remix Studies Now Available

I just received in the mail a hardbound copy of The Routledge Companion to Remix Studies. It’s been such a long process. Editing 41 chapters has been quite an endeavor, but a good one. I would like to thank my co-editors, xtine Burrough and Owen Gallagher, who are just amazing collaborators. This book could not have been published on time had it not been for our mutual diligence in meeting deadlines. I also want to thank the contributors who were just amazing during the long editing process (for a full list of authors see the dedicated site for the book: Remix Studies).

I really hope that researchers, academics and remixers find the anthology worth perusing.

More information on the book:

Routledge: http://www.routledge.com/books/details/9780415716253/

Amazon: http://www.amazon.com/Routledge-Companion-Remix-Studies-Companions/dp/041571625X

 

Analysis of the Films In Cold Blood, Capote, and their Corresponding Novel and Biography

InColdBloodCapote

Figure 1: selected shots from Capote (left) and In Cold Blood (right).

Interdisciplinary Digital Media Studio is a class in the IDS program in The School of Visual Arts (SoVA) at Penn State in which students are introduced to methodologies and conceptual approaches of media design. For the class, I taught them how to research and develop design presentations with the implementation of data analytics for moving images and texts.

One of the assignments consisted in analyzing the films Capote (2005) directed by Bennett Miller and In Cold Blood (1967) directed by Richard Brooks in relation to their corresponding books, Capote by Gerald Clarke and In Cold Blood by Truman Capote. We viewed the films in class, and read, both, the novel and the biography. The class then analyzed the respective books by doing word searches, analysis of specific passages, and creative approaches by the respective authors, to then evaluate those searches in relation to the films.  For the films I provided montage visualizations, which are selected screen shots representative of all the scenes (figures 2 and 3).

Read the complete entry at Remix Data

Interview for the Radio Show: Fade In/Fade Out, Remixing Culture

At the end of July, I was interviewed  for KulturWelle. Their radio feature titled Fade In/Fade Out, Remixing Culture, which aired on September 3, 2014, presents excerpts of interviews with musicologist Fabian Czolbe, media and communications researcher Steffen Lepa, Ramón Reichert, and, myself, Eduardo Navas.

The feature is literally a remix in German and English of our reflections on the recyclability of culture complemented with music and sound excerpts. Even if one does not understand German, one should listen to the hour long show. It is a true rhetorical soundscape equivalent to a well mixed music recording. Many thanks to Nikita Hock, who first contacted me, and all the producers of the radio show, including  Anastasia Andersson, Bernadette Breyer, Lara Deininger and Angelika Piechotta.

Timeline of Pulp Fiction: Actual Version and Chronological Edit, by Eduardo Navas

PulpThumbOf4

Figure 1: four shots from around a third into the film. Left is original edit, Right is chronological edit

During the Fall of 2013, I analyzed Pulp Fiction with my students in my Video Art Class for the School of Visual Arts at Penn State. One of their assignments was to produce  a video and then re-edit it to tell the same story but in different order, and therefore explore how aesthetics play a role in experiencing a narrative.   We went over a few examples that would give them ideas, some of the links I provided as resources included Pulp Fiction and Memento.

Read the full analysis on remix data.

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