About | Remix Defined | The Book | Texts | Projects | Travels/Exhibits | Remixes/Lists| Twitter
Loading...

[Re]Cuts, A Video Remix After Burroughs

A VIDEO PROJECT BY EDUARDO NAVAS

[Re]Cuts was specifically developed in January of 2010 for an exhibition at IMT Gallery in London.  The video is inspired by Burroughs’s experimentation with tape recordings. The exhibit takes place from May 28 through July 18 2010. I thank Mark Jackson for the invitation and the opportunity to exhibit my work.

excerpt from the actual project webpage:

[Re]Cuts is a remix of image, sound, and text inspired by William Burroughs’s aesthetics of tape recording. The video is also influenced by his cut-up method as defined for writing in “The Cut-Up Method of Brion Gysin.” The video does not follow the strict cup-up rules professed by Burroughs, but rather considers his aesthetics as a point of reference to develop a non-sensical narrative.

Read more information and view video

Mashup Cultures, edited by Stefan Sonvilla-Weiss

Note: I’m very happy to announce the release of a book publication titled Mashup Cultures in which I contribute a text titled “Regressive and Reflexive Mashups in Sampling Culture.”  The text was previously released on Vague Terrain in June 2007, and has been revised and extended by over 15 pages for the book publication. I introduce a series of new terms along with a diagram, which I will be making available online in the near future.

Mashup Cultures, Sonvilla-Weiss. Stefan (Ed.), Springeren: This volume brings together cutting-edge thinkers and scholars together with young researchers and students, proposing a colourful spectrum of media-theoretical, -practical and -educational approaches to current creative practices and techniques of production and consumption on and off the web. Along with the exploration of some of the emerging social media concepts, the book unveils some of the key drivers leading to participatory engagement of the User.

Mashup Cultures presents a broader view of the effects and consequences of current remix practices and the recombination of existing digital cultural content. The complexity of this book, which appears on the occasion of the fifth anniversary of the international MA study program ePedagogy Design – Visual Knowledge Building, also by necessity seeks to familiarize the reader with a profound glossary and vocabulary of Web 2.0 cultural techniques.

Book Link: http://www.springer.com/springerwiennewyork/
art/book/978-3-7091-0095-0

TABLE OF CONTENTS
•    Stefan Sonvilla-Weiss: Introduction: Mashups, Remix Practices and the Recombination of Existing Digital Content
•    Axel Bruns: Distributed Creativity: Filesharing and Produsage
•    Brenda Castro: The Virtual Art Garden: A Case Study of User-centered Design for Improving Interaction in Distant Learning Communities of Art Students
•    Doris Gassert: “You met me at a very strange time in my life.” Fight Club and the Moving Image on the Verge of ‘Going Digital’
•    David Gauntlett: Creativity, Participation and Connectedness: An Interview with David Gauntlett
•    Mizuko Ito: Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes
•    Henry Jenkins: Multiculturalism, Appropriation, and the New Media Literacies: Remixing Moby Dick
•    Owen Kelly: Sexton Blake & the Virtual Culture of Rosario: A Biji
•    Torsten Meyer: On the Database Principle: Knowledge and Delusion
•    Eduardo Navas: Regressive and Reflexive Mashups in Sampling Culture
•    Christina Schwalbe: Change of Media, Change of Scholarship, Change of University: Transition from the Graphosphere to a Digital Mediosphere
•    Noora Sopula & Joni Leimu: A Classroom 2.0 Experiment
•    Stefan Sonvilla-Weiss: Communication Techniques, Practices and Strategies of Generation “Web n+1?
•    Wey-Han Tan: Playing (with) Educational Games – Integrated Game Design and Second Order Gaming
•    Tere Vadén interviewed by Juha Varto: Tepidity of the Majority and Participatory Creativity

Mind over Money on Nova

On April 27, I viewed Mind Over Money on Nova.  The documentary portrays different theories by economists about emotional and rational decisions.  I found the documentary of interest in part because throughout the program  an experiment with a twenty dollar bill, which sold for twenty-eight dollars during an auction, was used as an example of how emotion and peer pressure may play a role in economic decisions.  This experiment reminded me of an art performance I organized during a 1998 residency at Skowhegan School of Painting and Sculpture, where I auctioned two hundred dollars for two hundred and five dollars.

Part of the argument:

A new study at Harvard is exploring how emotions affect our decisions, whether we like it or not.

Icon Versus Logo

Quite interesting to consider the difference between a logo and an icon.  I ran into the above icon design which is differentiated from the logo design by the icon designer, who explains:

IMPORTANT: The Youtube Logotype is owned and copyrighted by Google. Please only use when referring to Youtube or their services. The icon and its graphics (except the Youtube logotype) are all licensed under Creative Commons (creativecommons.org) under Attribution, Share Alike and Noncommercial. In other words: It’s totally free, don’t use it for commercial work and I would love if you gave me credit when using it (and please notify me if you do). Enjoy! Download the Youtube Icon v1.0 (zip)

Source: http://tobiasahlin.com/portfolio/youtube-icon/

Notes on Sabrina Raaf’s Exhibition “A Light Green Light” at gallery@calit2, by Eduardo Navas

Gallery Visitor viewing one of the Raaf’s works at gallery@calit2.

Sabrina Raaf’s art works, Icelandic Rift, Meandering River, and Grower II among other works, are currently on view at gallery@calit2.net from April 2 to June 4, 2010.  The exhibition is titled A Light Green Light: Towards Sustainability in Practice, curated by Steve Dietz.

Raaf’s work aims to reflect on issues of the environment–a research topic that fits quite well with Calit2’s mission.  The press release reads:

The gallery@calit2 goes green this spring with an exhibition by Chicago-based artist Sabrina Raaf, whose custom-built robotic sculptures and site specific installations include a series of experiments that address issues of sustainable practice, the construction of social spaces, and prototyping for modular green architecture.

Raaf’s work may appear sci-fish to some viewers, but the precision of her execution, both materially and conceptually, demonstrates that to envision a green future is possible.  I read the robotic sculptures as an open-ended invitation to imagine a world in which we acknowledge and respect earth’s ecology.

Video of Grower II and other structures part of Icelandic Rift.

Grower II, which I was honored to curate as part of Transitio_MX last October, draws lines of different shades of green on a long piece of paper according to the level of carbon dioxide in the air.

Detail of one of Icelandic Rift’s structures.

A robotic sculpture part of Icelandic Rift, (2006-07)

Icelandic Rift, 2006-07 consists of abstract robotic-like structures inspired by the Icelandic landscape, which Raaf had the opportunity to experience at one point in person. Materials include aluminum, cast acrylic, urethane, ferrofluid, and custom kinetics and electronics.

Detail of another Icelandic Rift Structure.

Meandering River (2009), installed just to the left of the gallery’s entrance

Meandering River is inspired by the article “Meandering River as a Self Organization Process” (1996),  written by Henrik Stolum in which the author describes procedural mathematics that enable scientists to research river morphology. The drawings on thermal screens, which can be displayed in multiple forms, are  engraved by a robot.

Meandering River, installed just to the left of the gallery’s entrance.

Sabrina Raaf (left), Jordan Crandall (middle), and Steve Dietz (right), discuss the exhibition during a panel presentation held prior to the opening reception on April 2, 2010.

Mixr for the iPad

From the Mixr site: “DJ App for iPad. Feels & functions like authentic turntables. Mixr gives you a DJ experience unlike anything you’ve ever experienced. Beautiful interface, professional mixing.”

Parts One and Two of Re*- Lecture: “Remix[ing]. The Three Chronological Stages of Sampling” by Eduardo Navas

The following is a presentation separated into two parts; it was produced for the conference Re*-Recycling_Sampling_Jamming, which took place in Berlin during February 2009.

Part One: Remix[ing]. The Three Chronological Stages of Sampling

Part One (above) introduces the three chronological stages of Remix, while part two (below) defines how the three chronological stages are linked to the concept of Authorship, as defined by Roland Barthes and Michel Foucault.  Also see my previous entry “The Author Function in Remix” which is a written excerpt of the theory proposed in part two.

Part Two: Remix[ing]. The Three Chronological Stages of Sampling

Below is the abstract that summarizes the content of the two videos.  Total running time is around fifteen minutes.

———–

Text originally published on Re*- on February 2009:

SAMSTAG_28.02.2009_SEKTION IV_15-20 UHR

12_15:00 Remix[ing]. The Three Chronological Stages of Sampling
Eduardo Navas, Künstler und Medienwissenschaftler, University of California in San Diego (USA)

Sampling is the key element that makes the act of remixing possible. In order for Remix to take effect, an originating source must be sampled in part or as a whole. Sampling is often associated with music; however, this text will show that sampling has roots in mechanical reproduction, initially explored in visual culture with photography. A theory of sampling will be presented which consists of three stages: The first took place in the nineteenth century with the development of photography and film, along with sound recording. In this first stage, the world sampled itself. The second stage took place at the beginning of the twentieth century, once mechanical recording became conventionalized, and early forms of cutting and pasting were explored. This is the time of collage and photo-montage. And the third stage is found in new media in which the two previous stages are combined at a meta-level, giving users the option to cut or copy (the current most popular form of sampling) based on aesthetics, rather than limitations of media. This is not to say that new media does not have limitations, but exactly what these limitations may be is what will be entertained at greater length.The analysis of the three stages of sampling that inform Remix as discourse is framed by critical theory. A particular focus is placed on how the role of the author in contemporary media practice is being redefined in content production due to the tendency to share and collaborate. The theories on authorship by Roland Barthes and Michel Foucault are entertained in direct relation to the complexities that sampling has brought forth since it became ubiquitous in popular activities of global media, such as social networking and blogging.

REBLOG: scientists, designers, and artists will gather in New York to discuss how our lives could be transformed by recognizing scent as design, by Eva Wisten

Image and text source: Seed

On March 26, Parsons the New School for Design and MoMA, in collaboration with IFF, Seed, and Coty, will present Headspace: On Scent as Design. A one-day symposium on the conception, impact, and potential applications of scent, the event will gather leading thinkers, designers, scientists, artists, established perfumers as well as “accidental perfumers”—architects, designers, and chefs—to acknowledge scent as a new territory for design. Seed sat down with organizers Paola Antonelli, Véronique Ferval, Jamer Hunt, Jane Nisselson, and Laetitia Wolff to discuss why we tend to overlook the importance of scent, our increasingly antiseptic, smell-free lives, and how our lives could change when we begin to tap into the rich olfactory dimension of design.

What inspired Headspace?

The idea that led us to organize Headspace is that scent is not only a medium for design, but also a design form in its own right.  Perfumers and scientists working on scent perform every time a design act. Sometimes it is good, sometimes mediocre. It can be very commercial, or more limited and idiosyncratic. Just like other forms of design, it is targeted to the goal at hand, whether the creation of a new clothing detergent with universal appeal or of a unique scent that will touch only a few dozen wrists. Just like other forms of design, it requires expertise and dedication, not to mention talent. We are therefore not advocating that any self-described designer should also feel free to tackle scent, but rather that designers should be aware of the spatial and perceptive potential of scent, and that perfumers should realize that they are engaged in design and take advantage of that knowledge.

Why is the smell experience of an object or an environment so often ignored or treated as less significant than the visual and, when it applies, aural, tactile or taste experience?

Scent happens both before and behind all other senses. Scents hit us directly through the limbic system; they are more pre-cognitive and emotional. For that reason, it’s harder for our mind to compute. Language doesn’t really seem up to the task of expressing all that scent means to us, or triggers within us. We ignore olfactive input because we have not been educated in a language with which to express any perceived gradations. Thus, we are still at the level of the “grunt,” limited to broad terms like good, bad, ugh, and sweet.

History has helped smell’s downfall, too. With the Enlightenment Era came a certain rationalization of our senses, where knowledge, culture, class, and intelligence were associated directly with our visual senses, whereas smell was associated with bodily fluids, dirt, and poverty. We seem to still be shaped by that dichotomy and we therefore miss out on one of our great cognitive gifts

An approach similar to the wine industry’s could motivate the public to acquire an education and a vocabulary to share their olfactive experiences. We have cultivated a sophisticated approach to flavor that makes us think we can really choose among twelve types of salt and twenty-five types of olive oils. There is no similar reciprocal relationship in the domain of smell that invites and rewards people to cultivate and pursue odor distinctions and experiences.

Social history has encouraged a discomfort with our beautifully functional nostrils. It is time to reclaim them!

Read the entire feature at Seed

REBLOG: Album Sleeve Transforms Into a Cardboard Record Player!

Image and text source: Inhabitat

At Inhabitat we love gadgets, but sometimes we cringe at the environmental costs of their manufacturing. So, we perked up when we heard about GGRP’s brilliant album packaging that transforms into a cardboard record player. The 45 rpm album sleeve unfolds into a miniature record player, and with the help a pencil you can become a DIY zero-energy DJ.

Read the entire entry

REBLOG (Press Release): Dead Fingers Talk: The Tape Experiments of William S. Burroughs

Image and text source: IMT Gallery

Note: Press release about an upcoming exhibition in which I participate taking place in London at IMT Gallery during May through June of 2010.

———-

Dead Fingers Talk is an ambitious forthcoming exhibition presenting two unreleased tape experiments by William Burroughs from the mid 1960s alongside responses by 23 artists, musicians, writers, composers and curators.

Few writers have exerted as great an influence over such a diverse range of art forms as William Burroughs. Burroughs, author of Naked Lunch, The Soft Machine and Junky, continues to be regularly referenced in music, visual art, sound art, film, web-based practice and literature. One typically overlooked, yet critically important, manifestation of his radical ideas about manipulation, technology and society is found in his extensive experiments with tape recorders in the 1960s and ’70s. Dead Fingers Talk: The Tape Experiments of William S. Burroughs is the first exhibition to truly demonstrate the diversity of resonance in the arts of Burroughs’ theories of sound.

listen to your present time tapes and you will begin to see who you are and what you are doing here mix yesterday in with today and hear tomorrow your future rising out of old recordings

everybody splice himself in with everybody else

The exhibition includes work by Joe Ambrose, Steve Aylett, Alex Baker & Kit Poulson, Lawrence English, The Human Separation, Riccardo Iacono, Anthony Joseph, Cathy Lane, Eduardo Navas, Negativland, o.blaat, Aki Onda, Jörg Piringer, Plastique Fantastique, Simon Ruben White, Giorgio Sadotti, Scanner, Terre Thaemlitz, Thomson & Craighead, Laureana Toledo and Ultra-red, with performances by Ascsoms and Solina Hi-Fi.

Inspired by the expelled Surrealist painter Brion Gysin, and yet never meant as art but as a pseudo-scientific investigation of sounds and our relationship to technology and material, the experiments provide early examples of interactions which are essential listening for artists working in the digital age.

In the case of the work in the exhibition the contributors were asked to provide a “recording” in response to Burroughs’ tape experiments. The works, which vary significantly in media and focus, demonstrate the diversity of attitudes to such a groundbreaking period of investigation.

Dead Fingers Talk: The Tape Experiments of William S. Burroughs is curated by Mark Jackson. The project is supported by the London College of Communication, CRiSAP and ADi Audiovisual and has been made possible by the kind assistance of the William Burroughs Trust, Riflemaker and the British Library.

Current Projects


 

 

    Books

     


    Remix Theory | is an online resource by Eduardo Navas. To learn more about it read the about page.

    Logo design by Ludmil Trenkov

    http://www.mentalhealthupdate.com/