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Archive of the category 'Commons'

Artistic Expressions and Copyright: The theory and practice of remix culture

Note: The following is an excerpt of a concise summary of the history and theory of Remix:

How have artists critically appropriated the concept of copyright in their works? In this course we will take a closer look at remix culture from the perspectives of text, image and music, and how different artists over considerable time have related to the idea of using already copyrighted materials. We will also investigate some of the different software programs that have, and are, important in the process of creating contemporary remix culture.

Copyright is a set of exclusive rights granted to the author or creator of an original work, including the right to copy, distribute and adapt the work. Copyright does not protect ideas, only their expression. In most jurisdictions copyright arises upon fixation and does not need to be registered. Copyright owners have the exclusive statutory right to exercise control over copying and other exploitation of the works for a specific period of time, after which the work is said to enter the public domain. Uses covered under limitations and exceptions to copyright, such as fair use, do not require permission from the copyright owner. All other uses require permission. Copyright owners can license or permanently transfer or assign their exclusive rights to others.

Read the complete entry at Augmented Reality

Transmedia and Remix Debate at Brazilian Digital Culture 2010, by Eduardo Navas

Image: Main Entrance of Cinemateca Brasileira.

I visited Sao Paulo Brazil on November 17th, to participate in a panel discussion for Brazilian Digital Culture 2010, organized by the Brazilian Ministry of Culture. I was invited to discuss the relationship of transmedia and Remix along with Maurício Mota (Os Alquimistas), and moderator Newton Cannito (Secretary for the Audiovisual/Ministry of Culture).  What follows is not so much a summary of the panel discussion, but rather a reflection on my views on transmedia and Remix, after evaluating my participation.  But first, I will begin by giving some general impressions of the day I spent in Sao Paulo.

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Mickey Mouse Discovers the Government Cartoon Conspiracy Against Glenn Beck

A fellow collaborator Martin Leduc remixed Mickey Mouse in response to Glenn Beck’s commentary on Jonathan McIntosh’s “Donald Duck Meets Glenn Beck in ‘Right Wing Radio Duck‘.”

I consider this video as well as Mcintosh’s mashups of video and sound.  According to the basic definition of a mashup, which is to juxtapose two elements as they normally appear in order to create something new, one is able to notice the independence of image and sound while also recognizing how well they come together to create a cohesive yet disjunctive narrative that questions the very definition of propaganda.

Donald Duck Meets Glenn Beck in “Right Wing Radio Duck”

During the recent Open Video Conference (OVC), from October 1 – 2, 2010 the video “Donald Duck Meets Glenn Beck in ‘Right Wing Radio Duck'” was screened by Jonathan McIntosh, who runs the blog Rebelious Pixels.  The video so far has received 388,801 views and counting.  Also listen to a Glenn Beck response.

Here is the excerpt from McIntosh’s website:

This is a re-imagined Donald Duck cartoon remix constructed from dozens of classic Walt Disney cartoons from the 1930s to 1960s. Donald’s life is turned upside-down by the current economic crisis and he finds himself unemployed and falling behind on his house payments. As his frustration turns into despair Donald discovers a seemingly sympathetic voice coming from his radio named Glenn Beck.

See more at http://www.rebelliouspixels.com/remixes

Remix and the Rouelles of Media Production

I’m very happy to be collaborating with Mette Birk, Mark O’ Cúlár, Owen Gallagher, Eli Horwatt, Martin Leduc, and Tara Zepel on a chapter contribution for Networked Book.

Direct link to Chapter Introduction: http://remix.networkedbook.org/

ABSTRACT: The text on video remixing contributed to Networked Book is the result of an ongoing collaboration that started in January 2010, when Owen Gallagher invited Mette Birk, Mark O’ Cúlár, Martin Leduc, and Eduardo Navas to join a ‘Remix Theory and Praxis’ online seminar. In April, Navas invited Tara Zepell to join the group.

The text explores concepts of remixing not only in content and form, but also in process. The aim of the collaboration is to evaluate how the creative process functions as a type of remix itself in a period when production keeps moving toward a collective approach in all facets of culture. The emphasis on video remixing is the result of a collaborative rewriting activity among the contributors, who each wrote independent paragraphs that went through constant revisions once combined as a single text. Video was selected as the subject of analysis because members have a common interest in time-based media, and also because video remixing is at the forefront of media production. One of the group goals is that the text becomes a statement of what video could be as a reflective form of the networked culture that is developing at the beginning of the twenty-first century. The text is in constant revision and readers are encouraged to join in its writing.

Regressive and Reflexive Mashups in Sampling Culture, 2010 Revision, by Eduardo Navas

Download a high resolution version of Diagram in PDF format

This text was originally published on June 25, 2007 in Vague Terrain Journal as a contribution to the issue titled Sample Culture. It was revised in November 2009 and subsequently published as a chapter contribution in Sonvilla-Weiss, Stefan (Ed.) Mashup Cultures, 2010, ISBN: 978-3-7091-0095-0, Springer Wien/New York published in May 2010.

It is here republished with permission from the publisher and is requested that it be cited appropriately.  This online publication is different from the print version in that it is missing images that help illustrate the theory of Remix that I propose.  I do encourage readers to consider looking at the actual publication as it offers an important collection of texts on mashups.

I would like to thank Greg J. Smith for giving me the opportunity to publish my initial ideas in Vague Terrain, and Stefan Sonvilla-Weiss for inviting me to revise them as a contribution to his book publication.

This version brings together much of my previous writing.  Individuals who have read texts such as The Bond of Repetition and Representation, as well as Turbulence: Remixes and Bonus Beats will find that many of my definitions and theories of Remix are repeated in this text.  I found this necessary to make sense of a fourth term which I introduce: the Regenerative Remix.  Those who have read the previous version of this text may like to skip pre-existing parts, and go directly to the section titled “The Regenerative Remix.”  However, all sections have been revised for clarity, so I encourage readers to at least browse through previously written material.

An important change has been made to this text.  In the original version I argued that Reflexive Mashups were not remixes.  In 2007 I did not know what Reflexive Mashups could be if they were not remixes in the traditional sense, but after consideration and rewriting, I developed the concept of the Regenerative Remix.  To learn more about this change in my definition of Remix as a form of discourse I invite readers to consider my revised argument.  I also introduce a chart (above) which helps explain how Remix moves across culture. I also include an entirely new conclusion which will clarify my earlier position on software mashups.

A note on formatting: The text below is set up in simple text form.  This means that italics and other conventions found in print publications are missing.  If you would like to read a print ready version, please download a PDF file.

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Introduction

During the first decade of the twenty-first century, sampling is practiced in new media culture when any software users including creative industry professionals as well as average consumers apply cut/copy & paste in diverse software applications; for professionals this could mean 3-D modeling software like Maya (used to develop animations in films like Spiderman or Lord of the Rings); [1] and for average persons it could mean Microsoft Word, often used to write texts like this one. Cut/copy & paste which is, in essence, a common form of sampling, is a vital new media feature in the development of Remix. In Web 2.0 applications cut/copy & paste is a necessary element to develop mashups; yet the cultural model of mashups is not limited to software, but spans across media.

Mashups actually have roots in sampling principles that became apparent and popular in music around the seventies with the growing popularity of music remixes in disco and hip hop culture, and even though mashups are founded on principles initially explored in music they are not straight forward remixes if we think of remixes as allegories. This is important to entertain because, at first, Remix appears to extend repetition of content and form in media in terms of mass escapism; the argument in this paper, however, is that when mashups move beyond basic remix principles, a constructive rupture develops that shows possibilities for new forms of cultural production that question standard commercial practice.

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Sharing Creative Works: An Illustrated (and Narrated) Primer

This animation of illustrated stills does a pretty good job at explaining the basics of Creative Commons in about five minutes. The intro may be a bit long, but other buy acyclovir than that it is well produced.  It is a good resource to introduce Creative Commons to people who may not have heard about it.

Lawrence Lessig: Re-examining the remix

Lawrence Lessig recently gave a talk about what the left can learn from the right when it comes to sharing and remixing content.  Much of the material will be familiar to people who have read Lessig’s books; still, his own position is explained: he considers himself on the left but repeatedly looks to the right, as it is people on this camp that appear to be interested in supporting remix culture.

Icon Versus Logo

Quite interesting to consider the difference between a logo and an icon.  I ran into the above icon design which is differentiated from the logo design by the icon designer, who explains:

IMPORTANT: The Youtube Logotype is owned and copyrighted by Google. Please only use when referring to Youtube or their services. The icon and its graphics (except the Youtube logotype) are all licensed under Creative Commons (creativecommons.org) under Attribution, Share Alike and Noncommercial. In other words: It’s totally free, don’t use it for commercial work and I would love if you gave me credit when using it (and please notify me if you do). Enjoy! Download the Youtube Icon v1.0 (zip)

Source: http://tobiasahlin.com/portfolio/youtube-icon/

REPOST: The ‘Mash Up’ Culture, Teens Use Technology To Mix, Match And Create Their Spheres, by Scott Conroy

Image source: CBS 60 Minutes

Revising my evaluation of mashups led me to this journalistic piece from June 13, 2006 by Scott Conroy from 60 minutes.  It is mentioned here mainly for historical purposes, as some things discussed have obviously changed since the feature was produced.

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Teens don’t have to work very hard to be entertained anymore. Rather than trekking to the record store, they can buy their favorite music with a few clicks — and maybe try out something new while they’re at it. Reality TV, the preferred genre of many, is always on the air. They don’t even have to get up from their chairs to share photographs and gossip with friends.

American society has been assigning all-encompassing labels to generations of young people for a long time. The tendency to pigeonhole a diverse group of individuals is, in some respects, dishonest — not every Flower Child spent the ’60s tiptoeing through tulips, and many members of Generation X surely thought flannel best confined to the realm of the lumberjack.

Read the entire feature at 60 minutes.

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