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Entrevista a Eduardo Navas // artista, historiador y crítico especializado en nuevos medios, por: yto.cl

Online Project:
Chloë
(Six year old professional model)

February 2001

Note: This interview was originally published by Yto (Isabel Aranda) in the Magazine Escaner Cultural, August 2007, based in Santiago de Chile. It is currently only available in Spanish.

Image source: navasse.net/cloeyStart/

Text source: revista.escaner.cl/node/279

Eduardo Navas es artista, historiador y crítico especializado en nuevos medios; su obra y teorías han sido presentadas en varios lugares en Estados Unidos, Latino América y Europa. Ha sido jurado para ” Turbulence.org” en 2004, también fue jurado para las comisiones de “Rhizome.org” de 2006-07, en Nueva York.

Navas es fundador y editor contribuyente de “Net Art Review” (2003-2005), y co-fundador de “newmediaFIX” (desde 2005). Actualmente, Navas es docente de práctica de multimedia en la Universidad del Estado en San Diego (SDSU), y es candidato al doctorado en letras en el Departamento de Historia de Arte y Medios de Comunicación, Teoría y Crítica, en el programa de Bellas Artes en la Universidad de San Diego California (UCSD).

Cuéntame un poco sobre tu infancia, por favor…

Nací en 1969 en El Salvador, Centro América, y emigré a Los Estados Unidos en 1980, en donde he crecido como ciudadano naturalizado.

¿Cuándo descubriste que tu camino era el arte?

Siempre lo supe. Mis modelos fueron mis hermanos Max y Ricardo, quienes dibujaban mucho. Ellos coleccionaban paquines (historietas cómicas en forma de revista). Maximiliano, mi hermano mayor, había tenido un curso por correo para aprender a dibujar caricaturas. El nunca lo terminó, pero guardó todas las lecciones, las cuales yo terminé usando. Yo practicaba a dibujar los ejemplos en cada lección y después con los años comencé a copiar dibujos cómicos, más que todos de paquines de súper héroes. Mis favoritos eran del Hombre Araña, y los Cuatro Fantásticos. Pero en El Salvador más que todo se encontraban paquines de Superman y otros personajes de la compañía DC Comics. Así que cuando encontraba un paquin del Hombre Araña, publicado por Marvel, era prácticamente de oro para mí. Al llegar a los Estado Unidos me volví loco comprando paquines del Hombre Araña, Los Cuatro Fantásticos, entre otros. Era como un sueño poder ir a una tienda especializada de paquines y ver tantos de ellos ahí. Pero llegó un momento en el cual pude dibujar con facilidad y me pregunté que más se podría hacer con el arte, una vez que uno llega a dibujar más o menos bien. Creo que fue ahí donde mi interés en la práctica crítica comenzó.

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Soft Modernism: The World of the Post-Theoretical Designer, by Mike Grimshaw

Le Corbusier
1947, Photogram
Image source: http://www.govettbrewster.com/

Text source: Ctheory

4/8/2004

“Architecture is either the prophecy of an unfinished society or the tomb of a finished one.”
— Lewis Mumford, 1934. [1]

Of all the varying impacts of postmodernity (whatever we can or cannot agree that to mean) one of the most ubiquitous has been the preponderance of Lifestyle as ‘a life of style’ — the “Wallpaper*ization”[2] of the proposed environment we are meant to inhabit. The stylist, the designer, the imitator has sought to create a modernism within postmodern eclecticism. Yet this is a modernism that only embraces the totalitarianism internal to a mis-read Nietzschean-derived will to power and order.

While it could be argued that postmodernism was the triumph of theory over substance, it was a reversal of a Marxist derived modernism: now all that melts becomes solid in the air. Like melting substances, disorder became the form of representation. Like a melting substance, that which seemed ephemeral became attached, sometimes organic, sometimes as collage but always, and this is crucial, as a form of ornamentation.

Read the entire text at Ctheory

Imagining modernity, revising tradition: Nor-tec music in Tijuana and other borders, by Alejandro L. Madrid

Image source: Youtube

Text source: Look Smart: Find Articles

December 2005

Based on extensive fieldwork in Tijuana, San Diego, Los Angeles, and Mexico City, this article explores the intersections of identity, modernity, desire, and marginality in the production, distribution, and transnational consumption of Nor-tec music. Tijuana musicians developed Nor-tec by combining sounds sampled from traditional music of the north of Mexico (conjunto norteno and banda) with compositional techniques borrowed from techno music. The resulting style reflects the current re-elaboration of tradition in relation to imaginary articulations of modernity that takes place in Tijuana’s youth border culture.

Read the entire text at Look Smart: Find Articles

Announcing the Launch of Vague Terrain 07: Sample Culture

Image source: Vague Terrain

Note: The following is an announcement of Vague Terrain’s latest issue, in which I’m very happy to be a contributor. Make sure to also peruse their previous releases on Minimalism, Locative Media and Generative Art among others.

Announcement:

The latest edition of the Toronto based digital arts quarterly vagueterrain.net is now live. The issue, vague terrain 07: sample culture is a provocative exploration of contemporary sampling of sound, image and information. This body of work examines the remix as a critical practice while addressing broader issues of ownership and intellectual property.

Vague terrain 07: sample culture contains work from: brad collard, christian marc schmidt, defasten, des cailloux et du carbone, [dNASAb], eduardo navas, eskaei, freida abtan, jakob thiesen, jennifer a. machiorlatti, jeremy rotsztain, noah pred, ortiz, rebekah farrugia, and an interview with ezekiel honig conducted by evan saskin.

For more information please see http://www.vagueterrain.net

The Blogger as Producer, by Eduardo Navas


Image source: http://blog.monty.de/?p=256

This text was published in April 2007 in the edited book Installando/Installing, by the Chilean Colletive Troyano.

Revised in January 2007. Originally published in Netartreview in March, 2005

Read in Spanish

Abstract:

This text considers the position of the “collaborator” as defined by Walter Benjamin in the first half of the twentieth century in relation to the blogger at the beginning of the twenty-first. The text considers the concept of anarcho-communism and the role of the gift economy in online culture as defined by Richard Barbrook to better understand the critical position of bloggers.

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El blogger cómo productor, por Eduardo Navas


Origen de Imagen: http://blog.monty.de/?p=256

Read in English

Revisado, Enero 2007. Publicado originalmente en Netartreview, Marzo 2005.
Este texto fue publicado en Abril del 2007 en la publicación Installando/Installing, editada por el Colectivo Chileno Troyano.

Abstracto:

Este texto considera la posición crítica del “colaborador” de acuerdo a Walter Benjamin durante la primera parte del siglo veinte en relación al bloger al princípio del siglo veinte-uno. El texto considera el concepto del anarco-comunismo y el papel que juega el intercambio de regalos en comunidades virtuales de acuerdo a Richard Barbrook, para mejor entender la posición de los blogers en la cultura de la red.
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The Latency of the Moving Image in New Media, by Eduardo Navas

Image and text source: Telic Arts Exchange

Written for an exhibition with the same title curated by Eduardo Navas at Telic Arts Exchange, Chinatown, Los Angeles, CA. May 25 – June 16, 2007

Text released: May 25, 2007

What separates new media from previous media is, in part, waiting periods that define public and private experience; whether the download of a file from the Internet is taking longer than expected, an e-mail message has not been sent from one server to another for some unknown reason, or a large file is being rendered in video software like Final Cut Pro for output as a viewable movie, new media is largely dependent on constant moments of waiting, often referenced as latency.

Latency is used with three significations in mind. First, is the technological latency that takes place in new media culture due to the nature of the computer: the machine has to always check in loops what it must do, to then execute commands, eventually leading to the completion of a task. This is the case when someone uses Photoshop, Microsoft Word, or any other commercial application; or streams image and sound across the Internet. This constant checking in loops at hardware and software levels opens the space for latency’s second signification, which extends in social space when the user consciously waits for a response that begins and ends with the computer. Latency becomes naturalized when a person incorporates computer interaction as part of his/her everyday activities.

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Deleuze/Guattari: Remix Culture, Paul D. Miller Interviews Carlo Simula

Image source: Dusty Groove

Text source: Nettime.org and Djspooky.com

November 20, 2005
The following is an interview with Carlo Simula for his book
MILLESUONI. OMAGGIO A DELEUZE E GUATTARI (Cronopio Edizioni)

Contributions will include Guy-Marc Hinant (Sub Rosa), Philippe Franck (transcultures, le maubege), Bernhard Lang, Tim Murphy, Achim Szepanski – and many others. I think it’s an update on some issues that have been percolating.

Smell the brew.
Paul,
Tunis, Tunisia 11/20/05

1) You’ve often referred in your interviews to how much contemporary philosophy has influenced your work. Foucault said “Un jour, peut-être, le siècle sera deleuzien”, how much and in which way Deleuze and Guattari influenced you? And what you feel is interesting in their work?

The idea of the “remix” is pretty trendy these days – as usual people tend to “script” over the multi-cultural links: the economics of “re-purposing,” “outsourcing” and above all, of living in an “experience economy” – these are things that fuel African American culture, and it’s active dissemination in all of the diaspora of Afro-Modernity. My take on Deleuze and Guattari is to apply a “logic of the particular” to the concept of contemporary art. Basically it’s to say that software has undermined all of the categories of previous production models, and in turn, molded the “computational models” of how “cultural capital,” as Pierre Bourdieu coined it, mirrors various kinds of production models in a world where “sampling” (mathematical and musical), has become the global language of urban youth culture. Eduoard Glissant, the Afro-Caribbean philosopher/linguist liked to call this “creolization” – I like to call it “the remix.” Philosophy is basically a reflective activity. It always requires a surface to bounce off of. We don’t exist in a cultural vacuum.

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The Three Basic Forms of Remix: a Point of Entry, by Eduardo Navas

Image source: Turbulence.org
Layout by Ludmil Trenkov
Duchamp source: Art History Birmington
Levine source: Artnet

(This text has been recently added to the section titled Remix Defined to expand my general definition of Remix.)

The following summary is a copy and paste collage (a type of literary remix) of my lectures and preliminary writings since 2005. My definition of Remix was first introduced in one of my most recent texts: Turbulence: Remixes + Bonus Beats, commissioned by Turbulence.org. Many of the ideas I entertain in the text for Turbulence were first discussed in various presentations during the Summer of 2006. (See the list of places here plus an earlier version of my definition of Remix). Below, the section titled “remixes” takes parts from the section by the same name in the Turbulence text, and the section titled “remix defined” consists of excerpts of my definitions which have been revised for an upcoming text soon to be released in English and Spanish by Telefonica in Buenos Aires, Argentina. The full text will be released online once it is officially published.

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Defining the Networked Book: a Few Thoughts and a List Post Date, by Ben Vershbow (reblog)

Image and text source: ifbook

May 02, 2006

The networked book, as an idea and as a term, has gained currency of late. A few weeks ago, Farrar Straus and Giroux launched Pulse , an adventurous marketing experiment in which they are syndicating the complete text of a new nonfiction title in blog, RSS and email. Their web developers called it, quite independently it seems, a networked book. Next week (drum roll), the institute will launch McKenzie Wark’s “GAM3R 7H30RY,” an online version of a book in progress designed to generate a critical networked discussion about video games. And, of course, the July release of Sophie is fast approaching, so soon we’ll all be making networked books.
screencap.gif

The institue will launch McKenzie Wark’s GAM3R 7H30RY Version 1.1 on Monday, May 15

The discussion following Pulse highlighted some interesting issues and made us think hard about precisely what it is we mean by “networked book.” Last spring, Kim White (who was the first to posit the idea of networked books) wrote a paper for the Computers and Writing Online conference that developed the idea a little further, based on our experience with the Gates Memory Project, where we tried to create a collaborative networked document of Christo and Jeanne-Claude’s Gates using popular social software tools like Flickr and del.icio.us. Kim later adapted parts of this paper as a first stab at a Wikipedia article. This was a good start.

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