Note: The following interview was originally published on Digicult in February 2009. The introduction has been translated from the Italian by Lucrezia Cippitelli. It is here published as originally written. I would like to give a humble thanks to Lucrezia for her introduction, which I think gives me more credit than deserved.
Three years ago I had a long interview with Eduardo Navas about his editorial project, newmediaFIX, the online platform that republishes and redistributes texts and interviews from the most influential international magazines focused on art and media (between them Digicult) and which I collaborated with as editor for almost one year. Recently, I met Eduardo again by e-mail for another interview about his last online project, “Traceblog,” launched on October 2008. ”
The artist, theorist, curator and scholar from the United States works on software and web-resources for blogging. He reflects upon the dynamics of the Internet, the concept of Remix and distribution of concepts and information in culture, since the beginning of his artistic career. He is now one of the most influential voices on network cultures and use/abuse of its tools. As Eduardo asserts in this long chat, referring to “Traceblog” but it could be related with his art practice at large: “I aim to explore the implications of the growing pervasiveness of information flow and its manipulation. From this point of view, I see it in direct relation to my ongoing investment in blogging culture.”
In line with his early net art projects as Goobalization and Diary of a Star, while simultaneously following Eduardo’s theoretical researches on blogging and remix, “Traceblog” is an online artwork that appropriates the free Firefox plug-in (Track me not), created by NYU developers and researchers Daniel C. Howe and Helen Nissenbaum. The plug-in is designed to obfuscate the transparency of the online activities of Internet users. As result, “Traceblog” publishes the pseudo logs of Eduardo’s daily online searches and activities on a web site http://navasse.net/traceblog/. The same website contains links to the explanation of the project, links to the Firefox plug-in and some tools that make users aware on how to hide search trails.
“Traceblog” makes visible how our daily Internet activity is tracked by the browser we use and produces an archive of all our data and information that could be used for commercial and control purposes. A fact is that data mining is totally out of control if we consider all the web 2.0 platforms, that stimulate Internet users’ obsession to expose themselves and constantly be in touch: just consider common tools as Blogger, propriety of a big commercial corporation as Google, just to make an example. We could name a few others such as Facebook, Twitter, Linkedin, and also (although they are not related with browsing), Skype, Msn, the free services for email and so on and so on… We talked with Eduardo about all that and much more.
Critical Note: Janneke Adema recently wrote a long post on her blog Open Reflections about remix culture, titled “Schyzophonia. On Remix, Hybridization and Fluidity.” Aderna cites parts of my essay “Remix The Bond of Repetition and Representation” in order to extend her own views on remix culture. One thing that caught my attention is the concept of the “work in progress” which she entertains when citing an interview with Joe Farbrook. Farbrook’s propositions are parallel to my own views on constant updating, about which I wrote a couple of years ago in another essay titled “Regressive and Reflexive Mashups in Sampling Culture.” Adema interestingly enough considers knowledge remixable, and she cites my own position on history to support her argument. While I don’t think knowledge itself is necessarily remixable in terms of Remix proper, I am compelled by Adema’s argument. On this regard, the following question recurs: When should one stop calling cultural hybridity a form of remix? On her part, I think Adema does a good job in entertaining this preoccupation, ending with a reference to none other than Walter Benjamin. The article is worth a careful read. Other great resources are mentioned as well.
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I read Lawrence Lessig’s Remix a few months ago, a great book with a stimulating positive approach to the whole piracy and copyright problema, focusing on finding solutions which cater to the increasingly prevailing remixed and remediated forms of digital art and culture, in which the hybrid has become common ground. Lessig discusses new musical ‘innovators’ like Girl Talk, who creates elaborate and eclectic remixes of current pop sounds and anthems, creating a new musical discourse which reflects, winks, ironizes and mocks, while still standing firmly on its own. These kind of adaptations, versionings or reinterpretations have been part of music since its beginnings, coming to the forefront mostly in dub, hiphop, turntablism and the use of samples in electronic music. Just think about all the beats, breaks, loops and glitches that have made a career for themselves and their derivative offspring in musical history.
The above image is from a link that is no longer available. It was a mashup video of The Curious Case of Benjamin Button and Forest Gump. Friends who have seen Benjamin Button said that the film reminded them ofForest Gump. After viewing the movie, myself, and doing some research, I learned that the screenplay was written by Eric Roth and Robin Swicord. Eric Roth also wrote Forest Gump. And here is when things began to fall into place.
I realized that Roth was very much following his own Gump template to develop Benjamin Button. Both main characters in the films are different from average people. Forest is just a little bit off in his relation to the world (he is close to being mentally retarded), while Benjamin is aging backwards. Their “disabilities” make them special and allows both characters to turn ordinary moments into extraordinary events.
The similarities are numerous. For instance, both characters cannot walk in their early years, but eventually learn, and decide to go out and experience the world. Both characters have a love interest that somehow never is fully realized except for a brief moment in life. For Benjamin this is possible when he is able to live a somewhat normal life with the love of his life, but he has to leave her because he is aging backwards. For Forest the reason is move elusive. The film takes place in the sixties, and Forest’s love interest, while she was intimate with him, was not ready for a long term commitment. The list of similarities goes on.
When I received the link to the mashup of Forest Gump and Benjamin Button, titled “The Curious Case of Forest Gump and Time Wasters,” all of the similarities described above and many more were mentioned. The video mashup presented Forest Gump on the top half of the screen and Benjamin Button on the bottom. The editing made the remix feel as though, if one were to watch both films simultaneously, they would almost match frame by frame. This, of course, was a deliberate trick in the mashup editing, but nevertheless it showed the limited originality of Benjamin Button.
After viewing “The Curious Case of Forest Gump and Time Wasters” I quickly realized that it was Eric Roth who was in fact remixing himself. But then I realized that Benjamin Button does not even qualify as a remix because in a remix one must know that it is a remix. Roth blatantly presents Benjammin Button as something new, and thereby shortchanges his own merit as a content producer.
The following text was published in December 2008 in Inter/activos II by Espacio Fundacion Telefonica, Buenos Aires. The publication was produced in support of a new media workshop and theory seminar by the same name which took place in 2006, organized by curator and writer Rodrigo Alonzo. The text revisits my definition of Remix that has already been introduced in prior writings, such as Turbulence: Remixes and Bonus Beats. This definition can also be found in the section Remix Defined. “The Bond of Repetition and Representation” links the theory of Noise by Jacques Attali to my overall argument that Remix has its roots in DJ Culture starting in the seventies. In the conclusion it revisits and extends my analysis of Yann Le Guenec’s project Le Catalogue.
Some things have changed since I first wrote this essay in 2006. I did not expect the print publication to take as long as it did, but now that it has finally been published, as opposed to updating the text, I have chosen to release it online as it was originally written. While some cultural trends may be quite different from 2006, the argument proposed is still relevant. This analysis is part of a much larger and extensive project and will be eventually released in its remixed form in the future.
The term remix, today, is used to describe various cultural elements, from mash-up software applications[1] to projective architecture.[2] No matter what form it takes, the remix is always allegorical, meaning that the object of contemplation depends on recognition of a pre-existing cultural code.[3] The audience is always expected to see within the object a trace of history.
To entertain the importance of Remix in culture at large, we must come to terms with it according to its historical development. This will enable us to understand the dialectics at play within Remix, which at the beginning of the twenty-first century is the ideological foundation for remix culture. As it will become clear in this essay, in order for remix culture to come about, certain dynamics had to be in place, and these were first explored in music, around the contention of representation and repetition. This essay will focus on defining remix in relation to these two terms, and then move on to examine its role in media and art.
The following interview with Sheldon Brown was commissioned by gallery@calit2 for the exhibition “Scalable City”. Exhibition dates: Thursday, Oct. 23, 2008 – Monday, Dec. 15, 2008
Sheldon Brown is an artist who works in new forms of culture that arise out of developments in computing technology. He is Director of the Center for Research in Computing and the Arts (CRCA) at UC San Diego, where he is a Professor of Visual Arts and an academic participant in the California Institute for Telecommunications and Information Technology (Calit2). During his early career, Brown experimented with emerging technologies to develop works that explore the possible meaning of “virtual reality.” His installations were often designed for immersive audience participation. Many of these works have been developed for the gallery, such as “MetaStasis” (1990), an art installation consisting of a room that visitors enter to experience what appears to be, as Brown himself has called it, a “zoetrope of TV images.” Brown took his interest in mediated reality to the public sphere in installations such as “Video Wind Chimes” (1994), which projects broadcast TV images on the street sidewalk – images selected according to how the wind blows. In both of these projects, as well as many others, Brown emphasizes how metaphysical experience is contingent upon our increasing dependency in immersive media of all forms. Brown’s longstanding interest in mediation is further explored in “Scalable City.” In the following interview, the artist reflects on how Scalable City connects his interests in emerging technologies as well as longstanding traditions of art practice.
[Eduardo Navas] Unlike many artists who claim to be interested primarily in expressing their ideas and not being bound to a specific medium, you have chosen to focus on the development of art that is involved with computing technology. Having said this, the computer makes possible metamedia – meaning it simulates other media, and in this sense it allows artists to focus on idea development. It appears, then, that you share the interest of exploring ideas in the tradition of modern art practice with artists who might play down their preference for a particular medium. With this in mind, could you reflect on the shifts that art practice may be taking based on the increasing role of computers in all aspects of our lives? How do you see your art practice in relation to previous practices which may have downplayed their preference for a particular medium?
[Sheldon Brown] It seems you attribute conflicting claims for my relationship to “medium”, but I don’t see computing as a medium in the 20th century sense. Probably even the idea of it as a meta-medium does not capture its character. It may be more useful to think about computing as creating certain cultural conditions, and I’m doing work which utilizes and responds to those conditions. It might then be more like the interest in speed as a condition for the futurists, but I wouldn’t want to make too much of any analogies to previous art movements and their concerns. The impact of computing on culture comes after the modernist, conceptualist and post-modernist engagements, and just as I have called it a meta-medium, I could also call it a meta-ism – it is able to simulate any and all of these previous attitudes. Not that my interests in this begin and end at simulation of previous forms; this is but one of the gestures possible in this condition, but when it performs any of these simulations, they become rapidly engaged in a new dynamic which doesn’t stop at borders of previous operations. (more…)
Image source NYTimes: Batman, Dark Night, Warner Bros. “Supporters say Blu-ray had a breakout year, crowned by “The Dark Knight,” which sold 600,000 Blu-ray copies in one day.”
Normally, I’m not so concerned with reflections on the old year at the beginning of the new. However, the NY Times article “Blu-ray’s Fuzzy Future” exposed some of the tendencies that developed in 2008, which will become more pronounced in 2009.
The article entertains how Blu-ray, even after displacing HD DVD in the digital video market is currently struggling. Blu-ray’s competitor this time is not another DVD based technology, but rather a networked technology. The Internet is Blu-ray’s next competitor, as the article notes. The preoccupation of Blu-ray developers is that it is very likely that people will be moving towards machines that allow for movie downloads much in the format of On Demand services in cable networks across the United States. So, Blu-ray is introducing in the near future a feature that will allow people to download material from the Internet:
The past, present and future of the web are presented in the above diagram. The image is peculiar for proposing a linear development towards AI. It appears that we are about to enter Web 3.0,or perhaps we may already be there. The mashup, social media sharing, and social networking, are presented as transitional elements from Web 2.0 to 3.0. However, It is not clear to me what lightweight collaboration might be.
Below are some interesting articles on the future of the web:
Entrepreneurs See a Web Guided by Common Sense
By JOHN MARKOFF. Published: November 12, 2006 … Referred to as Web 3.0, the effort is in its infancy, and the very idea has given rise to skeptics who …November 12, 2006 – By JOHN MARKOFF – Business
What I Meant to Say Was Semantic Web – Bits Blog
Until web 3.0 comes around or the monitors allow our comments I would like to hear more. …. John Markoff. Reporter, San Francisco …October 19, 2007
John Markoff – Bits Blog By John Markoff. Radar Networks is introducing Twine.com, a service that uses semantic Web technology, sometimes called Web 3.0, to improve sharing …
VERSION:
November 20, 2008.
Please note that this version has not been proofread yet, and it is also missing illustrations.
Length: 82,071 Words (including footnotes).
ABOUT THE VERSIONS:
One of the advantages of online distribution which I can control is that I don’t have to permanently fix the book’s contents. Like contemporary software and web services, the book can change as often as I like, with new “features” and “big fixes” added periodically. I plan to take advantage of these possibilities. From time to time, I will be adding new material and making changes and corrections to the text.
Lessig’s book on Remix was just released. Like his previous books, the emphasis is on the future of intellectual property. Unlike his other books, Lessig appears to focus on the act of “rip, mix and burn” that he often used to discuss different aspects of online culture. In “Remix” this act is the critical framework to discuss the future of creativity.
People heavily invested in the fine arts might find the use of the term “art” misleading, though. Lessig appears to use the term in broad terms to refer to creative acts that are becoming more common due to the spread of Remix principles.
I’m looking forward to this book making the rounds in networked culture. I hope it proves itself to be Lessig’s most popular publication of them all. Sadly, he claims that it will be his last on the issue:
This is (I expect) the last book I’ll write in this field. Dedicated to Lyman Ray Patterson and Jack Valenti, it pushes three ideas — (1) that this war on our kids has got to stop, (2) that we need to celebrate (and support) the rebirth of a remix culture, and (3) that a new form of business (what I call the “hybrid”) will flourish as we better enable this remix creativity.
I wrote this book last year. Many of the themes were described in 18 minutes in my TED talk. I am very eager to have it out.
Note: This text was originally published on Vague Terrain, Digital Dub Issue, August 08. It is reposted here with minor edits, and an additional quote by Bunne Lee, to clarify the history of dub in Jamaica.
Abstract: This text outlines the foundation of dub as a musical movement that found its way from Jamaica to other parts of the world, in particular NY and Bristol. Upon looking at history, it can be argued that dub and other musical genres that it has influenced have constantly thrived on the threshold of culture, feeding the center. In support of this argument the essay links the influence of dub to the theories of Homi Bhabha and Hardt & Negri. Dub is also linked to Remix as a discourse of global production.