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Archive of the category 'E. Navas Critical Notes'

The State of Swift Production: Interactivos?’08 (part 3 of 3), by Eduardo Navas

Image: Anaisa Franco, Testing software for “Expanded Eye”

See Part 1: https://remixtheory.net/?p=315
See Part 2: https://remixtheory.net/?p=319

Interactivos?’08-Madrid promoted Vision-play as a point of entry to reflect on how interactivity is redefining aesthetics in art particularly invested in emerging technologies. The Medialab-Prado website presented the two week work intensive series of events as a “workshop [that] aims to use open hardware and open code tools to create prototypes for exploring image technologies and mechanisms of perception.”[1]

To provide a rigorous contextual ground following this premise as a frame of reference for artists and collaborators, the Medialab organized a two day long conference in which artists presented their projects and scholars and writers presented papers focused on the ongoing changes of the image (vision-play) in contemporary art production. On the first day Marta Morales presented “Caída del juego: lo inaparente en la imagen” (Fall of the Game: The Inapparent in the Image), a text in which she explored the void of experience leaning towards the sublime in the work of Giacommeti; she examined his work from drawings to sculptures. I followed with “The Bond of Repetition and Representation,” in which I outlined previously introduced definitions of Remix and their links to the ongoing play between repetition and representation in digital media. Nadine Wanono then discussed her research on Visual Anthropology in “The Camera and The Perspective, as Tool and Metaphor.” In her talk she questioned the supposed objectivity of perspective, both formally and conceptually, when anthropologists study non-western cultures. Wanono’s presentation consisted of selected research she performed in Mali, West Africa, where she spent many years with the Dogon people. And the evening ended with Domingo Sarrey who presented “Cuadrats 40 años después” (Quadrats, 40 Years Later). Sarrey took the evening when he made many Spaniards in the audience aware about art and computer science explorations that took place in Madrid during the sixties. Sarrey was one of the first artists in Madrid to use the computer to develop drawings during that time period. (more…)

The State of Swift Production: Interactivos?’08 (part 2 of 3), by Eduardo Navas

Image: Interactivos?’08 Collaborators, June 14, 2008 (click to view larger image)

See Part 1: https://remixtheory.net/?p=315

The projects for Interactivos?’08 were completed on Saturday June 14, just in time for the exhibition opening scheduled for 6:30 PM. When the project proposals were initially presented during the first two days of the workshops and lectures of May 30 and 31, it was quite understandable if anyone in the audience, and even among the collaborators and artists doubted the completion of the proposals in just two weeks, given their complexity. Fortunately, all projects were up and running.

The key element to meet the deadline was the fact that artists did not work alone, as some people may expect of studio artists, who from time to time might hire or “collaborate” with say a printmaker, or a metalcaster. In Interactivos?’08 collaborators had an incredibly important role to play in, both, decision making as well as actual execution of the works. How much this was so of course varied from project to project, but it is safe to say that there was a certain consensus in the air which was that artists and collaborators live up to the possibility of working together for a common goal, and that they truly contribute in all levels of the creative process, even if some of the work developed did not become part of the final product. Had artists and collaborators not believed this, the selected projects would not have been completed on time, if at all. Upon asking many participants about their role in the overall production of the projects, this sense of contribution was confirmed.

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The State of Swift Production: Interactivos?’08 (part 1 of 3), by Eduardo Navas

Image: Medialab Prado. Image of Julian Oliver’s “Levelhead,” 2008, projecting part of the Medialab workspace. First version “Unprepared Architecture” of Oliver’s project was developed in Interactivos?07 in collaboration with Simone Jones.

Medialab Prado when described to anyone unfamiliar with the art space appears to be a utopia for collaborative media production that would only function in theory. However, as those who have participated in past events can attest, the lab in practice is quite successful, and has produced some strong projects which have been exhibited in various venues soon after their completion in the two week workshops.

The premise behind the lab is to accept project proposals around a thematic, relevant to contemporary cultural production. Once projects are selected, collaborators are invited to work with the artists. The projects are complemented with a series of talks, which usually take place during the first days. The whole process ends with an exhibition of the finished proposals in the Medialab itself, which changes from a working studio space into an exhibition space. In just two weeks artists and collaborators can produce intricate works ready to be exhibited professionally.

There are five lines of work scheduled year-round: Interactivos?, Visualizar, Inclusiva, Commons Lab and AVLAB. All five with a specialized focus that allows participants to work fast and with precision. The result is an impressive number of projects that explore some of the most pronounced interests in emerging fields currently at play across the global new media community, from experimental sound to interactive video installation.

Interactivos?08 is the current line of work, taking place from May 30 to June 15, 2008. The thematic for this round is Vision-play. Interactivos?08 started with a series of historical and theoretical presentations by writers and artists invested in the concept of play in visual culture. The presentations of the accepted projects were successfully mixed with the theoretical presentations making obvious the necessity to have both theory and practice closely bound as part of the creative process. Interactivos?08 also offers two more important theoretical lectures on Thursdays of both weeks.

The art projects this year explore the ever-evolving definition of interaction in the aesthetics of the work of art in terms of play (hence the theme “vision-play”). The selected projects include simulation of the human face on a hacked mirror in “M.A.S.K. (My Alter Self Konciousness)” – Jordi Puig; an unconventional record of lapse of time with the use of solar energy and sand, reminiscent of sand clocks in “Spiral Drawing Sunrise” – Esther Polak; a series of open source videos designed to evolve online in “Bloop” – Martín Nadal; the exploration of performance for oneself as well as others when a person manipulates random imagery by using a swing in “Stage Fright” – Nova Jiang; the conundrum of music and art known as synesthesia in “360º score” – Philippe Chatelain; culture’s ongoing obsession with accessing a single experience from multiple points of camera views in “Immodesty” – Karolina Sobecka; augmented reality as a space that reconsiders elements of gaming and real life as repetition, following the Droste effect in “Daedalus_ex_Machina [DexM]” – Walter Langelaar; the repetitive reflection of the human condition with the recognition of one’s eye (reminiscent of Tony Ousler) in “Expanded Eye” – Anaísa Franco, reconsideration of the act of seeing with geographical tools used for a critical yet personal global vision in “augment(0)scope” – Eloi Maduell; and the remixing of the Zoetrope as a domesticated mechanical ‘live’ and ‘smart’ pet in “Biophionitos” – Paola Guimerans, Horacio González, Igor González.

At the moment, the projects are in full production. Artists and collaborators are currently testing software and hardware before committing to more elaborate physical construction. The projects’ sophistication is further informed by the expertise of practicing artists Alvaro Casinelli, Daniel Canogar, Simone Jones, Julian Oliver and Pablo Valbuena. In only a week the projects will be finished and a lively audience during an art opening will be able to experience works of art that were developed with great sophistication and unprecedented efficiency. Two qualities of cultural production which in the not so distant past were often considered incompatible in the production of works of art.

Medialab Prado’s Main site: http://medialab-prado.es/
Interactivos? main website: http://www.interactivos.org/
List of projects with proper descriptions: http://medialab-prado.es/article/interactivos08_-_juegos_de_la_vision
_lista_de_comunicaciones_y_proyectos_seleccionados

Medialab Flickr: http://www.flickr.com/photos/medialab-prado/
Medialab Wiki: http://wiki.medialab-prado.es/index.php/Main_Page

Other lines of work, year round:
Visualizar: http://medialab-prado.es/visualizar
Inclusiva: http://medialab-prado.es/inclusiva-net
Commons Lab: http://medialab-prado.es/laboratorio_del_procomun
AVLAB: http://medialab-prado.es/avlab2

The Author Function in Remix, by Eduardo Navas

Image sources
Barthes (left): Project Narrative
Foucault (right): K-punk

The Author Function in Remix

This text is a theoretical excerpt from one of my chapters on the role of Remix in Art. It outlines how the theories of Roland Barthes and Michel Foucault on authorship are relevant to New Media, particularly their link to the interrelation of the user and the maker/developer in terms of sampling (a vital element of Remix as discourse). While the text does place a certain emphasis on art, the propositions extend to various areas of culture. It was previously presented as a lecture for ICAM at UCSD on April 6, 2005:
http://navasse.net/icam/icam110_spring05_schedule.html

Remix is Meta

The act of remixing (which I refer to in terms of discourse as Remix) developed as a meta-action. Its specificity in the second half of the twentieth century can best be understood when realizing that the strategies by artists throughout the first half of the twentieth century had to be assimilated to then be recycled as part of the postmodern condition in the second half—a time when remix proper developed in music. The acts of collage, photomontage and the eventual development of mixed media had to be assimilated, not only by the visual arts, but also mainstream media for the concept of remixing to become viable in culture. Remix’s dependency on sampling questioned the role of the individual as genius and sole creator, who would “express himself.” Sampling, then, allows for the death of the author; therefore, it is no coincidence that around the time when remixes began to be produced, during the sixties and seventies, authorship—as discourse—was entertained by Roland Barthes and Michel Foucault, respectively. For them, “writing” in the sense that Rousseau would promote the expressive power of the individual no longer was possible. Sampling allows for the postmodern condition (which some consider to be part of modernism) to come through. To this aspect of sampling we will turn to in the next section. What follows is an outline of Barthes’s and Foucault’s respective theories which were conversant with contemporary art practice, during the period when both authors developed their theories, as it will become evident throughout my argument, their ideas are quite relevant to media culture.

The Role of Author and the Viewer

In his essay, “The Death of the Author,” Roland Barthes questions the concept of authorship. For him it is the text that speaks to the reader. He writes, “A text is made of multiple writings, drawn from many cultures and entering into relations of dialogue, parody and contestation, but there is one place where this multiplicity is focused and that place is the reader, not, as was hitherto said, the author.”[1] With this statement he summarizes his argument that we should treat the text not as something coming from a specific person, but as something that takes life according to how the reader interprets the writing as a collage of diverse sources. For Barthes, it is the reader who holds the real potential to make discourse productive. He looks at specific authors, like Proust, Mallarme and Valery as authors who “Restore the place of the reader.”[2] The author ceases to matter for Barthes because only in this way can the text be set free, for to have “an Author is to impose a limit on that text, to furnish it with a final signified, to close the writing.”[3] Barthes wants the reader to overthrow the myth of the author as “genius” as it has been promoted since the renaissance. For Barthes, the text’s unity is not in its origin but its destination. And only the reader can define that. It is the reader who completes it.

Michel Foucault also questions the role of the author in contemporary culture, but unlike Barthes, who only pointed out the necessity to shift our cultural attention from the author to the reader, Foucault concludes that even though the death of the author as a great individual has been claimed, the notions supporting such claim actually have only renegotiated the privilege in authorship.[4] To prove this Foucault examines two notions supporting contemporary discourse. The first is the concept of the work, which includes everything an author has written, and the second is the notion of writing, which during Foucault’s time and even in our times pretends to function autonomously. Foucault goes on to claim that this is not so and sets out to prove his point by explaining the definition of his own term “The author function.” Foucault considers the author function to provide a way of controlling discourse. This actually is not too different from how Barthes considers the idea of authorship being a way of limiting the possibilities of the text. The Author Function is a classificatory function.[5] It is not universal, although such discourse could be presented as such. The author function is not created by a single individual but rather it is a complex web of power shifts that leads up to the construct of the author.[6] The author function becomes clear when Foucault explains it in relation to Marx and Freud, two “authors” who created discourses following their names, Marxism and Freudianism (or psychoanalysis). Foucault reasons that these two authors developed concepts that were reevaluated by later generations. Such discourses can be changed which is not necessarily true for the field of the natural sciences, whenever one refers back to the origin of the argument to question it, as he explains, “A study of Galileo’s works could alter our knowledge of the history, but not the science, of mechanics; whereas a re-examination of the books of Freud and Marx can transform our understanding of psychoanalysis or Marxism.[7]

In other words, discourse as developed by an author can be changed. While Foucault went further than Barthes and explained the power dynamics supporting the author, he also agrees with Barthes that one day the author, or the “author function” for him, will disappear: “We can easily imagine a culture where discourse would circulate without any need for an author. Discourses, whatever their status, form, or value, and regardless of our manner of handling them, would unfold in a pervasive anonymity. No longer the tiresome repetitions.”[8] One can notice hope in Foucault’s final statement for a time when a more democratic model would be at play; this has been a pronounced interest of artists and media researchers, and has provided fuel for the historical and neo-avant-garde to stay active since the beginnings of modernism. Barthes and Foucault’s reflections on authorship were already being put into action in their own time with Conceptual and Minimal art practices, which relied largely on appropriation and allegory to derive critical commentary. The notion of authorship which they examined can now be assessed, especially in relation to new media practice, which is largely dependent on the “reader” or user, as the participants are commonly called. This particular dynamic is actually an extension of sampling, which started during the early days of modernism with photography and music.

Sampling allows for the death of the author and the author function to take effect once we enter late capitalism, because “writing” is no longer seen as something truly original, but as a complex act of resampling and reinterpreting material previously introduced, which is obviously not innovative but expected in new media. Acts of appropriation are also acts of sampling: acts of citing pre-existing text or cultural products. (Let us extend the term “text” here to the visual arts and media at large.) This is the reason why citations are so necessary in academic writing, and certainly is something that is closely monitored in other areas of culture, like the music industry, where sampling is carefully controlled by way of copyright law. So, writing in the sense before the enlightenment no longer takes place. Instead, the careful choices of preexisting material made by authors in all fields are revered. Our most obvious example is the work of Duchamp (which I’ve cited in my definition of Remix[9] ), who understood this so well that he decided to simply choose readymades as opposed to trying to create art from scratch; he understood the new level of writing, or creating that was at hand in modernism, which entered a stage of meta—of constant reference, relying on the cultural cache of pre-existing material.

So writing’s and art’s true power is selectivity, and this comes forth today in sampling, a privileged symptom of the postmodern. The selectivity found in the death of the author and the author function as defined above is what makes the notion of interactivity easily assimilated because of sampling. For example, once cut/copy and paste is assimilated not only as a feature for the user to write her own texts, but also to reblog pre-existing material, the user then becomes more of an editor (a remixer) of material, by reblogging under a new context, as a new composition that allegorizes its sources. This possibility of selecting and editing to develop a specific theme according to personal interests plays a key role in how the art viewer, or new media user will relate to the person who produced the object of interaction. This shift, while redefining the concept of creativity and originality also develops new challenges for the media producer.

[1] Roland Barthes, “The Death of the Author,” Image Music Text (New York: Hill and Wang, 1977), 148.
[2] Ibid.
[3] Ibid.
[4] Michel Foucault, “What is an Author,” The History of Art History: A Critical Anthology, ed. Donald Preziosi (New York and Oxford: Oxford University Press, 1998), 299-314.
[5] Ibid, 305-307 .
[6] Ibid, 308-09.
[7] Ibid, 312.
[8] Ibid, 314.
[9] See: “Remix Defined,” Remix Theory < https://remixtheory.net/?page_id=3>.

Marie Sester Interview: Access, Transparency and Visibility in “Exposure”, by Eduardo Navas

Still from second video sequence.

Image and text source: gallery.calit2.net

The following is an interview published for the exhibition “Exposure” A Video Installation, Pre-9/11, at gallery@calit2.net, on view from April 10 to June 6, 2008. In this interview Sester’s views on Surveillance expose how elements of appropriation vital to Remix are at play in culture publicly, and which since 2001, have redefined privacy for the average person. This interview was originally published in conjunction with the text “Exposure” Pre-9/11.

Marie Sester is an artist born in France, currently living in Los Angeles. She was trained as an architect, but soon after receiving her degree realized that her real interest was in understanding the role of architecture as discourse in culture and politics. She found art an ideal space to develop her interdisciplinary projects. Sester sees her art practice as an ongoing process partly defined by a person’s desire to visualize certain things, while making others invisible. Throughout the 1990s, Sester explored how surveillance redefined our understanding of reality. In the following interview Marie Sester generously shares the story behind her three-channel installation, “Exposure,” explaining how her role as an artist allowed her access to information which she could not obtain today due to the security measures put in place after 9/11.

[Eduardo Navas]: You explain that you are interested in the concepts of transparency, visibility and access. Can you explain how these came to shape your project “Exposure” and your interest in surveillance?

[Marie Sester]: The situation that became a reality in the U.S. after 9/11 had been developing in Europe for some time. Bombing attacks were part of my reality in France, hijacking planes and taking passengers as hostages was something we lived with day to day. This was often done to ask for money, or demand for political prisoners to be released. Such unfortunate events were not part of U.S. reality.

Terrorism was already present in Europe. There were many individuals from small groups using what today we call terrorist strategies; it was at this time that surveillance devices were introduced. I was intrigued by this shift, which was a bit disturbing. As surveillance technology started to be introduced at the airport, it became normal to have one’s luggage X-ray scanned. It became common to find scanners at the airport, as well as government buildings like City Hall. The unexpected beauty of surveillance technology fascinated me.

Suddenly, there was a new form of presence and reality defined by these new devices. And I wanted to work with the images they produced. I had already been working with pre-made objects and images for some time. At that time I forged and assembled the notions of transparency, visibility and access and they are still the basis of my work.
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“Exposure” A Video Installation, by Marie Sester, Text by Eduardo Navas

Text: “Exposure” Pre-9/11

Text source: gallery@calit2.net

This text was written for the exhibition “Exposure” A Video installation About Surveillance Pre-9/11 by Marie Sester. Sester’s work exposes how elements of appropriation vital to Remix are at play in surveillance, an area of culture which since 2001 has played a pivotal role in redefining privacy for the average person.

The awareness of a work of art’s historical context is closely linked to aesthetics. While viewers could, first and foremost, approach a work with the sole aim of exploring its formal qualities, at some point they must acknowledge when, how and why the work was produced, which means that the work’s history becomes an inherent part of its meaning. “Exposure,” a three-channel video installation by Marie Sester, on view at gallery@calit2 from April 10 to June 6, 2008, is a prime example of this development.

The work consists of images of x-rayed vehicles juxtaposed with architecture. Sester’s investment in exploring the aesthetics of x-ray surveillance became an obsession that initially led her to embark on the pursuit of detailed images of airport luggage, which she considered extensions of the human body. Her research eventually resulted in the x-ray images of trucks taken at Orly Airport in Paris, juxtaposed with a house located in the East Bay Hills of Northern California, now part of “Exposure.”

The installation was first exhibited as part of the exhibition “Blind Vision: Video and Limits of Perception” at the San Jose Museum of Art from August 4 through November 14, 2001. Coincidentally, the tragic events of 9/11 took place while the exhibition was on view, and the meaning of “Exposure” changed at that moment, when the concept of surveillance became directly linked to terrorist preemption. Surveillance in the past did not have such specific overtones.

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Youtube Video: DJ Spooky – That Subliminal Kid -Remix Culture

Still from Youtube upload: Spooky lectures on Remix Culture and Sampling

Looking for material on Remix Culture, I recently ran into this two hour lecture by DJ Spooky at University of North Carolina at Chapel Hill. Spooky beat juggles history to argue his position on sampling. From the Phonograph to the Jamaican Sound System, one gets a good sense of the potential creativity that Spooky and other promoters of Remix Culture believe in. Some of the questions at the end are quite interesting, and challenging. Definitely worth the 100 minutes of your time.

Various Remix Videos and Mashups

Image source: still of Dave Chapelle impersonating Rick James from “Mashup Video with Jackson, Britney & Rick

The following is a set of links I prepared for one of my classes on film and video language. I repost them here for later use, and to share with the online community. The list is not by any means exhaustive, and is not linear in any way. The top links are mashups and the bottom links are early hip hop and rock videos. They were chosen in part because of the different approaches to video making, this was necessary for the class, because the students need to understand how music video language evolved throughout the eighties and nineties on to today.

Some of the videos also show early traces of sampling, for example, Trans Europe Express was sampled by Afrika Bambaataa for Planet Rock. Also, the remix of Tour de France juxtaposed with the early version shows how electronic music has evolved while acknowledging the important paradigms set by early electrofunk compositions. The now well known mashups of Christina Aguilera and the Strokes, Madonna and the Sex Pistols, as well as Michael Jackson, Britney Spears the White Stripes and Rick James are some of the most successful remixes in this genre. Part of me admittedly rejects them for their popularity, but the creativity that has gone into the audio remix as well as the video editing have to be noted, because they have at this point set a standard in Remix Culture.

Christina Aguilera and the Strokes, Mashup:
http://www.youtube.com/watch?v=Wl85yq_k0V0

Madonna/Sex Pistols Mashup:
http://www.youtube.com/watch?v=ucLIYZ-tyiQ
Madonna Eurithmics Mashup:
http://www.youtube.com/watch?v=dK-
ppQnAl8A&feature=related
Madonna/Depeche Mode:
http://www.youtube.com/watch?v=DW2
YUyeK5FI&feature=related

Michael Jackson/ Britney Spears and Rick James”
http://www.youtube.com/watch?v=q6
A8uivUNX0&feature=relate
d

Oasis, “Wonderwall”
http://www.youtube.com/watch?v=FAPtTS0TYtU

Greenday, “Boulevard of Broken Dreams”
http://youtube.com/watch?v=bxfpMGLMZ7Y

Early Version:http://www.youtube.com/watch?v=akGR
WdkAxhI&feature=related

Greenday/Oasis with Travis Mashup with Eminem:
http://youtube.com/watch?v=0DzDcAW6GmQ
Yet another twist on the mashup:
http://youtube.com/watch?v=vNLop_nuCzo

Talking Head’s “Burning Down the House”
http://youtube.com/watch?v=st1lH8zcIuQ
&feature=related
Talking Head’s “Wild Wild Life”
http://youtube.com/watch?v=4NXkM8PsPXs

The Cars, “Magic”
http://youtube.com/watch?v=6bEu9wLDjKY
The Cars, “Shake it Up”
http://youtube.com/watch?v=foj81S44_
bE&feature=related

Sex Pistols, “God Save the Queen”
http://youtube.com/watch?v=8z2M_hpoPwk

Ramones, “Rock and Roll High School”
http://youtube.com/watch?v=hLahs7yCprQ

Malcom Mc Claren, “Buffalo Gals”
http://youtube.com/watch?v=7b1zKyVeKgk

Sugar Hill Gang’s Rapper’s Delight:
http://youtube.com/watch?v=diiL9bq
valo&feature=related
In Scrubs:
http://youtube.com/watch?v=
CtAlZB2iqCU&feature=related

Soul Sonic Force’s “Planet Rock”
http://youtube.com/watch?v=9h6pcqC6wrI
Grandmaster Flash’s “The Message”
http://youtube.com/watch?v=k3kRuJhIVIo

Kraftwerk, “Tour De France” Original Version:
http://youtube.com/watch?v=VPowpIR
VOuY&feature=related
Kraftwerk, “Tour De France,” 2003
http://youtube.com/watch?v=sQz-C
ZvkY8k&feature=related
Kraftwerk, “The Robots”
http://youtube.com/watch?v=VXa9tXcMhXQ
Kraftwerk, “Trans Europe Express”
http://youtube.com/watch?v=LWlgbAc3bbM

Notes on Planet B-Boy, by Eduardo Navas

Image source: Youtube, still from Planet B-Boy Excerpt

Planet B-Boy website: http://planetbboy.com

I just saw Planet B-Boy, directed by Benson Lee at Ken Cinema, in San Diego. I was hoping to get more of a historical overview about B-Boying, similarly to how Scratch, by Doug Pray, took a historical survey of turntablism but this was not the case. The film does provide a brief history of B-Boying in the United States, then quickly shows how it became a global movement. The cooption of Breakdancing by the media is briefly mentioned, to then move to 1991, when an annual B-Boy competition was started in Germany which today is globally recognized. The actual investment of the film, however, is not in B-Boying globally, but B-Boying in South Korea. They’re the best, as far as I can tell–something I knew before I saw the film–and this film was made to prove just that.

Anyone who views Planet B-Boy on the big screen will not be disappointed. All the crews, even those from Latvia, and Greece, make brief but impressive appearances. But in the end, I was left with the desire for a film that is truly sensitive to the global power of Breakdancing. What Planet B-Boy does show is that hip hop is no longer U.S. centric; today, it is owned by the world, just like soccer. A concise historical film about Breakdancing as a global movement is yet to be made. Planet B-Boy does not come close to that, but it will have to do for now.

Following some B-Boy moments from Youtube:

Landmark Shots from Around the World:
http://www.youtube.com/watch?v=gfq2Zwr0ABM&feature=user

Excerpt from the film focusing on Korea:
http://www.youtube.com/watch?v=gNh6qpsuo58

Planet B-Boy, France:
http://www.youtube.com/watch?v=CeYzfazXUZ0&feature=user

Knucklehead Zoo:
http://www.youtube.com/watch?v=KuScZjuVTE4&feature=user

Early Battle:
http://www.youtube.com/watch?v=sn7AQf9JqH0&feature=user

Notes on Deeves’s “Beats of Boredom,” by Eduardo Navas

Image still of “Beats of Boredom” by Adams Deeves

The music video “Beats of Boredom” by Adams Deeves has been circulating among online video sites for some time now. Some sites where it can viewed include I-am-bored, Vimeo, and Youtube.

The video was created with clips of a man who finds himself at home with nothing to do. He does what most people who are bored would do: watch TV, eat a not so healthy snack, and then do some cleaning. The originality of “Beats of Boredom” is in the way the sequences are edited, which are built on top of each other rhythmically as new moments of the boring afternoon are introduced. The end result is a music video of an instrumental song clearly influenced by hip hop and variations of house that ordinarily would go unnoticed, were it not for the fact that the sounds were produced with household items.

The video starts with a series of water drops, then the man plays with a small radio, cut to the sound of a tea kettle, then the man scrapes a toast, sits and eats in front of the TV, wondering what to do; then he slaps his right hand on his right leg: once, twice–then hits his chest with his fist, and snaps his fingers; then he opens and closes the zipper of a sofa pillow to mimic the sound of a record being scratched, then he slaps the pillow, creating a similar sound to a base drum; and repeats the whole process. At this point we have the basic rhythmic structure of the music composition in place, and it is a matter of adding other elements on top.

Other activities include placing a CD player in a stereo system, turning on a printer, scratching a jacket’s sleeve with his index finger, going to the refrigerator to look for something to eat, then opening what appears to be a beer bottle; then flipping the pages of a closed note book with his thumb–and turning on and off a vacuum to make the sound of a DJ quickly cutting the sound level on a mixer.

At the end he is asked by a woman who comes into the apartment “What are you doing?” He replies “what?” she repeats, “what are you doing?” he replies, “nothing.”

This video shows how material activities attain value, which in this case consists of careful repetition of sound recordings from an uneventful day. A slap does not mean much if performed once, but when repeated it becomes a vehicle of representation. When this is recognized as a creative possibility, a second, third and fourth slap could follow, and this is the basis of rhythm. Repetition of activities, whether in music or other areas of culture, is necessary to create value–or more simply meaning. Repetition becomes even more stable and efficient when recording technology is used to preserve image and sound for replay.

What we encounter in “Beats of Boredom,” then, are all the necessary elements for any activity to become and be repeated as a mix, and eventually a remix. Most importantly, the video is already a remix because it is composed of samples from a boring day, and in order to understand it as a composition, it is necessary to not only listen to the sound, but also view the video clips as the sound samples are added on top of each other. “Beat of Boredom” gives equal weight to, both, image and sound, something not always accomplished successfully by either music or video artists. Nevertheless, “Beats of Boredom” is primarily a video, which shows how with recording technology one has the power to take representation and manipulate it, mix it and remix it. And once “Beats of Boredom” is repeated enough and becomes recognizable it will enter the realm of the spectacle, and will be prone to becoming remixed or simply consumed passively, not because of its innovation, but because of its recognition as a popular composition.

Thanks to Greg J. Smith for turning me to this work.

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