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Archive of the category 'E. Navas Critical Notes'

[Re]Cuts, A Video Remix After Burroughs

A VIDEO PROJECT BY EDUARDO NAVAS

[Re]Cuts was specifically developed in January of 2010 for an exhibition at IMT Gallery in London.  The video is inspired by Burroughs’s experimentation with tape recordings. The exhibit takes place from May 28 through July 18 2010. I thank Mark Jackson for the invitation and the opportunity to exhibit my work.

excerpt from the actual project webpage:

[Re]Cuts is a remix of image, sound, and text inspired by William Burroughs’s aesthetics of tape recording. The video is also influenced by his cut-up method as defined for writing in “The Cut-Up Method of Brion Gysin.” The video does not follow the strict cup-up rules professed by Burroughs, but rather considers his aesthetics as a point of reference to develop a non-sensical narrative.

Read more information and view video

Mashup Cultures, edited by Stefan Sonvilla-Weiss

Note: I’m very happy to announce the release of a book publication titled Mashup Cultures in which I contribute a text titled “Regressive and Reflexive Mashups in Sampling Culture.”  The text was previously released on Vague Terrain in June 2007, and has been revised and extended by over 15 pages for the book publication. I introduce a series of new terms along with a diagram, which I will be making available online in the near future.

Mashup Cultures, Sonvilla-Weiss. Stefan (Ed.), Springeren: This volume brings together cutting-edge thinkers and scholars together with young researchers and students, proposing a colourful spectrum of media-theoretical, -practical and -educational approaches to current creative practices and techniques of production and consumption on and off the web. Along with the exploration of some of the emerging social media concepts, the book unveils some of the key drivers leading to participatory engagement of the User.

Mashup Cultures presents a broader view of the effects and consequences of current remix practices and the recombination of existing digital cultural content. The complexity of this book, which appears on the occasion of the fifth anniversary of the international MA study program ePedagogy Design – Visual Knowledge Building, also by necessity seeks to familiarize the reader with a profound glossary and vocabulary of Web 2.0 cultural techniques.

Book Link: http://www.springer.com/springerwiennewyork/
art/book/978-3-7091-0095-0

TABLE OF CONTENTS
•    Stefan Sonvilla-Weiss: Introduction: Mashups, Remix Practices and the Recombination of Existing Digital Content
•    Axel Bruns: Distributed Creativity: Filesharing and Produsage
•    Brenda Castro: The Virtual Art Garden: A Case Study of User-centered Design for Improving Interaction in Distant Learning Communities of Art Students
•    Doris Gassert: “You met me at a very strange time in my life.” Fight Club and the Moving Image on the Verge of ‘Going Digital’
•    David Gauntlett: Creativity, Participation and Connectedness: An Interview with David Gauntlett
•    Mizuko Ito: Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes
•    Henry Jenkins: Multiculturalism, Appropriation, and the New Media Literacies: Remixing Moby Dick
•    Owen Kelly: Sexton Blake & the Virtual Culture of Rosario: A Biji
•    Torsten Meyer: On the Database Principle: Knowledge and Delusion
•    Eduardo Navas: Regressive and Reflexive Mashups in Sampling Culture
•    Christina Schwalbe: Change of Media, Change of Scholarship, Change of University: Transition from the Graphosphere to a Digital Mediosphere
•    Noora Sopula & Joni Leimu: A Classroom 2.0 Experiment
•    Stefan Sonvilla-Weiss: Communication Techniques, Practices and Strategies of Generation “Web n+1?
•    Wey-Han Tan: Playing (with) Educational Games – Integrated Game Design and Second Order Gaming
•    Tere Vadén interviewed by Juha Varto: Tepidity of the Majority and Participatory Creativity

Parts One and Two of Re*- Lecture: “Remix[ing]. The Three Chronological Stages of Sampling” by Eduardo Navas

The following is a presentation separated into two parts; it was produced for the conference Re*-Recycling_Sampling_Jamming, which took place in Berlin during February 2009.

Part One: Remix[ing]. The Three Chronological Stages of Sampling

Part One (above) introduces the three chronological stages of Remix, while part two (below) defines how the three chronological stages are linked to the concept of Authorship, as defined by Roland Barthes and Michel Foucault.  Also see my previous entry “The Author Function in Remix” which is a written excerpt of the theory proposed in part two.

Part Two: Remix[ing]. The Three Chronological Stages of Sampling

Below is the abstract that summarizes the content of the two videos.  Total running time is around fifteen minutes.

———–

Text originally published on Re*- on February 2009:

SAMSTAG_28.02.2009_SEKTION IV_15-20 UHR

12_15:00 Remix[ing]. The Three Chronological Stages of Sampling
Eduardo Navas, Künstler und Medienwissenschaftler, University of California in San Diego (USA)

Sampling is the key element that makes the act of remixing possible. In order for Remix to take effect, an originating source must be sampled in part or as a whole. Sampling is often associated with music; however, this text will show that sampling has roots in mechanical reproduction, initially explored in visual culture with photography. A theory of sampling will be presented which consists of three stages: The first took place in the nineteenth century with the development of photography and film, along with sound recording. In this first stage, the world sampled itself. The second stage took place at the beginning of the twentieth century, once mechanical recording became conventionalized, and early forms of cutting and pasting were explored. This is the time of collage and photo-montage. And the third stage is found in new media in which the two previous stages are combined at a meta-level, giving users the option to cut or copy (the current most popular form of sampling) based on aesthetics, rather than limitations of media. This is not to say that new media does not have limitations, but exactly what these limitations may be is what will be entertained at greater length.The analysis of the three stages of sampling that inform Remix as discourse is framed by critical theory. A particular focus is placed on how the role of the author in contemporary media practice is being redefined in content production due to the tendency to share and collaborate. The theories on authorship by Roland Barthes and Michel Foucault are entertained in direct relation to the complexities that sampling has brought forth since it became ubiquitous in popular activities of global media, such as social networking and blogging.

REBLOG (Press Release): Dead Fingers Talk: The Tape Experiments of William S. Burroughs

Image and text source: IMT Gallery

Note: Press release about an upcoming exhibition in which I participate taking place in London at IMT Gallery during May through June of 2010.

———-

Dead Fingers Talk is an ambitious forthcoming exhibition presenting two unreleased tape experiments by William Burroughs from the mid 1960s alongside responses by 23 artists, musicians, writers, composers and curators.

Few writers have exerted as great an influence over such a diverse range of art forms as William Burroughs. Burroughs, author of Naked Lunch, The Soft Machine and Junky, continues to be regularly referenced in music, visual art, sound art, film, web-based practice and literature. One typically overlooked, yet critically important, manifestation of his radical ideas about manipulation, technology and society is found in his extensive experiments with tape recorders in the 1960s and ’70s. Dead Fingers Talk: The Tape Experiments of William S. Burroughs is the first exhibition to truly demonstrate the diversity of resonance in the arts of Burroughs’ theories of sound.

listen to your present time tapes and you will begin to see who you are and what you are doing here mix yesterday in with today and hear tomorrow your future rising out of old recordings

everybody splice himself in with everybody else

The exhibition includes work by Joe Ambrose, Steve Aylett, Alex Baker & Kit Poulson, Lawrence English, The Human Separation, Riccardo Iacono, Anthony Joseph, Cathy Lane, Eduardo Navas, Negativland, o.blaat, Aki Onda, Jörg Piringer, Plastique Fantastique, Simon Ruben White, Giorgio Sadotti, Scanner, Terre Thaemlitz, Thomson & Craighead, Laureana Toledo and Ultra-red, with performances by Ascsoms and Solina Hi-Fi.

Inspired by the expelled Surrealist painter Brion Gysin, and yet never meant as art but as a pseudo-scientific investigation of sounds and our relationship to technology and material, the experiments provide early examples of interactions which are essential listening for artists working in the digital age.

In the case of the work in the exhibition the contributors were asked to provide a “recording” in response to Burroughs’ tape experiments. The works, which vary significantly in media and focus, demonstrate the diversity of attitudes to such a groundbreaking period of investigation.

Dead Fingers Talk: The Tape Experiments of William S. Burroughs is curated by Mark Jackson. The project is supported by the London College of Communication, CRiSAP and ADi Audiovisual and has been made possible by the kind assistance of the William Burroughs Trust, Riflemaker and the British Library.

Exhibit: The Rotten Machine, Retrospective of Brian Mackern’s Early Net Art Activities

Still from video documentation, available at Dropbox

The Rotten Machine (La Maquina Podrida) is currently on display at the MEIAC, in Badajoz, Spain.   On the 8th of May 2004, Brian Mackern, born and living in Montevideo, Uruguay, put for sale his personal laptop computer, in which he developed his early net art projects.  He also used the machine to document early online activity–particularly from around the Americas.

When considering the history of new media, the sale was made at a moment when web 2.0 was about to change: the blog, for instance, which was one of the pivotal tools of the next stage of web development, became quite popular at this time.  Simultaneously, the machine’s sale is an overt commentary on the preciousness of the work of art, which was the subject of several attempts of dematerialization during the heyday of conceptualism. The fetishization of the object of art was an issue to consider for many early online art practitioners, since in online practice there appeared to be  no “object of art” to deal with directly.  The Rotten Machine turns this convention on its head, and shows that “anything” can be commodified.

These are some of my brief observations on a work that deserves more analysis, and that I hope now that it enjoys its first exhibit, will be acknowledged around the world as an important contribution to the history of art. 

Hard disk of the rotten machine with the fingerprint of its owner, brian mackern
http://dl.dropbox.com/u/3064699/la_podrida/c.JPG

A text was written in 2004 by Raquel Herrera: http://www.cibersociedad.net/congres2004/grups/fitxacom_publica2.php?idioma=ca&id=95&grup=60

Below is part of the official press release written by curator, Nilo Casares:

——

exhibition:::::::::::::::::::the rotten machine aka the toothless old thing
:::::::::::::::::::::::::::::1999-2004
:::::::::::::::::::::::::::::all net.art in a brian mackern’s laptop

works of:::::::::::::::::::::brian mackern

curator::::::::::::::::::::::nilo casares

technical coordination:::::::àngela montesinos

production:::::::::::::::::::
and organization:::::::::::::meiac

texts of catalogue:::::::::::rodrigo alonso
:::::::::::::::::::::::::::::andrés burbano
:::::::::::::::::::::::::::::nilo casares
:::::::::::::::::::::::::::::gabriel galli
:::::::::::::::::::::::::::::brian mackern
:::::::::::::::::::::::::::::àngela montesinos

edited by::::::::::::::::::::nilo casares

translation::::::::::::::::::polisemia

designer:::::::::::::::::::::fundc [http://www.fundc.com]

publisher::::::::::::::::::::meiac

opening::::::::::::::::::::::[20h00m/05.02.10]

schedule:::::::::::::::::::::[05.02.10)(04.04.10]
:::::::::::::::::::::::::::::from tuesdays until saturdays
:::::::::::::::::::::::::::::10h00m-13h30m/17h00m-21h00m
:::::::::::::::::::::::::::::sundays
:::::::::::::::::::::::::::::10h00m-13h30m

gallery::::::::::::::::::::::3th floor
:::::::::::::::::::::::::::::meiac
:::::::::::::::::::::::::::::virgen de guadalupe, 7.
:::::::::::::::::::::::::::::e46001-badajoz
:::::::::::::::::::::::::::::+34924013060
:::::::::::::::::::::::::::::[meiac@juntaextremadura.net  ]
:::::::::::::::::::::::::::::[http://www.meiac.es]

press contact::::::::::::::::àngela montesinos
:::::::::::::::::::::::::::::[angela.montesinos@juntaextremadura.net

:::::::::::::::::::::::::::::exhibition intro::::::::::::::::::::::

the rotten machine is a surprising exhibition that emanates from an old laptop from 1999, owned by the uruguayan netartist brian mackern, to recreate the time when net.art had its peak brightness, and perhaps therefore, the rattle before the emergence of web 2.0 (known as social network).

brian mackern is a founding artist who was ahead of the time in the development of online and offline soundvisual interfaces. founder of online directories artef@ctos virtuales [http://www.internet.com.uy/vibri] and latin netart database [http://netart.org.uy/latino/index.html] (currently owned by meiac).his reference sites are http://netart.org.uy, http://34s56w.org and http://no-content.net.

his computer, the rotten machine, it’s full and complete of all the data collected until the moment it was decided to be sold, on the 8th of may, 2004. it was the working tool (the studio, in classical terms) that accompanied brian mackern between 1999 and 2004, both in his personal work and in collaborative works for other artists and net jamms, apart from his work as a vj, conferences and workshops. in short, his tool.

a computer full of information and history, acquired by the meiac in order to expose it to posterity, when the development of hardware and software will prevent us from viewing many of the art pieces hosted on this computer.

the exhibition is divided into 5 audiovisual stations navigated by brian mackern himself.

1 – anthropological station: content and hardware components of the machine. sounds generated by its operation. references to files, etc.

2 – studio station: personal work (source files and visible works). the source code of his own work and at the same time the navigation of it.

3 – internet and networking station: content related to many of the projects and online/offline collaborative groups in which brian mackern has intervened.

4 – file, documentation and analysis station: random collection of information about net.art and internet culture of that time.

5 – history station. history of net.art: remix of endless net.art sites, in different states of preservation, many of them with retrofitted code to allow navigation within the machine without internet connection.

:::::::::::::::::::::::::::::::pics:::::::::::::::::::::::::::::::::::::::

a: starting point for the auction of the “rotten machine”. peam,
pescara (italy), 2004
http://dl.dropbox.com/u/3064699/la_podrida/a.JPG

b: display of directories contained in the computer
http://dl.dropbox.com/u/3064699/la_podrida/b.JPG

c: hard disk of the rotten machine with the fingerprint of its owner,
brian mackern
http://dl.dropbox.com/u/3064699/la_podrida/c.JPG

d: some of the stickers on the computer
http://dl.dropbox.com/u/3064699/la_podrida/d.JPG

e: keys that are missing, the reason why this computer is also called
*the toothless old thing*
http://dl.dropbox.com/u/3064699/la_podrida/e.JPG

f: way in which *the rotten machine* was exposed for auction in peam,
pescara (italy), 2004
http://dl.dropbox.com/u/3064699/la_podrida/f.JPG

g: accompanying monster for the rotten machine during countless
tours, alongside with the backpack shown in the picture above
http://dl.dropbox.com/u/3064699/la_podrida/g.JPG

h: the rotten machine working, during the exhibition for its auction
at peam, pescara (italy), 2004
http://dl.dropbox.com/u/3064699/la_podrida/h.JPG

Beatrix*Jar, Hacking Away at MCASD, by Eduardo Navas

Sound set up by Beatrix*Jar, combines hacked battery operated toys with prerecorded samples played on a vintage Denon CD-DJ machine.

On January 23, I attended a circuit bending workshop at Museum of Contemporary Art San Diego (MCASD) taught by the experimental music duo, Beatrix*jar.  The hacking session was organized specifically for teenagers, who were more than ready to open up battery operated instrumental toys to release the ghost in the machine.

Another shot of Beatrix*Jar’s set up.

I was interested in attending the event in order to get a sense of how teenagers in a time of  inter-connectivity relate to low-tech hacking.  I left the museum with a positive reaction as I confirmed that tinkering is not a trend but a constant creative staple for generations of the past, present, and future.

Video of Beatrix*Jar’s six minute improvisational performance

The session began with a six minute performance by the sound art collective,  which clearly got the young hackers excited about the possibilities of circuit bending.  Beatrix*Jar, who have a background in art, are quick to claim that when they got started they had no music training.  This was their way of saying “anyone can do it!”  They complemented their demos with historical information, and encouraged participants to read Reed Ghazala’s Extreme Tech Circuit Bending.

A hacked Casio keyboard.  The on/off switches on the sides add customized sounds found by benders who participate in the ongoing workshop sessions held at different venues by Beatrix*Jar.

After explaining the beginnings of circuit bending, they quickly moved to demonstrating how to open up the toys, and find unexpected sounds.

Opening the gadgets to release the ghost in the machine.  Circuit bending frenzy at its best.

Gabrielle Wyrick, Education Curator, who kindly hosted me for the afternoon, explained that the workshops for teenagers are part of a program set up to encourage kids of all ages to realize that the museum is a place to visit and learn, interact, have fun, and most of all be creative.  Workshops like these, Wyrick explained are at times held for adults as well.  It appears that the concept of interactivity is finding its way everywhere, even to institutions such as museums that in the past posed as monolithic entities.  A good thing this is, as Wyrick explains that the MCASD wants to embrace audience involvement. The museum is redefining itself as a place which searches for ways to reveal the creative process in visitors, who can experiment with similar strategies that inform the creative drive of artists who actually have exhibits in the museum.

Beatrix*Jar explain how to hack battery operated instrumental toys.

For me it was a treat to see a hacking duo having a lot of fun with second-hand gadgets that can be found at any garage sale.  Creativity is the best value money can’t buy.

Butler on Sherman

Image source: YouTube

An interesting discussion on the work of Cindy Sherman takes place between Judith Butler and a gallery host. Butler discusses the representation and questioning of vulnerability of women in Sherman’s work, and also shares the formal pleasures she finds in the works of art.  The subtitles are in French, and the discussion is in German; most of the documentary is in English with French subtitles. The segment on Sherman begins around 3:10 and carries over to later segments.  I find this documentary excerpt worth noting because it offers a rare moment when a philosopher discusses works of art casually, yet with careful analysis.

I find some of Butler’s premises on performativity to run parallel with the development of Remix, and to be potentially useful to evaluate current concepts on cultural mixing.  I say this without claiming that her work could be directly linked to Remix as discourse, but rather that a paradigmatic reflection on her ideas can be helpful in understanding the cultural variables in which remix culture plays out. Not sure how long the documentary may stay on YouTube, but here are the links for future convenient access:

Judith Butler, Philosopher of Gender:

Part 1 of 6:http://www.youtube.com/watch?v=Q50nQUGiI3s
2 of 6: http://www.youtube.com/watch?v=JTz-_YeUIUg&NR=1
3 of 6: http://www.youtube.com/watch?v=ALx1MEW2P3U&NR=1
4 of 6: http://www.youtube.com/watch?v=ALx1MEW2P3U&NR=1
5 of 6: http://www.youtube.com/watch?v=sHVugezilG8&NR=1
6 of 6: http://www.youtube.com/watch?v=Yv2aCF2Okz8&NR=1

Sampling Theory 101

Figure 1: A function f and its Fourier transform F(f). Both the function and its Fourier transform are complex-valued, but in graphs like this only the magnitudes of the functions are shown.

Image source; http://idav.ucdavis.edu/~okreylos/PhDStudies/
Winter2000/SamplingTheory.html

Note: An online page I discovered, which was last updated, apparently in Winter of 2000.  It provides a good introduction to the theoretical aspects of sampling.

———-

This document is a short overview of some aspects of sampling theory which are essential for understanding the problems of Volume Rendering, which can be viewed as nothing but resampling a data set obtained from sampling some unknown function.

Prerequisite for this document is a basic understanding of Fourier Analysis on an intuitive level. You have to know that a function f(x) in the spatial (or time) domain has a counterpart F(f) in the frequency domain. Any function satisfying some simple properties can be written as a weighed sum of harmonic functions (shifted and scaled sine curves), and (F(f))(s), called the Fourier transform or spectrum of f, gives the weight of the harmonic function of frequency s in f.

Read the entire text

Renditions: Ongoing Video Series by Eduardo Navas

Image source: Renditions

Images still from
Vicent van Gogh, 1833 – 1890
Self-portrait With a Straw Hat, 1887
Metropolitan Museum of Art
Footage taken on March 2009

I’m officially making available online an ongoing video project, which was started in March 2009:http://navasse.net/renditions/
More videos to be uploaded periodically so make sure to check my main website from time to time.

Excerpt from the project page:

RENDITIONS “The Museum Series” offers a perspective on how works of art are displayed in museums.

Each video project explores the relation of video footage and photo-stills. This formal juxtaposition is designed to offer an open-ended reading of the visitor’s relation to the work of art.

Notes on Cultural Analytics Seminar, December 16-17, 2009, Calit2, San Diego, by Eduardo Navas

Jeremy Douglass (left) and Lev Manovich (far right) demonstrate how to analyze data on the Hyper Wall at Calit2.

The Cultural Analytics seminar took place at Calit2 on December 16 and 17 of 2009.  The event brought together researchers and students from Bergen University and University of California San Diego.  The two day event consisted of research presentations and demos of software tools.

Part One of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009.  Introduction to principles of Cultural Analytics.

I will not spend much time in this entry defining Cultural Analytics.  This subject has been well covered by excellent blogs such as Open Reflections.  For this reason, at the end of this entry I include a number of links to resources that focus on Cultural Analytics.  Instead, I will briefly share what I believe Cultural Analytics offers to researchers in the humanities.

Part Two of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009.  Analysis of Vertov’s motion in scenes from Man with a Movie Camera.

This emerging field can be defined as a hybrid practice that utilizes tools of quantitative analysis often found in the hard sciences for the enhancing of qualitative analysis in the humanities.  The official definition of the term follows:

Cultural analytics refers to a range of quantitive and analytical methodologies drawn from the natural and social sciences for the study of aesthetics, cultural artifacts and cultural change. The methods include data visualization techniques, the statistical analysis of large data sets, the use of image processing software to extract data from still and moving video, and so forth. Despite its use of empirical methodologies, the goals of cultural analytics generally align with those of the humanities.

One thing that separates the humanities from the hard sciences is the emphasis of qualitative over quantitative analysis.  In very general terms qualitative analysis is often used to evaluate the how and why of particular case studies, while quantitative analysis focuses on patterns and trends, that may not always be concerned with social or political implications.

Part Three of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009. Jeremy Douglass analyzes comic books.

What Cultural Analytics is doing, in my view, is bringing together qualitative and quantitative analysis for the interests of the humanities.  In a way Cultural Analytics could be seen as a bridge between specialized fields that in the past have not always communicated well.

Consequently, when new ground is being explored, questions of purpose are bound to emerge, which is exactly what happened during seminar conversations.  As the videos that accompany this brief entry will demonstrate, the real challenge is for researchers in the humanities to engage not only with Cultural Analytics tools and envision how such tools can enhance their practice, but to actually embrace new philosophical approaches that blur the lines between the hard sciences and the humanities.

Part Four of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009. Cicero Da Silva explains his collaborative project, Macro.

To be specific on the possibilities that Cultural Analytics offers to the humanities, I will cite two demonstrations by Lev Manovich and Jeremy Douglass.

Lev Manovich at one point presented Hamlet by William Shakespeare in its entirety on Calit2’s Hyper Wall, which consists of several screens that enable users to navigate data at a very high resolution.

When seeing the entire text at once, one is likely to realize that this methodology is more like mapping.  To this effect, soon after, we were shown a version of the text in which Manovich had isolated the repetition of certain words throughout the literary work.

This approach could be used by a literature scholar to study certain linguistic strategies, such as sentence structure, by an author.  Let’s take this a step further and say that it has been agreed that a contemporary author is influenced by a canonical writer.  How this supposed influence takes effect can be evaluated by studying certain patterns of sentences from both authors by isolating parts of literary texts for direct comparison. One could then evaluate if the supposed influence is formal, conceptual or both: perhaps the contemporary author might make ideological references that are clearly linked to the canonical author, but which are not necessarily influenced at a formal level; or it could be the other way around, or both.  In this case, quantitative and qualitative analysis are combined to evaluate a case study.  In other words, pattern comparison is used to understand the similarities and differences between two or more works of literature.

To this effect, Jeremy Douglass’s presentation of a comic book is important.  He explained how by seeing an entire publication of a comic book story one can study how certain patterns in the narrative come to define the aesthetics for the reader.

While the reader may be able to experience the story in time, by actually reading it,  the visualization of the comic book in grid-like fashion–as a structural map–allows the researcher to apply analysis of patterns and trends that may be more common in flows of networks to an actual narrative.  Again, in this case we find quantitative and qualitative analysis complementing each other.

As noted at the end of the article “Culture is Data” (also provided below) from Open Reflections, it appears that Manovich is at times understood to argue that one should privilege quantitative over qualitative analysis.  This proposition implies an either or mentality by certain researchers that needs to be reevaluated.  Janneke Adema explains his answer better than I ever could:

But, on the other hand, won’t we loose a sense of meaning if we analyze culture like a thing? Manovich argues that this is of course a complementary method, we should not throw away our other ways of establishing meaning. It is a way of expanding them. And it is also an important expansion, for how is one going to ask about the meaning of large datasets? We need to combine the traditionally [sic]humanities approach of interpretation with digital techniques to find out more. And again, meaning is not the only thing to look at. It is also about creating an experience. Patterns are the new real of our society.

The most important thing to understand when evaluating the videos available with this entry is that one need not have a hyper wall to do research with Cultural Analytics methodologies; many of the tools can run on a personal computer.  It’s more about adopting an attitude and willingness to do research by way of combining quantitative and qualitative analysis.  At the moment I am evaluating the implementation of Cultural Analytics in my research on Remix.

References worth perusing:

Cultural Analytics Seminar Schedule: http://lab.softwarestudies.com/2009/11/cultural-analytics-seminar-software.html

Software Studies, Website: http://lab.softwarestudies.com/2008/09/cultural-analytics.html

“Culture is Data,” article: http://openreflections.wordpress.com/2009/05/23/culture-is-data/

Culture Vis, Website: http://culturevis.com/cultural_analytics.html

“Cultural Analytics,” Wikipedia entry: http://en.wikipedia.org/wiki/Cultural_analytics

“The Next Big Thing in Humanities, Arts and Social Science Computing: Cultural Analytics,” article: http://www.hpcwire.com/features/The_Next_Big_Thing_in_Humanities_Arts_and_Social_Science_Computing_Cultural_Analytics.html

“Lev Manovich: Studying Culture With Search Algorithms,” article: http://networkcultures.org/wpmu/query/tag/cultural-analytics/

“Cultural Analytics: a new field that combines arts, media and IT,” article: http://knowledge.smu.edu.sg/article.cfm?articleid=1201

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