At Inhabitat we love gadgets, but sometimes we cringe at the environmental costs of their manufacturing. So, we perked up when we heard about GGRP’s brilliant album packaging that transforms into a cardboard record player. The 45 rpm album sleeve unfolds into a miniature record player, and with the help a pencil you can become a DIY zero-energy DJ.
Note: Press release about an upcoming exhibition in which I participate taking place in London at IMT Gallery during May through June of 2010.
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Dead Fingers Talk is an ambitious forthcoming exhibition presenting two unreleased tape experiments by William Burroughs from the mid 1960s alongside responses by 23 artists, musicians, writers, composers and curators.
Few writers have exerted as great an influence over such a diverse range of art forms as William Burroughs. Burroughs, author of Naked Lunch, The Soft Machine and Junky, continues to be regularly referenced in music, visual art, sound art, film, web-based practice and literature. One typically overlooked, yet critically important, manifestation of his radical ideas about manipulation, technology and society is found in his extensive experiments with tape recorders in the 1960s and ’70s. Dead Fingers Talk: The Tape Experiments of William S. Burroughs is the first exhibition to truly demonstrate the diversity of resonance in the arts of Burroughs’ theories of sound.
listen to your present time tapes and you will begin to see who you are and what you are doing here mix yesterday in with today and hear tomorrow your future rising out of old recordings
everybody splice himself in with everybody else
The exhibition includes work by Joe Ambrose, Steve Aylett, Alex Baker & Kit Poulson, Lawrence English, The Human Separation, Riccardo Iacono, Anthony Joseph, Cathy Lane, Eduardo Navas, Negativland, o.blaat, Aki Onda, Jörg Piringer, Plastique Fantastique, Simon Ruben White, Giorgio Sadotti, Scanner, Terre Thaemlitz, Thomson & Craighead, Laureana Toledo and Ultra-red, with performances by Ascsoms and Solina Hi-Fi.
Inspired by the expelled Surrealist painter Brion Gysin, and yet never meant as art but as a pseudo-scientific investigation of sounds and our relationship to technology and material, the experiments provide early examples of interactions which are essential listening for artists working in the digital age.
In the case of the work in the exhibition the contributors were asked to provide a “recording” in response to Burroughs’ tape experiments. The works, which vary significantly in media and focus, demonstrate the diversity of attitudes to such a groundbreaking period of investigation.
Dead Fingers Talk: The Tape Experiments of William S. Burroughs is curated by Mark Jackson. The project is supported by the London College of Communication, CRiSAP and ADi Audiovisual and has been made possible by the kind assistance of the William Burroughs Trust, Riflemaker and the British Library.
Figure 1: A function f and its Fourier transform F(f). Both the function and its Fourier transform are complex-valued, but in graphs like this only the magnitudes of the functions are shown.
Note: An online page I discovered, which was last updated, apparently in Winter of 2000. It provides a good introduction to the theoretical aspects of sampling.
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This document is a short overview of some aspects of sampling theory which are essential for understanding the problems of Volume Rendering, which can be viewed as nothing but resampling a data set obtained from sampling some unknown function.
Prerequisite for this document is a basic understanding of Fourier Analysis on an intuitive level. You have to know that a function f(x) in the spatial (or time) domain has a counterpart F(f) in the frequency domain. Any function satisfying some simple properties can be written as a weighed sum of harmonic functions (shifted and scaled sine curves), and (F(f))(s), called the Fourier transform or spectrum of f, gives the weight of the harmonic function of frequency s in f.
Revising my evaluation of mashups led me to this journalistic piece from June 13, 2006 by Scott Conroy from 60 minutes. It is mentioned here mainly for historical purposes, as some things discussed have obviously changed since the feature was produced.
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Teens don’t have to work very hard to be entertained anymore. Rather than trekking to the record store, they can buy their favorite music with a few clicks — and maybe try out something new while they’re at it. Reality TV, the preferred genre of many, is always on the air. They don’t even have to get up from their chairs to share photographs and gossip with friends.
American society has been assigning all-encompassing labels to generations of young people for a long time. The tendency to pigeonhole a diverse group of individuals is, in some respects, dishonest — not every Flower Child spent the ’60s tiptoeing through tulips, and many members of Generation X surely thought flannel best confined to the realm of the lumberjack.
“Space Junk Spotting, by Saso Sedlacek, Software Mashup of Google Earth and a NASA database of space debris.
As part of my residence at the Swedish Traveling Exhibitions, on November 6 I visited Mejan Labs, an art space dedicated to supporting projects that critically reflect on diverse forms of technology. The art space is located in the heart of the city of Stockholm. Director Peter Hagdahl and Curator Björn Norberg greeted me upon my arrival. We spent sometime discussing the history of media, and how Mejan Labs is part of the ongoing development of new media art practice. In just three years, Mejan Labs has become an exhibition space worth noting outside of Sweden. I learned about it almost as soon as its first exhibition was launched. It was quite a treat to be able to visit it and meet its founders in person.
At the time of my visit, Mejan Labs featured three works that focused on Astronomy, or on the earth in some abstract form. “Earth and Above” on view from November 5, 2009 to January 12, 2010, presents the works of three artists, “A Space Exodus” (2008) by Larissa Sansour, “No Closer to the Source” (July 20, 1969) by Lisa Oppenheim, and “Space Junk Spotting” by Saso Sedlacek.
Image: ‘Crisp Bread Turntable’ by Yoshi Akai. Video available below.
As part of my residency at the Swedish Traveling Exhibitions, on October 29 I visited the Interactive Institute, quite a unique research center located in the city of Stockholm. Its model is unlike any other I have encountered. While the institute has close ties to the arts and the tradition of exhibitions as forms of communication and education, it also focuses on the development of projects that crossover to the commercial sector. There are actually a few spin-off companies that were started as research collaborations in the Interactive Institute. But to do justice to their mission, it is best that I quote how they present themselves publicly, from their about page:
The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.
I cite them directly because I find this type of research model to be an increasingly common hybrid: rigorous academic research meets commercial interests. Yet, the Interactive Institute, seems unique because its creative drive appears to be well balanced, given that it is in the middle of a major corporate technology research sector in Stockholm, located in the neighborhood of Kista. One thing that became certain is that their model is directly informed in part by the always changing aesthetics of networked communication. In their case, this tendency is found in the concept of “Interactivity;” such premise is part of their name.
A performative confrontation between hardware and software. Nick Collins vs. Nick Collins: hardware vs. Software, Old School vs. New School. One of the hightlights of the concert series organized as part of “Bifurcaciones Sonoras” (Aural Bifurcations) for Transitio MX 03.
I was able to attend most concerts that took place nightly at Fonoteca, during Transitio MX, except for the last night of Thursday the 8th. While there were many highlights, one that I found worth sharing on my blog is the performance of Nick vs. Nic. A playful sound hacking performance by Nick Collins (USA) vs. Nick Collins (England). The younger Collins (English) improvised in code, while the more seasoned Collins proved why he is one of the pioneers in circuit bending. The sound was appropriately distributed and mixed on left and right sides of the stage, allowing the audience to evaluate how software and hardware hacking can be complementary, thus creating a performative mashup: a meeting between the old school and the new school of experimental sound could not be better.
Detail of Szkieve’s circuit bending performance at Montevideo, Uruguay, July 28, 2006.
Image source: http://www.hushush.com
Note: This text was specifically written as a contribution to ReFunct 09‘s Symposium taking place at ISEA 09.
One might wonder what is the concrete definition of “circuit bending.” In a way, the name does not completely connect with the actual activity of appropriating sound from pre-existing sources, ranging from electronic toys to hacked radios, or even half-broken generators. When I first heard the term, I thought it referred to strict manipulation of electronic signals. This possible definition hints at a certain purity in sound with specific electronic technology; yet, in 2009 circuit bending is quite the opposite, even if in the beginning it may have had a leaning towards hacking electronic gadgets of all types. At the moment, it is a hybrid practice that appropriates any type of sound, freshly recorded or pre-recorded; re-recorded or significantly manipulated; even erased or retraced–or captured live from the environment in which a performance is taking place to be bent immediately, on the fly.
My most memorable performance of circuit bending took place in Uruguay, on July 28, 2006. I attended a soundtoys event organized by Brian Mackern, one of the first net-artists from the southern cone, active since at least the mid-nineties. Mackern more recently has become a major supporter of sound performances of all types. The performance took place at the French Alliance of Montevideo, where I saw Mackern and a number of other sound artists perform on customized software interfaces. A couple of performers used Max MSP and Jitter, while Mackern presented a series of visual platforms built in Flash that remixed well-known movie clips from Hitchcock and Tarkovsky.
I saw a connection with the aesthetic of sound manipulation often found in circuit bending in these performances; yet, it was the performance of Szkieve (Dimitri della Faille), a Belgian-Canadian Sociologist that left a lingering impression on me. He is obsessed with collecting toys that produce noise in any shape or form with the purpose to use them in circuit bending performances. In fact, that afternoon, before the performance, I was invited by both Mackern and Szkieve to join them on a walk in downtown Montevideo. At the time I knew that Szkieve performed with toys, but did not know exactly how he developed his sets.
That evening Szkieve used a green plastic fish toy which he had bought from a street vendor during our walk. He pulled and released a string from the fish, which then emitted an expected fish-like sound that Szkieve slowly distorted into an echoish abstract noise, somewhat reminiscent of dub. Szkieve then combined the loop with the distorted sample of a toy train that moved on a circular track. The pitch of the train’s motion was drastically lowered several notes, turning it into a cacophonous massive bass sound that directly contradicted the petiteness of the actual train. Szkieve also mixed loops from various electronic devices through a mixer. If the audience had not experienced the visual development of the performance, the sound could easily have been mistaken for just another experimental electronic mix, carefully developed in a music studio–rather than from toys found at any corner store.
Szkieve’s performance is a good example of how the key to creativity is not so much the ability to produce sound from scratch, or have an advanced skill in performance, but actually to be able to conceptualize the potential of material that may already have a function, or holds particular cultural value. In this sense, circuit bending is a unique link between individuals who believe that all production should be developed and manipulated from scratch, and individuals who are primarily invested in acts of sampling and recombining material, as commonly understood in Remix. Circuit bending exposes how in the end it is not important if something is performed live or looped, or is a mix of the two, but rather whether or not what is performed challenges the audience’s perception of the source material. This is true not just for sound and noise performers, but artists in all fields.
I must admit that I often view circuit bending primarily as a performance based medium. My case in point is Szkieve’s performance, in which the sound may not be as interesting on its own but in conjunction with its visual development.
However, Circuit bending is becoming more diverse. In 2009 it is closely linked to physical computing and all types of art installations. What is promising about circuit bending is that it can be a medium, as well as a tool: it can include software and hardware, or exclude either one, as long as its only requisite is met: that perception be bent. Most importantly, like Remix, circuit bending can also be an aesthetic, to be cited in literary terms:
The snare of a wet red elastic nylon wire licking the bass-line of grey wooden-nails bound with the blind screams of a last name never to be famous and always worth mentioning; the beat of gracefully scratched hair longer than the history of the will, pushing the finger that struggles to penetrate its own castration; the speed of trust on the Internet, showing off its color as it begins to understand its dependence on truth…
The series of workshops and symposium at ReFunct 09, taking place at ISEA, in Ireland, are likely to push circuit bending’s definition, perhaps to the point that people like myself will no longer desire a live performance, but simply aspire to think beyond representation as we know it.
I’m currently in Los Angeles. Just picked up a copy of 944, a magazine about fashion, entertainment and lifestyle. The August issue features “the nightlife.” Like most lifestyle magazines these days, it consists of short snippets about trendsetters or “pioneers.” One cannot help but notice a quote stating that DJ’s can make as much as 35,000 for a three hour set. The magazine truly hypes up the life on the ones and twos.
Regardless of such statements, as I grew up in Los Angeles, I was quite happy to see that 944 acknowledged real talent. Above are some of the DJ’s that have shaped my views on music beyond the mainstream. Trinidad’s Chocolate City may well be a historical gem of a radio show, which any music historian specialized in radio would have to note; he has a vast knowledge of R & B and Soul and has taken great care to bring back B-sides that even serious record diggers have missed. The same for Jason Bentley, who was around even before Garth with his radio show, Metropolis. Bentley was one of the first DJ’s to mix electronic music live on the radio.
We knew you could make great music on the iPhone. With instrument apps such as Smule’s Ocarina and Leaf Trombone. Still, while they’re cool and surprisingly rich mobile instruments, they’re not all that practical for creating, sampling, and recording musical compositions on the fly.
DopplerPad [iTunes Link] is a turntable-like instrument iPhone app built by one of the two creators of FourTrack [iTunes Link]. Unlike some other apps, this one doesn’t feature just one instrument – it has 37. It doesn’t just play notes; it lets you sample them, no matter where you are. And most of all, you can record and combine the beats to create your own electronic remix.