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Parts One and Two of Re*- Lecture: “Remix[ing]. The Three Chronological Stages of Sampling” by Eduardo Navas

The following is a presentation separated into two parts; it was produced for the conference Re*-Recycling_Sampling_Jamming, which took place in Berlin during February 2009.

Part One: Remix[ing]. The Three Chronological Stages of Sampling

Part One (above) introduces the three chronological stages of Remix, while part two (below) defines how the three chronological stages are linked to the concept of Authorship, as defined by Roland Barthes and Michel Foucault.  Also see my previous entry “The Author Function in Remix” which is a written excerpt of the theory proposed in part two.

Part Two: Remix[ing]. The Three Chronological Stages of Sampling

Below is the abstract that summarizes the content of the two videos.  Total running time is around fifteen minutes.

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Text originally published on Re*- on February 2009:

SAMSTAG_28.02.2009_SEKTION IV_15-20 UHR

12_15:00 Remix[ing]. The Three Chronological Stages of Sampling
Eduardo Navas, Künstler und Medienwissenschaftler, University of California in San Diego (USA)

Sampling is the key element that makes the act of remixing possible. In order for Remix to take effect, an originating source must be sampled in part or as a whole. Sampling is often associated with music; however, this text will show that sampling has roots in mechanical reproduction, initially explored in visual culture with photography. A theory of sampling will be presented which consists of three stages: The first took place in the nineteenth century with the development of photography and film, along with sound recording. In this first stage, the world sampled itself. The second stage took place at the beginning of the twentieth century, once mechanical recording became conventionalized, and early forms of cutting and pasting were explored. This is the time of collage and photo-montage. And the third stage is found in new media in which the two previous stages are combined at a meta-level, giving users the option to cut or copy (the current most popular form of sampling) based on aesthetics, rather than limitations of media. This is not to say that new media does not have limitations, but exactly what these limitations may be is what will be entertained at greater length.The analysis of the three stages of sampling that inform Remix as discourse is framed by critical theory. A particular focus is placed on how the role of the author in contemporary media practice is being redefined in content production due to the tendency to share and collaborate. The theories on authorship by Roland Barthes and Michel Foucault are entertained in direct relation to the complexities that sampling has brought forth since it became ubiquitous in popular activities of global media, such as social networking and blogging.

REBLOG (Press Release): Dead Fingers Talk: The Tape Experiments of William S. Burroughs

Image and text source: IMT Gallery

Note: Press release about an upcoming exhibition in which I participate taking place in London at IMT Gallery during May through June of 2010.

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Dead Fingers Talk is an ambitious forthcoming exhibition presenting two unreleased tape experiments by William Burroughs from the mid 1960s alongside responses by 23 artists, musicians, writers, composers and curators.

Few writers have exerted as great an influence over such a diverse range of art forms as William Burroughs. Burroughs, author of Naked Lunch, The Soft Machine and Junky, continues to be regularly referenced in music, visual art, sound art, film, web-based practice and literature. One typically overlooked, yet critically important, manifestation of his radical ideas about manipulation, technology and society is found in his extensive experiments with tape recorders in the 1960s and ’70s. Dead Fingers Talk: The Tape Experiments of William S. Burroughs is the first exhibition to truly demonstrate the diversity of resonance in the arts of Burroughs’ theories of sound.

listen to your present time tapes and you will begin to see who you are and what you are doing here mix yesterday in with today and hear tomorrow your future rising out of old recordings

everybody splice himself in with everybody else

The exhibition includes work by Joe Ambrose, Steve Aylett, Alex Baker & Kit Poulson, Lawrence English, The Human Separation, Riccardo Iacono, Anthony Joseph, Cathy Lane, Eduardo Navas, Negativland, o.blaat, Aki Onda, Jörg Piringer, Plastique Fantastique, Simon Ruben White, Giorgio Sadotti, Scanner, Terre Thaemlitz, Thomson & Craighead, Laureana Toledo and Ultra-red, with performances by Ascsoms and Solina Hi-Fi.

Inspired by the expelled Surrealist painter Brion Gysin, and yet never meant as art but as a pseudo-scientific investigation of sounds and our relationship to technology and material, the experiments provide early examples of interactions which are essential listening for artists working in the digital age.

In the case of the work in the exhibition the contributors were asked to provide a “recording” in response to Burroughs’ tape experiments. The works, which vary significantly in media and focus, demonstrate the diversity of attitudes to such a groundbreaking period of investigation.

Dead Fingers Talk: The Tape Experiments of William S. Burroughs is curated by Mark Jackson. The project is supported by the London College of Communication, CRiSAP and ADi Audiovisual and has been made possible by the kind assistance of the William Burroughs Trust, Riflemaker and the British Library.

PRESS RELEASE: Richie Hawtin and Derivative Launch Plastikman Live Visual Contest

Image source: http://www.derivative.ca/Plastikman/

Note: I don’t normally post competition opportunities, but the following call is worth noting because it exposes a shift in remix culture:  the DJ and VJ hybrid.  Besides, I admit to being a Plastikman fan.

Derivative is pleased to announce the next-gen of their collaboration with techno-futurist Richie Hawtin who is unleashing PLASTIKMAN LIVE 2010 a much-anticipated series of live shows produced in collaboration with Minus & Derivative to launch at this year’s Timewarp festival on March 27th, 2010.

The influential Plastikman performance at MUTEK 2004 was visually driven by Derivative’s powerful software tool TouchDesigner enabling Richie to orchestrate sound and visual compositions generatively and in real time; the technology altering the course of how electronic music could be performed and experienced live.

Image source: http://www.derivativeinc.com/Events/15-Plastikman/

That was then. With the current generation of TouchDesigner 077 completely reengineered, the team has built an information-rich bridge between Richie’s Ableton Live rig and Derivative’s TouchDesigner. Derivative will release the TouchDesigner-Live Bridge to its users this year. Hawtin’s visual artist Ali Demirel has been working closely with Derivative’s Jarrett Smith and Markus Heckmann in LA and Toronto to create the content and a custom performing interface for the shows.

Another Hawtin/Minus/Derivative collaboration invites the community to create their own visuals to original Plastikman tracks using TouchDesigner. Hawtin and Derivative have packaged and made available for download a complete toolset that includes a purpose-built TouchDesigner synth and 4 Plastikman tracks enabling participants with full support to produce buy cheap valtrex online visuals in the same real-time generative environment as the show’s. Winning entries are to be incorporated into the live events.

Dedicated to advancing the way we make art and visualize information and ideas, Derivative has produced live visuals and interactive art projects for an exemplary roster of international superstars that include Prada, Herzog & de Meuron and Rush. They have also developed major theme park attractions globally. In a unique alliance with raster-noton now entering its second year Derivative designed and built an expandable framework for multi-screen live performances under the guidance of label founders carsten nicolai (alva noto) and olaf bender (byetone). The collaboration resulted in a series of shows last year at Club Transmediale, Sonar, MUTEK, OFFF, and Ars Electronica that were received as precedent-setting.

TouchDesigner is the most complete authoring tool for building interactive 3D art, visualizations, prototypes and user interfaces. Its open, broad and highly-visual procedural architecture boosts and expands discovery, creativity and productivity.

TouchDesigner FTE (Free Thinking Environment) and its counterpart TouchDesigner Pro puts a free development environment with an extremely rich feature set into the hands of artists, animators, educators and “everyone else”. “TouchDesigner is our vision of what is possible in tomorrow’s software tools for building interactive applications and exploring data, imagery and sound”, Derivative founder and CEO Greg Hermanovic states. “It exploits what is possible in today’s computing technology and is positioned to grow with the foreseeable advancements in computer, graphics and mobile technologies.”

Renditions: Ongoing Video Series by Eduardo Navas

Image source: Renditions

Images still from
Vicent van Gogh, 1833 – 1890
Self-portrait With a Straw Hat, 1887
Metropolitan Museum of Art
Footage taken on March 2009

I’m officially making available online an ongoing video project, which was started in March 2009:http://navasse.net/renditions/
More videos to be uploaded periodically so make sure to check my main website from time to time.

Excerpt from the project page:

RENDITIONS “The Museum Series” offers a perspective on how works of art are displayed in museums.

Each video project explores the relation of video footage and photo-stills. This formal juxtaposition is designed to offer an open-ended reading of the visitor’s relation to the work of art.

REPOST: The ‘Mash Up’ Culture, Teens Use Technology To Mix, Match And Create Their Spheres, by Scott Conroy

Image source: CBS 60 Minutes

Revising my evaluation of mashups led me to this journalistic piece from June 13, 2006 by Scott Conroy from 60 minutes.  It is mentioned here mainly for historical purposes, as some things discussed have obviously changed since the feature was produced.

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Teens don’t have to work very hard to be entertained anymore. Rather than trekking to the record store, they can buy their favorite music with a few clicks — and maybe try out something new while they’re at it. Reality TV, the preferred genre of many, is always on the air. They don’t even have to get up from their chairs to share photographs and gossip with friends.

American society has been assigning all-encompassing labels to generations of young people for a long time. The tendency to pigeonhole a diverse group of individuals is, in some respects, dishonest — not every Flower Child spent the ’60s tiptoeing through tulips, and many members of Generation X surely thought flannel best confined to the realm of the lumberjack.

Read the entire feature at 60 minutes.

A Visit to Mejan Labs: Notes on Sweden’s Approach to Art and Exhibitions, by Eduardo Navas

Image source: sasosedlacek.com

“Space Junk Spotting, by Saso Sedlacek, Software Mashup of Google Earth and a NASA database of space debris.

As part of my residence at the Swedish Traveling Exhibitions, on November 6 I visited Mejan Labs, an art space dedicated to supporting projects that critically reflect on diverse forms of technology.  The art space is located in the heart of the city of Stockholm.  Director Peter Hagdahl and Curator Björn Norberg greeted me upon my arrival.  We spent sometime discussing the history of media, and how Mejan Labs is part of the ongoing development of new media art practice.  In just three years, Mejan Labs has become an exhibition space worth noting outside of Sweden.  I learned about it almost as soon as its first exhibition was launched.  It was quite a treat to be able to visit it and meet  its founders in person.

At the time of my visit, Mejan Labs featured three works that focused on Astronomy, or on the earth in some abstract form.  “Earth and Above” on view from November 5, 2009 to January 12, 2010, presents the works of three artists, “A Space Exodus” (2008) by Larissa Sansour, “No Closer to the Source” (July 20, 1969) by Lisa Oppenheim, and “Space Junk Spotting” by Saso Sedlacek.

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A Visit to Magasin 3: Notes on Sweden’s Approach to Art and Exhibitions, by Eduardo Navas

”Wall Drawing #715”, February 1993
On a black wall, pencil scribbles to maximum density. Pencil.
Courtesy Estate of Sol LeWitt
First installation: Addison Gallery of American Art, Phillips Academy, Andover, MA
First drawn by: S. Abugov, S. Cathcart, A. Dittmer, F. Dittmer, L. Fan, C. Hejtmanek, S. Hellmuth, D.
Johnson, A. Moger, A. Myers, J. Noble, G. Reynolds, A. Ross, A. Sansotta, J. Wrobel. (Varnished by
John Hogan)

Image courtesy of Magasin 3

On November 5, as Correspondent in Residence for the Swedish Traveling Exhibitions, I visited Magasin 3, located in Frihamnen (freeport), Stockholm.  Curator Tessa Praun took the time to discuss with me the history of the Konsthall (art space) which opened in 1987, and has since then developed an extensive collection of contemporary art.

In the tradition of appropriation, Magasin 3 takes its name after the building’s original function as a sea port storage facility.  The space is hard to find, and one must make a definite commitment to visit it.  I was no exception.  I first took the subway then a bus to the end of the line, then walked and (as is probably common for first time visitors) got a bit lost, but finally found the space.

The Konsthall has a low-key facade, and retains the look of an industrial space.  Its name is no different than the other storage facilities in the area  (there are magasin 1, 2, 4, 5, and more); because of this, it is unlikely that a casual passerby will enter the premises.  This exclusivity gives Magasin 3 an elegance defined with minimal aesthetics. Appropriately enough, at the time of my visit, the konsthall featured minimal drawing installations by Sol LeWitt, curated by Elisabeth Millqvist.  The Sol LeWitt exhibition opened on October 2nd 2009 and will close June 6, 2010.  In what follows, I discuss LeWitt’s work as well as two video installations by british based Israeli artist Smadar Dreyfus, curated by Tessa Praun. (more…)

A Visit to the Interactive Institute: Notes on Sweden’s Approach to Art and Exhibitions, by Eduardo Navas

Image: ‘Crisp Bread Turntable’ by Yoshi Akai. Video available below.

As part of my residency at the Swedish Traveling Exhibitions, on October 29 I visited the Interactive Institute, quite a unique research center located in the city of Stockholm.  Its model is unlike any other I have encountered. While the institute has close ties to the arts and the tradition of exhibitions as forms of communication and education, it also focuses on the development of projects that crossover to the commercial sector.  There are actually a few spin-off companies that were started as research collaborations in the Interactive Institute.  But to do justice to their mission, it is best that I quote how they present themselves publicly, from their about page:

The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.

I cite them directly because I find this type of research model to be an increasingly common hybrid: rigorous academic research meets commercial interests.  Yet, the Interactive Institute, seems unique because its creative drive appears to be well balanced, given that it is in the middle of a major corporate technology research sector in Stockholm, located in the neighborhood of Kista. One thing that became certain is that their model is directly informed in part by the always changing aesthetics of networked communication.  In their case, this tendency is found in the concept of “Interactivity;”  such premise is part of their name.

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After Media (Hot and Cold), by Eduardo Navas

Image capture, July 11, 2009, http://hulu.com

The following text was originally published during the month of August, 2009 as part of Drain‘s Cold issue.  The journal is a refereed online journal published bi-annually.  The text is republished in full on Remix Theory with permission.  Drain’s copyright agreement allows for 25% of the essay to be reblogged or reposted on other sites with proper citation and linkage to the journal at http://www.drainmag.com/.  I ask that their agreement be respected by the online community.

In 1964 Marshal McLuhan published his essay “Media Hot and Cold,” in one of his most influential books, Understanding Media.[1] The essay considers the concepts of hot and cold as metaphors to define how people before and during the sixties related to the ongoing development of media, not only in Canada and the United States but also throughout the world.[2] Since the sixties, the terms hot and cold have become constant points of reference in media studies. However, these principles, as defined by McLuhan, have changed since he first introduced them. What follows is a reflection on such changes during the development of media in 2009.

McLuhan is quick to note that media is defined according to context. His essay begins with a citation of “The Rise of the Waltz” by Curt Sachsk, which he uses to explain the social construction behind hot and cold media. He argues that the Waltz during the eighteenth century was considered hot, and that this fact might be overlooked by people who lived in the century of Jazz (McLuhan’s own time period). Even though McLuhan does not follow up on this observation, his implicit statement is that how hot and cold are perceived in the twentieth century is different from the eighteenth. Because of this implication, his essay is best read historically. This interpretation makes the reader aware of how considering a particular medium as hot or cold is a social act, informed by the politics of culture. McLuhan’s first example demonstrates that, while media may become hot or cold, or be hot at one time and cold at another, according to context, the terms, themselves, are not questioned, but rather taken as monolithic points of reference. To make sense of this point, McLuhan’s concepts must be defined.

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Nick vs. Nic at Transitio MX, by Eduardo Navas

A performative confrontation between hardware and software.  Nick Collins vs. Nick Collins: hardware vs. Software, Old School vs. New School.  One of the hightlights of the concert series organized as part of “Bifurcaciones Sonoras” (Aural Bifurcations) for Transitio MX 03.

I was able to attend most concerts that took place nightly at Fonoteca, during Transitio MX, except for the last night of Thursday the 8th.  While there were many highlights, one that I found worth sharing on my blog is the performance of Nick vs. Nic.  A playful sound hacking performance by Nick Collins (USA) vs. Nick Collins (England).  The younger Collins (English) improvised in code, while the more seasoned Collins proved why he is one of the pioneers in circuit bending.  The sound was appropriately distributed and mixed on left and right sides of the stage, allowing the audience to evaluate how software and hardware hacking can be complementary, thus creating a performative mashup:  a meeting between the old school and the new school of experimental sound could not be better.

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