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REBLOG: Open source hardware 2009 - The definitive guide to open source hardware projects in 2009

Image and text source: Make

Welcome to definitive guide to open source hardware projects in 2009. First up - What is open source hardware? These are projects in which the creators have decided to completely publish all the source, schematics, firmware, software, bill of materials, parts list, drawings and “board” files to recreate the hardware - they also allow any use, including commercial. Similar to open source software like Linux, but this hardware centric.

Each year we do a guide to all open source hardware and this year there are over 125 unique projects/kits in 19 categories, up from about 60 in 2008, more than doubling the projects out there! - it’s incredible! Many are familiar with Arduino (shipping over 100,000 units, estimated) but there are many other projects just as exciting and filled with amazing communities - we think we’ve captured nearly all of them in this list. Some of these projects and kits are available from MAKE others from the makers themselves or other hardware manufacturers - but since it’s open source hardware you can make any of these yourself, start a business, everything is available, that’s the point.

This year, I am asking for your help - the Open source hardware page on Wikipedia is missing more projects that it actually has total at the moment. If any readers out there want to help out, review all the projects we’ve listed and please add them to the Wikipedia page so it’s a more complete resource. Also, many projects on the Wikipedia page are not “Open source hardware” but that will likely be debated, at the least - all of the projects in this guide are considered open source hardware by those who actually does open source hardware it seems.

Read the entire article at Make

Notes on Cultural Analytics Seminar, December 16-17, 2009, Calit2, San Diego, by Eduardo Navas

Jeremy Douglass (left) and Lev Manovich (far right) demonstrate how to analyze data on the Hyper Wall at Calit2.

The Cultural Analytics seminar took place at Calit2 on December 16 and 17 of 2009.  The event brought together researchers and students from Bergen University and University of California San Diego.  The two day event consisted of research presentations and demos of software tools.

Part One of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009.  Introduction to principles of Cultural Analytics.

I will not spend much time in this entry defining Cultural Analytics.  This subject has been well covered by excellent blogs such as Open Reflections.  For this reason, at the end of this entry I include a number of links to resources that focus on Cultural Analytics.  Instead, I will briefly share what I believe Cultural Analytics offers to researchers in the humanities.

Part Two of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009.  Analysis of Vertov’s motion in scenes from Man with a Movie Camera.

This emerging field can be defined as a hybrid practice that utilizes tools of quantitative analysis often found in the hard sciences for the enhancing of qualitative analysis in the humanities.  The official definition of the term follows:

Cultural analytics refers to a range of quantitive and analytical methodologies drawn from the natural and social sciences for the study of aesthetics, cultural artifacts and cultural change. The methods include data visualization techniques, the statistical analysis of large data sets, the use of image processing software to extract data from still and moving video, and so forth. Despite its use of empirical methodologies, the goals of cultural analytics generally align with those of the humanities.

One thing that separates the humanities from the hard sciences is the emphasis of qualitative over quantitative analysis.  In very general terms qualitative analysis is often used to evaluate the how and why of particular case studies, while quantitative analysis focuses on patterns and trends, that may not always be concerned with social or political implications.

Part Three of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009. Jeremy Douglass analyzes comic books.

What Cultural Analytics is doing, in my view, is bringing together qualitative and quantitative analysis for the interests of the humanities.  In a way Cultural Analytics could be seen as a bridge between specialized fields that in the past have not always communicated well.

Consequently, when new ground is being explored, questions of purpose are bound to emerge, which is exactly what happened during seminar conversations.  As the videos that accompany this brief entry will demonstrate, the real challenge is for researchers in the humanities to engage not only with Cultural Analytics tools and envision how such tools can enhance their practice, but to actually embrace new philosophical approaches that blur the lines between the hard sciences and the humanities.

Part Four of Hyper Wall Demonstration during Cultural Analytics Seminar at Calit2, San Diego, December 16-17, 2009. Cicero Da Silva explains his collaborative project, Macro.

To be specific on the possibilities that Cultural Analytics offers to the humanities, I will cite two demonstrations by Lev Manovich and Jeremy Douglass.

Lev Manovich at one point presented Hamlet by William Shakespeare in its entirety on Calit2’s Hyper Wall, which consists of several screens that enable users to navigate data at a very high resolution.

When seeing the entire text at once, one is likely to realize that this methodology is more like mapping.  To this effect, soon after, we were shown a version of the text in which Manovich had isolated the repetition of certain words throughout the literary work.

This approach could be used by a literature scholar to study certain linguistic strategies, such as sentence structure, by an author.  Let’s take this a step further and say that it has been agreed that a contemporary author is influenced by a canonical writer.  How this supposed influence takes effect can be evaluated by studying certain patterns of sentences from both authors by isolating parts of literary texts for direct comparison. One could then evaluate if the supposed influence is formal, conceptual or both: perhaps the contemporary author might make ideological references that are clearly linked to the canonical author, but which are not necessarily influenced at a formal level; or it could be the other way around, or both.  In this case, quantitative and qualitative analysis are combined to evaluate a case study.  In other words, pattern comparison is used to understand the similarities and differences between two or more works of literature.

To this effect, Jeremy Douglass’s presentation of a comic book is important.  He explained how by seeing an entire publication of a comic book story one can study how certain patterns in the narrative come to define the aesthetics for the reader.

While the reader may be able to experience the story in time, by actually reading it,  the visualization of the comic book in grid-like fashion–as a structural map–allows the researcher to apply analysis of patterns and trends that may be more common in flows of networks to an actual narrative.  Again, in this case we find quantitative and qualitative analysis complementing each other.

As noted at the end of the article “Culture is Data” (also provided below) from Open Reflections, it appears that Manovich is at times understood to argue that one should privilege quantitative over qualitative analysis.  This proposition implies an either or mentality by certain researchers that needs to be reevaluated.  Janneke Adema explains his answer better than I ever could:

But, on the other hand, won’t we loose a sense of meaning if we analyze culture like a thing? Manovich argues that this is of course a complementary method, we should not throw away our other ways of establishing meaning. It is a way of expanding them. And it is also an important expansion, for how is one going to ask about the meaning of large datasets? We need to combine the traditionally [sic]humanities approach of interpretation with digital techniques to find out more. And again, meaning is not the only thing to look at. It is also about creating an experience. Patterns are the new real of our society.

The most important thing to understand when evaluating the videos available with this entry is that one need not have a hyper wall to do research with Cultural Analytics methodologies; many of the tools can run on a personal computer.  It’s more about adopting an attitude and willingness to do research by way of combining quantitative and qualitative analysis.  At the moment I am evaluating the implementation of Cultural Analytics in my research on Remix.

References worth perusing:

Cultural Analytics Seminar Schedule: http://lab.softwarestudies.com/2009/11/cultural-analytics-seminar-software.html

Software Studies, Website: http://lab.softwarestudies.com/2008/09/cultural-analytics.html

“Culture is Data,” article: http://openreflections.wordpress.com/2009/05/23/culture-is-data/

Culture Vis, Website: http://culturevis.com/cultural_analytics.html

“Cultural Analytics,” Wikipedia entry: http://en.wikipedia.org/wiki/Cultural_analytics

“The Next Big Thing in Humanities, Arts and Social Science Computing: Cultural Analytics,” article: http://www.hpcwire.com/features/The_Next_Big_Thing_in_Humanities_Arts_and_Social_Science_Computing_Cultural_Analytics.html

“Lev Manovich: Studying Culture With Search Algorithms,” article: http://networkcultures.org/wpmu/query/tag/cultural-analytics/

“Cultural Analytics: a new field that combines arts, media and IT,” article: http://knowledge.smu.edu.sg/article.cfm?articleid=1201

Reblog: 26 Places to Find Free Multimedia for Your Blog, by Barb Dybwab

Image and text source: Mashable

Note: Here is an interesting list of resources for remixing already produced material for personal blogs and websites.

Nothing makes a blog post more eye-catching than a great header image, but not all publishers have artistic talent. And even accomplished digital creatives often crave some found material to start from or work with in a project. Luckily for all of the above, sources abound for finding a compelling photo to grab your readers’ eyes and draw them in, or to locate fresh multimedia to remix.

Read the entire list at Mashable.

“After the Blogger as Producer” by Eduardo Navas

Image source: The New Mexico Independent

Written for Interactiva Biennale 2009

The following text was written for Interactiva 09 Biennale, which takes place the month of May and June of 2009.  Other texts written for the biennale can be found at the Interactiva site.

In March of 2005 I wrote “The Blogger as Producer.”[1]  The essay proposed blogging as a potentially critical platform for the online writer.  It was written specifically with a focus on the well-known text, “The Author as Producer,” by Walter Benjamin, who viewed the critical writer active during the 1920’s and 30’s with a promising constructive position in culture. [2]

In 2005 blogging was increasing in popularity, and in my view, some of the elements entertained by Benjamin appeared to resonate in online culture.  During the first half of the twentieth century, Benjamin considered the newspaper an important cultural development that affected literature and writing because newspaper readers attained certain agency as consumers of an increasingly popular medium.  During this time period, the evaluation of letters to editors was important for newspapers to develop a consistent audience.  In 2005, it was the blogosphere that had the media’s attention.  In this time period, people who wrote their opinions on blogs could be evaluated with unprecedented efficiency. [3]
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Brief Notes on Janneke Adema’s “Schyzophonia. On Remix, Hybridization and Fluidity”

Walter Benjamin

Image source: Open Reflection

Critical Note: Janneke Adema recently wrote a long post on her blog Open Reflections about remix culture, titled “Schyzophonia. On Remix, Hybridization and Fluidity.” Aderna cites parts of my essay “Remix The Bond of Repetition and Representation” in order to extend her own views on remix culture. One thing that caught my attention is the concept of the “work in progress” which she entertains when citing an interview with Joe Farbrook. Farbrook’s propositions are parallel to my own views on constant updating, about which I wrote a couple of years ago in another essay titled “Regressive and Reflexive Mashups in Sampling Culture.” Adema interestingly enough considers knowledge remixable, and she cites my own position on history to support her argument. While I don’t think knowledge itself is necessarily remixable in terms of Remix proper, I am compelled by Adema’s argument. On this regard, the following question recurs: When should one stop calling cultural hybridity a form of remix? On her part, I think Adema does a good job in entertaining this preoccupation, ending with a reference to none other than Walter Benjamin. The article is worth a careful read. Other great resources are mentioned as well.

———–
I read Lawrence Lessig’s Remix a few months ago, a great book with a stimulating positive approach to the whole piracy and copyright problema, focusing on finding solutions which cater to the increasingly prevailing remixed and remediated forms of digital art and culture, in which the hybrid has become common ground. Lessig discusses new musical ‘innovators’ like Girl Talk, who creates elaborate and eclectic remixes of current pop sounds and anthems, creating a new musical discourse which reflects, winks, ironizes and mocks, while still standing firmly on its own. These kind of adaptations, versionings or reinterpretations have been part of music since its beginnings, coming to the forefront mostly in dub, hiphop, turntablism and the use of samples in electronic music. Just think about all the beats, breaks, loops and glitches that have made a career for themselves and their derivative offspring in musical history.

Read the entire article at Open Reflections

The State of Swift Production: Interactivos?’08 (part 3 of 3), by Eduardo Navas

Image: Anaisa Franco, Testing software for “Expanded Eye”

See Part 1: http://remixtheory.net/?p=315
See Part 2: http://remixtheory.net/?p=319

Interactivos?’08-Madrid promoted Vision-play as a point of entry to reflect on how interactivity is redefining aesthetics in art particularly invested in emerging technologies. The Medialab-Prado website presented the two week work intensive series of events as a “workshop [that] aims to use open hardware and open code tools to create prototypes for exploring image technologies and mechanisms of perception.”[1]

To provide a rigorous contextual ground following this premise as a frame of reference for artists and collaborators, the Medialab organized a two day long conference in which artists presented their projects and scholars and writers presented papers focused on the ongoing changes of the image (vision-play) in contemporary art production. On the first day Marta Morales presented “Caída del juego: lo inaparente en la imagen” (Fall of the Game: The Inapparent in the Image), a text in which she explored the void of experience leaning towards the sublime in the work of Giacommeti; she examined his work from drawings to sculptures. I followed with “The Bond of Repetition and Representation,” in which I outlined previously introduced definitions of Remix and their links to the ongoing play between repetition and representation in digital media. Nadine Wanono then discussed her research on Visual Anthropology in “The Camera and The Perspective, as Tool and Metaphor.” In her talk she questioned the supposed objectivity of perspective, both formally and conceptually, when anthropologists study non-western cultures. Wanono’s presentation consisted of selected research she performed in Mali, West Africa, where she spent many years with the Dogon people. And the evening ended with Domingo Sarrey who presented “Cuadrats 40 años después” (Quadrats, 40 Years Later). Sarrey took the evening when he made many Spaniards in the audience aware about art and computer science explorations that took place in Madrid during the sixties. Sarrey was one of the first artists in Madrid to use the computer to develop drawings during that time period. (more…)

Youtube Video: DJ Spooky - That Subliminal Kid -Remix Culture

Still from Youtube upload: Spooky lectures on Remix Culture and Sampling

Looking for material on Remix Culture, I recently ran into this two hour lecture by DJ Spooky at University of North Carolina at Chapel Hill. Spooky beat juggles history to argue his position on sampling. From the Phonograph to the Jamaican Sound System, one gets a good sense of the potential creativity that Spooky and other promoters of Remix Culture believe in. Some of the questions at the end are quite interesting, and challenging. Definitely worth the 100 minutes of your time.

Wikipedia Questions Paths to More Money, by The Associated Press

Image Capture: Remix Theory

Text source: NYTimes
Scroll the list of the 10 most popular Web sites in the U.S., and you’ll encounter the Internet’s richest corporate players — names like Yahoo, Amazon.com, News Corp., Microsoft and Google.

Except for No. 7: Wikipedia. And there lies a delicate situation.

With 2 million articles in English alone, the Internet encyclopedia ”anyone can edit” stormed the Web’s top ranks through the work of unpaid volunteers and the assistance of donors. But that gives Wikipedia far less financial clout than its Web peers, and doing almost anything to improve that situation invites scrutiny from the same community that proudly generates the content.

And so, much as how its base of editors and bureaucrats endlessly debate touchy articles and other changes to the site, Wikipedia’s community churns with questions over how the nonprofit Wikimedia Foundation, which oversees the project, should get and spend its money.

Read the entire article at a  NYTimes

EMI in Talks to Dump Copy Protection, by Jefferson Graham


Blue Note’s recording artist Norah Jones with Lee Alexander on bass and Adam Levy on guitars performing at House of Blues in Los Angeles.
Image source: skipbolenstudio.com/

Text source: USA Today

2/12/2007

LOS ANGELES — The music industry is looking ahead to life without copy protection.

Major label EMI — home of Coldplay and Norah Jones — is in discussions with online music stores about selling its music without copy protection, or digital rights management (DRM), according to two sources with direct knowledge of the talks who would not speak for attribution because discussions are ongoing.

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Open Source at 90 MPH, by Bruno Giussani


Image source: theoscarproject.org
Text source: Business Week
December 8, 2006

Inspired by Linux, the OScar project aims to build a car by tapping the knowledge of a volunteer team. It won’t be an easy ride, but their journey is important

The computer operating system Linux and the Web browser Firefox are generally considered the two biggest successes of the movement to develop open-source programs—software anyone can modify, transform, and redistribute back into the community. While there are thousands of other examples, Linux and Firefox have managed to mount serious competition to established commercial products, and have therefore come to represent this specific, collective mode of creation.

But Linux and Firefox are made of bits. They are immaterial. Bits can be shared and sent around easily, so that distant people can work on them concurrently; bugs can be corrected almost instantly; new versions containing updates, improvements, or fixes can be released virtually for free.

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