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Archivio per la categoria 'Design'

REBLOG: scientists, designers, and artists will gather in New York to discuss how our lives could be transformed by recognizing scent as design, by Eva Wisten

Image and text source: Seed

On March 26, Parsons the New School for Design and MoMA, in collaboration with IFF, Seed, and Coty, will present Headspace: On Scent as Design. A one-day symposium on the conception, impact, and potential applications of scent, the event will gather leading thinkers, designers, scientists, artists, established perfumers as well as “accidental perfumers”—architects, designers, and chefs—to acknowledge scent as a new territory for design. Seed sat down with organizers Paola Antonelli, Véronique Ferval, Jamer Hunt, Jane Nisselson, and Laetitia Wolff to discuss why we tend to overlook the importance of scent, our increasingly antiseptic, smell-free lives, and how our lives could change when we begin to tap into the rich olfactory dimension of design.

What inspired Headspace?

The idea that led us to organize Headspace is that scent is not only a medium for design, but also a design form in its own right.  Perfumers and scientists working on scent perform every time a design act. Sometimes it is good, sometimes mediocre. It can be very commercial, or more limited and idiosyncratic. Just like other forms of design, it is targeted to the goal at hand, whether the creation of a new clothing detergent with universal appeal or of a unique scent that will touch only a few dozen wrists. Just like other forms of design, it requires expertise and dedication, not to mention talent. We are therefore not advocating that any self-described designer should also feel free to tackle scent, but rather that designers should be aware of the spatial and perceptive potential of scent, and that perfumers should realize that they are engaged in design and take advantage of that knowledge.

Why is the smell experience of an object or an environment so often ignored or treated as less significant than the visual and, when it applies, aural, tactile or taste experience?

Scent happens both before and behind all other senses. Scents hit us directly through the limbic system; they are more pre-cognitive and emotional. For that reason, it’s harder for our mind to compute. Language doesn’t really seem up to the task of expressing all that scent means to us, or triggers within us. We ignore olfactive input because we have not been educated in a language with which to express any perceived gradations. Thus, we are still at the level of the “grunt,” limited to broad terms like good, bad, ugh, and sweet.

History has helped smell’s downfall, too. With the Enlightenment Era came a certain rationalization of our senses, where knowledge, culture, class, and intelligence were associated directly with our visual senses, whereas smell was associated with bodily fluids, dirt, and poverty. We seem to still be shaped by that dichotomy and we therefore miss out on one of our great cognitive gifts

An approach similar to the wine industry’s could motivate the public to acquire an education and a vocabulary to share their olfactive experiences. We have cultivated a sophisticated approach to flavor that makes us think we can really choose among twelve types of salt and twenty-five types of olive oils. There is no similar reciprocal relationship in the domain of smell that invites and rewards people to cultivate and pursue odor distinctions and experiences.

Social history has encouraged a discomfort with our beautifully functional nostrils. It is time to reclaim them!

Read the entire feature at Seed

REBLOG: Album Sleeve Transforms Into a Cardboard Record Player!

Image and text source: Inhabitat

At Inhabitat we love gadgets, but sometimes we cringe at the environmental costs of their manufacturing. So, we perked up when we heard about GGRP’s brilliant album packaging that transforms into a cardboard record player. The 45 rpm album sleeve unfolds into a miniature record player, and with the help a pencil you can become a DIY zero-energy DJ.

Read the entire entry

PRESS RELEASE: Richie Hawtin and Derivative Launch Plastikman Live Visual Contest

Image source: http://www.derivative.ca/Plastikman/

Note: I don’t normally post competition opportunities, but the following call is worth noting because it exposes a shift in remix culture:  the DJ and VJ hybrid.  Besides, I admit to being a Plastikman fan.

Derivative is pleased to announce the next-gen of their collaboration with techno-futurist Richie Hawtin who is unleashing PLASTIKMAN LIVE 2010 a much-anticipated series of live shows produced in collaboration with Minus & Derivative to launch at this year’s Timewarp festival on March 27th, 2010.

The influential Plastikman performance at MUTEK 2004 was visually driven by Derivative’s powerful software tool TouchDesigner enabling Richie to orchestrate sound and visual compositions generatively and in real time; the technology altering the course of how electronic music could be performed and experienced live.

Image source: http://www.derivativeinc.com/Events/15-Plastikman/

That was then. With the current generation of TouchDesigner 077 completely reengineered, the team has built an information-rich bridge between Richie’s Ableton Live rig and Derivative’s TouchDesigner. Derivative will release the TouchDesigner-Live Bridge to its users this year. Hawtin’s visual artist Ali Demirel has been working closely with Derivative’s Jarrett Smith and Markus Heckmann in LA and Toronto to create the content and a custom performing interface for the shows.

Another Hawtin/Minus/Derivative collaboration invites the community to create their own visuals to original Plastikman tracks using TouchDesigner. Hawtin and Derivative have packaged and made available for download a complete toolset that includes a purpose-built TouchDesigner synth and 4 Plastikman tracks enabling participants with full support to produce visuals in the same real-time generative environment as the show’s. Winning entries are to be incorporated into the live events.

Dedicated to advancing the way we make art and visualize information and ideas, Derivative has produced live visuals and interactive art projects for an exemplary roster of international superstars that include Prada, Herzog & de Meuron and Rush. They have also developed major theme park attractions globally. In a unique alliance with raster-noton now entering its second year Derivative designed and built an expandable framework for multi-screen live performances under the guidance of label founders carsten nicolai (alva noto) and olaf bender (byetone). The collaboration resulted in a series of shows last year at Club Transmediale, Sonar, MUTEK, OFFF, and Ars Electronica that were received as precedent-setting.

TouchDesigner is the most complete authoring tool for building interactive 3D art, visualizations, prototypes and user interfaces. Its open, broad and highly-visual procedural architecture boosts and expands discovery, creativity and productivity.

TouchDesigner FTE (Free Thinking Environment) and its counterpart TouchDesigner Pro puts a free development environment with an extremely rich feature set into the hands of artists, animators, educators and “everyone else”. “TouchDesigner is our vision of what is possible in tomorrow’s software tools for building interactive applications and exploring data, imagery and sound”, Derivative founder and CEO Greg Hermanovic states. “It exploits what is possible in today’s computing technology and is positioned to grow with the foreseeable advancements in computer, graphics and mobile technologies.”

A Visit to Iaspis: Notes on Sweden’s Approach to Art and Exhibitions, by Eduardo Navas

Image source: Takram.com
Overture, Installation: Milano Salon, Italy, April 22-27, 2009.

During the early morning of  November 5, as Correspondent in Residence for the Swedish Traveling Exhibitions, I visited Iaspis (International Artist Studio Program in Sweden).  Unlike my visit to Magasin 3 (which took place the afternoon on the same day), Iaspis was quite close to the hotel where I stayed: a short five minutes walk in the neighborhood of Zinkensdam.  I was greeted by Coordinator Suzi  Ersahin, who took me around the facilities while explaining Iaspis’s role in Swedish culture.

Iaspis invites international artists for residencies that may range from one to six months, depending on the needs and specific circumstances of each artist. Swedish artists may apply for the residency; Dutch and Nordic artists may also apply through special institutions in their specific regions.  Iaspis also supports Swedish artists exhibitions outside the country.  Given its spacious facilities, I was surprised to learn that the Residence Program does not organize exhibitions, but does have a periodical open house, in which the residents are able to display their works.  Iaspis is also known for its seminars and conferences;  and they also publish books on different subjects, ranging from artist monographs to critical reflections on contemporary art issues.  Iaspis also offers an archive of its past residents;  a resource, which I hope will one day be available online, as I was not able to peruse it as I wished.

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A Visit to the Interactive Institute: Notes on Sweden’s Approach to Art and Exhibitions, by Eduardo Navas

Image: ‘Crisp Bread Turntable’ by Yoshi Akai. Video available below.

As part of my residency at the Swedish Traveling Exhibitions, on October 29 I visited the Interactive Institute, quite a unique research center located in the city of Stockholm.  Its model is unlike any other I have encountered. While the institute has close ties to the arts and the tradition of exhibitions as forms of communication and education, it also focuses on the development of projects that crossover to the commercial sector.  There are actually a few spin-off companies that were started as research collaborations in the Interactive Institute.  But to do justice to their mission, it is best that I quote how they present themselves publicly, from their about page:

The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.

I cite them directly because I find this type of research model to be an increasingly common hybrid: rigorous academic research meets commercial interests.  Yet, the Interactive Institute, seems unique because its creative drive appears to be well balanced, given that it is in the middle of a major corporate technology research sector in Stockholm, located in the neighborhood of Kista. One thing that became certain is that their model is directly informed in part by the always changing aesthetics of networked communication.  In their case, this tendency is found in the concept of “Interactivity;”  such premise is part of their name.

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After Media (Hot and Cold), by Eduardo Navas

Image capture, July 11, 2009, http://hulu.com

The following text was originally published during the month of August, 2009 as part of Drain’s Cold issue.  The journal is a refereed online journal published bi-annually.  The text is republished in full on Remix Theory with permission.  Drain’s copyright agreement allows for 25% of the essay to be reblogged or reposted on other sites with proper citation and linkage to the journal at http://www.drainmag.com/.  I ask that their agreement be respected by the online community.

In 1964 Marshal McLuhan published his essay “Media Hot and Cold,” in one of his most influential books, Understanding Media.[1] The essay considers the concepts of hot and cold as metaphors to define how people before and during the sixties related to the ongoing development of media, not only in Canada and the United States but also throughout the world.[2] Since the sixties, the terms hot and cold have become constant points of reference in media studies. However, these principles, as defined by McLuhan, have changed since he first introduced them. What follows is a reflection on such changes during the development of media in 2009.

McLuhan is quick to note that media is defined according to context. His essay begins with a citation of “The Rise of the Waltz” by Curt Sachsk, which he uses to explain the social construction behind hot and cold media. He argues that the Waltz during the eighteenth century was considered hot, and that this fact might be overlooked by people who lived in the century of Jazz (McLuhan’s own time period). Even though McLuhan does not follow up on this observation, his implicit statement is that how hot and cold are perceived in the twentieth century is different from the eighteenth. Because of this implication, his essay is best read historically. This interpretation makes the reader aware of how considering a particular medium as hot or cold is a social act, informed by the politics of culture. McLuhan’s first example demonstrates that, while media may become hot or cold, or be hot at one time and cold at another, according to context, the terms, themselves, are not questioned, but rather taken as monolithic points of reference. To make sense of this point, McLuhan’s concepts must be defined.

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Notes on August 2009 Visit to El Salvador, by Eduardo Navas

Detail of the exhibition “Diseñar a diario (Design Day to Day)” on view for the month of August, 2009 at Cultural Center of Spain’s Gallery.  Design by local artists.

One of two workshops with participants of Premio Arte Joven, which took place at the Cultural Center of Spain during August 24-29, 2009.

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Form Follows Information, by Eduardo Navas

Image source: Mashable

In January of 2009 I wrote two brief entries, “On Content and Form: 2009 Forecast” and “Further Reflections on Content and Form in 2009,” which evaluated the difficulty that developers are encountering with the constant change of delivery devices.  Since then, there appears to be more interest in having constant access to information than on the devices themselves. I also noted the possibility that consumers may develop fetishes for hybrid devices like the iPhone.

Yet, as we move on to the second half of 2009, the actual subject of analysis is becoming more apparent: the screen.  It is the aesthetics of the screen, a vessel of simulation, of make believe, of simulacra proper that is turning out to be the recurring device in all media.  From the early days of film on to television, and currently the computer and its supplementary devices, including GPS systems, text readers such as the kindle, portable DVD players, and of course the iPhone, the screen has played a defining role in the ongoing expansion of global communication.

The screen’s never-ending evolution, then, is what needs to be considered carefully in order to understand how media is changing with the growth of network culture.  The challenge in this acknowledgment is that our familiar window for entertainment and communication, while always a comfortable rectangular format of malleable dimensions, has no actual stable material form; it keeps shifting at an ever increasing speed; and because of media’s dependency on the screen, developers need to change their approach to product development.  This also means that content providers need to rethink their relation to media delivery, whether this be print, or online.
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Convergence Aesthetics: Design for Mobile Attention, by Eduardo Navas

Image source: paidcontent.org

The pervasiveness of the screen in mobile media is pushing convergence development in two particular ways worth noting.  The first, how image and text are increasingly treated the same by users, is actually a stepping stone to the second, which is how the convergence (combination) of all media is designed not only to provide the greatest access to as much information as possible, but also to negotiate which material is likely to be noticed first.

In relation to this, NPR recently released an iPhone widget that enables users to download a podcast or listen to live streaming.  This particular widget is designed to complement multitasking, as NPR’s Digital SVP & GM Kinsey Wilson explains to Paid Content:

This is the first app that is both for reading and for listening; our feeling is that people want to do one or another. There are times when reading a story is simply the quickest and most efficient way to get the news you want. There are other times, particularly when you’re engaged in other activities, that listening makes more sense. Where we have both, we’ll certainly present both.

The small television in the kitchen comes to mind when reading Wilson’s explanation: people for the most part listen to the news while getting ready to leave for work in the early morning, or in the evening while preparing dinner.   From time to time, when something of interest comes up, people are likely to look up and pay attention to the screen.  In this case, the television is used as a radio with visual options.  However, as it is obvious, the Television was not initially designed for this function.

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Reblog: 26 Places to Find Free Multimedia for Your Blog, by Barb Dybwab

Image and text source: Mashable

Note: Here is an interesting list of resources for remixing already produced material for personal blogs and websites.

Nothing makes a blog post more eye-catching than a great header image, but not all publishers have artistic talent. And even accomplished digital creatives often crave some found material to start from or work with in a project. Luckily for all of the above, sources abound for finding a compelling photo to grab your readers’ eyes and draw them in, or to locate fresh multimedia to remix.

Read the entire list at Mashable.