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Archive of the category 'Gift Economy'

Copyright Law Chart Worth Looking Over

Graphic by Ben Jackson and Chris Ritter as credited on Buzzfeed

The chart above was posted on Buzzfeed back in October of 2012. It was linked to an article titled “Why Remix Culture Needs New Copyright Laws.” The article revisits many of the issues that are still prevalent in 2013 in terms of remix. One would expect major changes at this stage of media production, especially with social media, but the chart reminds independent media producers that there is much work that needs to be done.

Upcoming Book, Remix Theory: The Aesthetics of Sampling

Image: Preliminary cover design and logo for upcoming book by Ludmil Trenkov.

I am very happy to announce that my book Remix Theory: The Aesthetics of Sampling is scheduled to be published later on this year, by Springer Wien New York Press.  If all goes according to schedule, it should be available no later than this Fall.  The book offers an in-depth analysis on Remix as a form of discourse.  To get a sense of what to expect, you can read my previously published text, “Regressive and Reflexive Mashups in Sampling Culture,” also available through Springer: http://www.springerlink.com/content/r7r28443320k6012/. You can read my online version as well, though I encourage you to support the publishing company by downloading the official version.

I will offer more information about the book in the near future, such as the table of content, and excerpts from the text. For now I wanted to share the promotional abstract:

Remix Theory: The Aesthetics of Sampling is an analysis of Remix in art, music, and new media. Navas argues that Remix, as a form of discourse, affects culture in ways that go beyond the basic recombination of material. His investigation locates the roots of Remix in early forms of mechanical reproduction, in seven stages, beginning in the nineteenth century with the development of the photo camera and the phonograph, leading to contemporary remix culture. This book places particular emphasis on the rise of Remix in music during the 1970s and ‘80s in relation to art and media at the beginning of the twenty-first Century. Navas argues that Remix is a type of binder, a cultural glue—a virus—that informs and supports contemporary culture.

Remix: The Ethics of Modular Complexity in Sustainability, By Eduardo Navas

COMPLETE TEXT

“The Ethics of Modular Complexity in Sustainability” was published in the CSPA Quarterly, Spring 2010 Issue.  My text is available online according to a Creative Commons License adopted by the CSPA Journal. The content may be copied, distributed, and displayed as long as proper credit is given to the CSPA and the individual author(s), and as long as these contents are used by others for noncommercial purposes only.  Any derivative works that result from these contents must also be shared alike.

The journal is the print publication for The Center for Sustainable Practice in the Arts, a non-profit that supports artists and organizations in the process of becoming ecologically and economically sustainable while maintaining artistic excellence.

Editor statement for Spring 2010 issue:

In this issue, we’re working against the stereotypes of the form, and attempting to broaden its term. As always, we’re exploring our chosen theme across disciplines and were delighted to include sculpture, visual art, theater, public art, and media art in the following pages. Instead of asking for work based on waste materials, we asked for work built from objects that already exist.

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Abstract: “Remix: The Ethics of Modular Complexity in Sustainability” evaluates sustainability in networked culture.  It considers how the flow of information in terms of immaterial production and its relation to knowledge play a role in a fourth economic layer supported by the growing ubiquity of globalization.  It revisits and expands, yet again, on my interest in Jacques Attali’s concepts of noise and music to propose a critical position fully embedded in pervasive connectivity.

IMPORTANT NOTE: This text was written as a testing ground for my growing interest in the concepts of volume and module, as explored in vodule.com.  Consequently, this text uses the term modular complexity, but does not define it.  I consider this text as part of my process to develop a precise definition of modular complexity in social and cultural terms.  The interests that inform this text are also relevant to my current research on Remix and Cultural Analytics.  Future writings will make clear the interrelation of all these ongoing projects.

This online version contains minor edits made in order to clarify the argument.

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At the beginning of the twenty-first century, sustainability can be read with a double meaning: to be self-supportive while socially conscious. This is because specialized fields (and individuals who work in these fields) need to be aware of their interconnectivity if they are to subsist in global culture. Sustainability is relevant in the arts and media according to the interrelation of material and intellectual production, given that such relation supports specialized fields. Sustainability, when linked to social consciousness, modifies how the recycling of material becomes relevant in culture at large. One could promote a philosophy of sustainability, which embodies critical awareness of the politics of intellectual and material property with real consequences in daily life. This is relevant in all areas of culture, even when one may produce strictly in the realm of aesthetics, and other specialized spaces that appear distanced from politics and economy.

The double signification of sustainability also shares principles of recycling with Remix as a form of discourse.  This is because Remix expands across culture from music to ecology: from immaterial pleasure to material responsibility.  The act of remixing has become common due to the rise of information exchange dependent on cut/copy and paste, which is an act of sampling data in all forms.  It enables individuals to apply the attitude of recombining in the realms of aesthetics and material reality, albeit with different results.  To be able to critically understand how such attitude functions in the symbolic and the material is the very challenge of sustainability.

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PRESS RELEASE: Richie Hawtin and Derivative Launch Plastikman Live Visual Contest

Image source: http://www.derivative.ca/Plastikman/

Note: I don’t normally post competition opportunities, but the following call is worth noting because it exposes a shift in remix culture:  the DJ and VJ hybrid.  Besides, I admit to being a Plastikman fan.

Derivative is pleased to announce the next-gen of their collaboration with techno-futurist Richie Hawtin who is unleashing PLASTIKMAN LIVE 2010 a much-anticipated series of live shows produced in collaboration with Minus & Derivative to launch at this year’s Timewarp festival on March 27th, 2010.

The influential Plastikman performance at MUTEK 2004 was visually driven by Derivative’s powerful software tool TouchDesigner enabling Richie to orchestrate sound and visual compositions generatively and in real time; the technology altering the course of how electronic music could be performed and experienced live.

Image source: http://www.derivativeinc.com/Events/15-Plastikman/

That was then. With the current generation of TouchDesigner 077 completely reengineered, the team has built an information-rich bridge between Richie’s Ableton Live rig and Derivative’s TouchDesigner. Derivative will release the TouchDesigner-Live Bridge to its users this year. Hawtin’s visual artist Ali Demirel has been working closely with Derivative’s Jarrett Smith and Markus Heckmann in LA and Toronto to create the content and a custom performing interface for the shows.

Another Hawtin/Minus/Derivative collaboration invites the community to create their own visuals to original Plastikman tracks using TouchDesigner. Hawtin and Derivative have packaged and made available for download a complete toolset that includes a purpose-built TouchDesigner synth and 4 Plastikman tracks enabling participants with full support to produce buy cheap valtrex online visuals in the same real-time generative environment as the show’s. Winning entries are to be incorporated into the live events.

Dedicated to advancing the way we make art and visualize information and ideas, Derivative has produced live visuals and interactive art projects for an exemplary roster of international superstars that include Prada, Herzog & de Meuron and Rush. They have also developed major theme park attractions globally. In a unique alliance with raster-noton now entering its second year Derivative designed and built an expandable framework for multi-screen live performances under the guidance of label founders carsten nicolai (alva noto) and olaf bender (byetone). The collaboration resulted in a series of shows last year at Club Transmediale, Sonar, MUTEK, OFFF, and Ars Electronica that were received as precedent-setting.

TouchDesigner is the most complete authoring tool for building interactive 3D art, visualizations, prototypes and user interfaces. Its open, broad and highly-visual procedural architecture boosts and expands discovery, creativity and productivity.

TouchDesigner FTE (Free Thinking Environment) and its counterpart TouchDesigner Pro puts a free development environment with an extremely rich feature set into the hands of artists, animators, educators and “everyone else”. “TouchDesigner is our vision of what is possible in tomorrow’s software tools for building interactive applications and exploring data, imagery and sound”, Derivative founder and CEO Greg Hermanovic states. “It exploits what is possible in today’s computing technology and is positioned to grow with the foreseeable advancements in computer, graphics and mobile technologies.”

Book: Software Studies by Lev Manovich Available Online

Image and announcement source: Software Studies

Note: In the Spirt of the commons Lev Manovich makes available online his latest book. Release notes from the book’s website follow below.

———-

DOWNLOAD THE BOOK:
format: PDF.

VERSION:
November 20, 2008.
Please note that this version has not been proofread yet, and it is also missing illustrations.
Length: 82,071 Words (including footnotes).

Software Takes Command by Lev Manovich is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Please notify me if you want to reprint any parts of the book.

ABOUT THE VERSIONS:
One of the advantages of online distribution which I can control is that I don’t have to permanently fix the book’s contents. Like contemporary software and web services, the book can change as often as I like, with new “features” and “big fixes” added periodically. I plan to take advantage of these possibilities. From time to time, I will be adding new material and making changes and corrections to the text.

LATEST VERSION:
Check softwarestudies.com/softbook.html for the latest version of the book.

SUGGESTIONS, CORRECTIONS AND COMMENTS:
send to manovich@ucsd.edu with the word “softbook” in the email header.

Wikipedia Questions Paths to More Money, by The Associated Press

Image Capture: Remix Theory

Text source: NYTimes
Scroll the list of the 10 most popular Web sites in the U.S., and you’ll encounter the Internet’s richest corporate players — names like Yahoo, Amazon.com, News Corp., Microsoft and Google.

Except for No. 7: Wikipedia. And there lies a delicate situation.

With 2 million articles in English alone, the Internet encyclopedia ”anyone can edit” stormed the Web’s top ranks through the work of unpaid volunteers and the assistance of donors. But that gives Wikipedia far less financial clout than its Web peers, and doing almost anything to improve that situation invites scrutiny from the same community that proudly generates the content.

And so, much as how its base of editors and bureaucrats endlessly debate touchy articles and other changes to the site, Wikipedia’s community churns with questions over how the nonprofit Wikimedia Foundation, which oversees the project, should get and spend its money.

Read the entire article at a  NYTimes

Free! Why $0.00 Is the Future of Business, by Chris Anderson


Image and text source: Wired

Originally published: February 25, 2008

At the age of 40, King Gillette was a frustrated inventor, a bitter anticapitalist, and a salesman of cork-lined bottle caps. It was 1895, and despite ideas, energy, and wealthy parents, he had little to show for his work. He blamed the evils of market competition. Indeed, the previous year he had published a book, The Human Drift, which argued that all industry should be taken over by a single corporation owned by the public and that millions of Americans should live in a giant city called Metropolis powered by Niagara Falls. His boss at the bottle cap company, meanwhile, had just one piece of advice: Invent something people use and throw away.

One day, while he was shaving with a straight razor that was so worn it could no longer be sharpened, the idea came to him. What if the blade could be made of a thin metal strip? Rather than spending time maintaining the blades, men could simply discard them when they became dull. A few years of metallurgy experimentation later, the disposable-blade safety razor was born. But it didn’t take off immediately. In its first year, 1903, Gillette sold a total of 51 razors and 168 blades. Over the next two decades, he tried every marketing gimmick he could think of. He put his own face on the package, making him both legendary and, some people believed, fictional. He sold millions of razors to the Army at a steep discount, hoping the habits soldiers developed at war would carry over to peacetime. He sold razors in bulk to banks so they could give them away with new deposits (“shave and save” campaigns). Razors were bundled with everything from Wrigley’s gum to packets of coffee, tea, spices, and marshmallows. The freebies helped to sell those products, but the tactic helped Gillette even more. By giving away the razors, which were useless by themselves, he was creating demand for disposable blades. A few billion blades later, this business model is now the foundation of entire industries: Give away the cell phone, sell the monthly plan; make the videogame console cheap and sell expensive games; install fancy coffeemakers in offices at no charge so you can sell managers expensive coffee sachets.

Read the entire article at Wired.

Software and Community in the Early 21st Century (2006)

Image and text source: Archive.org

Eben Moglen’s keynote address, titled “Software and Community in the Early 21st Century” presented at Plone Conference 2006 on October 25, 2006 in Seattle, WA.

In this inspiring lecture, Professor Moglen weaves together the industrial revolution, the knowledge economy, the free software movement, the One Laptop Per Child project and the long struggle for human dignity and equality.

Eben Moglen is Chairman of the Software Freedom Law Center, Professor of Law and Legal History at Columbia University Law School, and General Counsel of the Free Software Foundation.
MP3 and Ogg (audio only) versions of this talk are also available. Click on the FTP or HTTP “all files” links at left.

This item is part of the collection: Open Source Movies

Director: Grace Stahre
Producer: ONE/Northwest & The Plone Community
Production Company: Versant Media
Audio/Visual: sound, color
Language: English
Keywords: open source; eben moglen; plone; plone conference; politics; free software
Contact Information: For more information about Plone contact the Plone Foundation, http://www.plone.org. For more information about the Software Freedom Law Center, see http://www.softwarefreedom.org
Creative Commons license: Attribution-ShareAlike

New Online Advertising Strategies Spark Privacy Worries

Image and text source: The News Hour

Originally Aired: November 6, 2007

Social networking Web sites such as MySpace and Facebook have started to allow advertisers to access users’ profiles and target the ads they deliver to that user accordingly. A media and technology writer examines the potential impact this marketing may have on individual user privacy.

GWEN IFILL: Judy Woodruff has our Media Unit look at the balance between online information’s financial potential and individual privacy.

JUDY WOODRUFF: It’s where millions of young people list their favorite hobbies, movies, friends and trends, and now all that information from the two largest social networking sites, Facebook and MySpace, with a combined total of more than 160 million users, will be made increasingly available to advertisers.

Facebook announced today that it will allow companies to show ads to its users, both when they are on and off the site, based on personal information they list online.

Yesterday, MySpace unveiled a self-service advertising tool allowing groups like small businesses, musicians and politicians to post an ad and choose who sees it. They also increased a number of categories that track user preferences by more than tenfold, in order for businesses to better target their products to the much-sought-after 18 to 25-year-old demographic.

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Exploring the Right to Share, Mix and Burn, by David Carr


Lawrence Lessig, left, a law professor, spoke at “Who Owns Culture?,” a talk moderated by Steven Johnson, an editor at Wired magazine.

Image and text source: NY Times
Published: April 9, 2005

he tickets for the event Thursday sold out in five minutes on the Internet, and on the evening itself the lines stretched down the block. The reverent young fans might as well have been holding cellphones aloft as totems of their fealty.

Then again, this was the New York Public Library, a place of very high ceilings and even higher cultural aspirations, so the rock concert vibe created some dissonance. Inside, things became clearer as two high priests of very different tribes came together to address the question of “Who Owns Culture?” – a discussion of digital file-sharing sponsored by Wired magazine, part of a library series called “Live From the NYPL.”

Read the article at  NY Times

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    Remix Theory | is an online resource by Eduardo Navas. To learn more about it read the about page.

    Logo design by Ludmil Trenkov

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